View Poll Results: A18 Developer Diary

Voters
0. You may not vote on this poll
  • Release Estimate: Sometime in 2019

    0 0%
  • 0 0%
  • -------------------------------------------------------

    0 0%
  • Check the First Post for Updated News

    0 0%
  • The following are off-topic for this thread but may be discussed in General Discussions:

    0 0%
  • Release Dates, Game Mods, LBD, Level Caps, Blood Moon Evasion, Water and Boats

    0 0%
Page 939 of 1164 FirstFirst ... 4398398899299379389399409419499891039 ... LastLast
Results 14,071 to 14,085 of 17456

Thread: Alpha 18 Dev Diary!!

  1. #14071
    Beloved Curmudgeon DaVegaNL's Avatar
    Join Date
    Aug 2015
    Posts
    2,148
    Rep Power
    1
    The new proposed penalty on death seems pretty.. minor. 25% of your xp is not a lot. 75% (or even all your xp gains this level) is more or a penalty.

  2. #14072
    Tracker
    Join Date
    Jul 2019
    Location
    slaying zombies in 7dtd
    Posts
    189
    Rep Power
    0
    I would say it is because when you get into the higher lvls it can be a pain in the ***

  3. #14073
    Scavenger
    Join Date
    May 2019
    Location
    Folsom, CA
    Posts
    34
    Rep Power
    0
    Quote Originally Posted by madmole View Post
    You lose 25% of what it would take to level in XP. If it goes below the start mark of the blue xp bar it turns the XP bar red and it grows outwards in red. So if you get in a death loop (die 4x times), you never lose a level, but there is still penalty to dying and you have to earn back a full bar of red before you are back in the blue and working towards the next level again.
    I love this alot! Simply because a friend I play with will kill himself whenever he gets a broken leg. It's the lamest reason to off yourself but he does it because, he doesn't like how he has to wait for it to heal over time. By day 40 he will easily have 200-300 deaths.

    he is always building these MEGA structures which requires him to jump down from very high up which results in either breaking his leg or killing himself. Very immersion breaking IMO, so I am happy with this change. I am sure moders can either add to, reduce or even turn this penalty off all together. but I think that having a death consequence is vital to a game like this. it will make you think twice going into that military base on day 1 or sky diving off your current build because you don't want to get down from there properly.
    Last edited by Zaroff; 2 Weeks Ago at 06:26 AM.

  4. #14074
    Reconstructionist A Nice Cup of Tea's Avatar
    Join Date
    Feb 2017
    Posts
    689
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Yes that is correct. The worst it can get is 200% well unless you keep dying it would stay -100% or the red bar would be maxed out.
    I hate it.

    Firstly, on multiplayer the weakest player is the one most likely to die, and the experience penalty means they'll get further behind the rest each time they do, making it even more likely that they'll die again.

    Secondly, on single player you can reach a point where you can no longer increase in level because you can't stay alive long enough; and there's no way back from there.

    The idea of using the same score for both character advancement and avoiding bad things (in this case you're effectively paying 25% of a level's worth of xp to "avoid" permanent death and merely have a near death experience instead) is one that's been used at various times over the decades in tabletop roleplaying design, and it's proved to be almost universally unpopular for these reasons and is something that's pretty much never used in modern games.

    Sure, there should be a penalty for dying. But it shouldn't be something that makes it harder to avoid dying in the future by slowing and possibly stopping character progression. It should be something that you can recover from in time, not something that permanently sets you back compared to others who haven't died.

  5. #14075
    Hunter
    Join Date
    Jan 2015
    Posts
    137
    Rep Power
    1
    quick thought: if earning experience has been balanced such that less dangerous activities are viable then intentional recovery may lessen this impact.

  6. #14076
    Ranger bdubyah's Avatar
    Join Date
    Dec 2016
    Location
    Tennessee
    Posts
    339
    Rep Power
    1
    Quote Originally Posted by A Nice Cup of Tea View Post
    It should be something that you can recover from in time, not something that permanently sets you back compared to others who haven't died.
    You can. It just means you gotta work a bit harder to make up ground. Which is what a "penalty" is all about. If it doesn't have some sort of negative effect on you, it isn't a penalty. People who don't die/die often should be ahead. It's a survival game and that means they are doing a better job.

    They tried reducing stats and such for a period of time, people hated that as well. I certainly like the sound of this one more than the A17 version.

    Besides, you just lose some XP. Not the end of the world. Much better than respawning and being unable to craft or use certain items due to the NDT.

  7. #14077
    Ranger Marinxar's Avatar
    Join Date
    Sep 2015
    Location
    South Africa
    Posts
    313
    Rep Power
    1
    Yeah, if gaining XP was a limited factor, like some games where monsters don't respawn and you can do only set number of quests, then this penalty would have been bad...., but honestly, you can make back 25% by just digging where you stand when you respawn. This is a none issue.

  8. #14078
    Fun Pimps Staff Gazz's Avatar
    Join Date
    Jun 2014
    Location
    In your brains. Thinking your thoughts.
    Posts
    8,777
    Rep Power
    2
    Quote Originally Posted by A Nice Cup of Tea View Post
    Secondly, on single player you can reach a point where you can no longer increase in level because you can't stay alive long enough; and there's no way back from there.
    Your math is quite backwards.
    Everything you do increases your likelihood of survival. If you don't gain levels during that time the game does not get harder.
    As a result the game gets easier every time you die.

    This is not a race where a player is declared winner on day 100.

  9. #14079
    Community Moderator SylenThunder's Avatar
    Join Date
    Oct 2014
    Location
    SE Michigan, out in the sticks.
    Posts
    8,342
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Your math is quite backwards.
    Everything you do increases your likelihood of survival. If you don't gain levels during that time the game does not get harder.
    As a result the game gets easier every time you die.

    This is not a race where a player is declared winner on day 100.
    Just imagine the low gamestage with that scenario. You have all these supplies, and base building from spending all this time playing, but not leveling. Really the only deterrent is lack of perk points from not leveling. Which isn't going to be huge given the expanded book system.

  10. #14080
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    15,624
    Rep Power
    2

  11. #14081
    Community Moderator SylenThunder's Avatar
    Join Date
    Oct 2014
    Location
    SE Michigan, out in the sticks.
    Posts
    8,342
    Rep Power
    1
    Counterpoint.

    Having a huge red bar is going to be a bit demoralizing.

  12. #14082
    Tracker
    Join Date
    Jul 2019
    Location
    slaying zombies in 7dtd
    Posts
    189
    Rep Power
    0
    Quote Originally Posted by Roland View Post
    lol that is legendary roland lol lol (:

  13. #14083
    Inventor
    Join Date
    Jul 2017
    Posts
    796
    Rep Power
    1
    Quote Originally Posted by A Nice Cup of Tea View Post
    I hate it.

    Firstly, on multiplayer the weakest player is the one most likely to die, and the experience penalty means they'll get further behind the rest each time they do, making it even more likely that they'll die again.
    <snip>
    Tea, I get the following isn't at all what you meant, and I don't play MP, so it really is 'just a thought'...

    What if along with Group shared XP they also shared the death penalty?

    Could be "minor" like the dy-eee (heh) gets hit by entire numeric loss, but then, if her friends don't abondon her, the group gives up an additional percentage of their xp to the deader. So it would slow the I-didn't-die-Group down a bit, allowing the poor thing to catch up.

    Or maybe, "ouch! dangit Kenny!!!" where -all- the Group takes the full xp hit even if just one member dies.
    .... not saying this is a good idea, but ya know... some folks have advocated for harsh death penalties

    ---Edit: forgot to say, "Thanks MM for the reply about the bridges! "
    --- & err, sry in advance Roland if the above results in any mayhem
    Last edited by FileMachete; 2 Weeks Ago at 08:02 AM.

  14. #14084
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    4,621
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    Lotsa' lols! :-)

  15. #14085
    Inventor
    Join Date
    May 2017
    Posts
    974
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    If you speak german you have to watch the video without sound.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •