View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #34921
    Colony Founder
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    Quote Originally Posted by madmole View Post
    The biker looks like he didn't skip arm day.
    Oh, does that mean he's armed??? lol

  2. #34922
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    Hey guys, i have just found a something not sure if it is bug so i am going to post it in here: When you try to place something on the workbench, like for example hay or wood frames, it disappears and when you try to jump on it, it does a high amount of damage to you, i found this when i was trying to jump from the woodframe on the workbench to the rooftop of a small POI. Is this a bug or its like that because of something?

  3. #34923
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    When could we expect to see mods for bicycles?

  4. #34924
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    Quote Originally Posted by sillls View Post
    When could we expect to see mods for bicycles?
    I'm looking forward to the playing card mod that makes your bicycle sound like a minibike.

  5. #34925
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    Quote Originally Posted by sillls View Post
    Oh, does that mean he's armed??? lol
    He is, but we can learn ways to disarm the bad guys

  6. #34926
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Eighmy_Lupin View Post
    Are blues going to get 4 mod slots again then?
    Hell no.

  7. #34927
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by FileMachete View Post
    I get what you're saying with 'pipe', but could possibly use a single shot Shotgun (or even make it 20 gauge instead of 12) for Shotgunners.
    Maybe a 2-shot 9mm derringer for Pistoleers

    Or for everyone maybe a Shark Spear/Bangstick could be a fun one. Single .357/.44/12g shell at the tip triggered by contact.
    https://www.billsbangsticks.com/
    Don't want to add new shotgun ammo just for primitive shotguns. Would like to salvage/keep the blunderbuss model for early game shotgun guys.

  8. #34928
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    (Disclaimer: Went into fly mode to take the image.)

    My day 42 horde base. There's no way I'll be able to get enough concrete mix, rebar, spikes, and iron bars made in time to finish the perimeter walls, however. :/

    Excuse the brightness; can do nothing about it. It's a misty day. :P

    Spoiler: 
    Your screens always look washed out, is your gamma jacked up or something?

  9. #34929
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    Experimental update breaking stuff and workaround

    As of Alpha 18 b149 most of your stuff is broke. It seems to only effect the stuff you already got.

    The workaround.

    Make sure you got cheat mode on before loading saved game.
    Once in game, press the "U" key. (Item menu opens).
    Type in repair kit. (item menu shows repair kits).
    Click and drag a stack of them into your inventory.
    Repair all items.

    Drag another stack into your inventory as needed until all items are repaired.

    Close menu and game on!

  10. #34930
    Ranger Ayrton's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    I would do what faatal recommended. He knows what the code is that governs this stuff, I do not. I would have told you to do the same thing faatal is telling you now on top of the AF fix but I forgot about this last night.

    Edit: Damn AF 16x, highest I would have gone is 8x lol.


    Originally Posted by faatal
    It is fixed and will be in the next release.

    For now you can type this in the console (F1 key):

    gfx st budget 2500


    Another one in the forum told me the same thing and I tried it but it didn't work, only when changing manually did it work

  11. #34931
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Damocles View Post
    Given the current lootdrop rate, primitive guns are outclassed faster than it makes sense investing into them. (Getting a 9mm does not take long) They would need some more value and capabilities to make sense also later in the game.
    Yes, if we add primitive firearms then we'd push out in the loot game stage the current firearms so you can't get them until level 10-20 unless you were really lucky.

  12. #34932
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Moonflower View Post
    Just wondering if there is any plan to further balance the damage on different kinds of weapons? Pistols only have 56 ish damage and feel a bit underpowered.
    Pistols are tier 1 firearm. Try a magnum or SMG for more punch with 9mm.

  13. #34933
    Colony Founder Lonestarcanuck's Avatar
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    Please explain "Pink items"

    can they be at all tiers? for example can I find a Pink Tier 4 fireaxe and a pink Tier 6?

    and does Pink apply just to tools or weapons, etc. ?
    Last edited by Lonestarcanuck; 4 Weeks Ago at 05:15 PM.

  14. #34934
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Moonflower View Post
    thats quality 6 full modded, so no not even close to ak47 :P, i dont know how much full modded ak does,but m60 does 86 damage with mods and magazine size of 121
    You are comparing a tier 2 gun to a tier 3 gun that shoots 3x as expensive ammo. Its properly balanced already.

  15. #34935
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by Ayrton View Post
    Another one in the forum told me the same thing and I tried it but it didn't work, only when changing manually did it work
    oh ok as long as you tried and it did not work. Cool then you are set. *fist bump*

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