View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #14971
    Colony Founder Gareee's Avatar
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    Quote Originally Posted by madmole View Post
    Awesome, we've created a reason to play late game for extended hours. Not changing it, its perfect. I might bump the XP, but people don't think about the big picture. Its not that books are super rare. Its not that there are too many books. Its that there is also a schematic for everything in the game, so when you stick 250 names in a hat and draw one, then put it back mix it up, draw again... it might take a long time to get every one drawn once.
    The only thing that kept us from playing more end game was not being able to keep up with base repairs and ammo after a certain point, like day 145 or so. Horde nights were such bullet sponges and just did so much damage even with turret and blade trap coverage. (a16) We never got that far in A17 because it felt a bit off, and we were expecting the next update sooner.

    (NOT a biggie at all, and you can take your time now. I'm not always an Orc, and am working on a Spiderman Mysterio costume for Dragoncon in Atlanta... so we won't be installing or playing a18 till the end of the first week in Sept.)

    Hmmm... maybe its time for an avatar image change?

  2. #14972
    Colony Founder Lonestarcanuck's Avatar
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    Quote Originally Posted by Gazz View Post
    There could be a feature where every time you place a block, a voting window pops up for everyone on the server.
    If the majority votes "yes", the block is placed.

    That would not only fix people using bedrolls as bedrolls but also campfires or cement mixers.
    Campfires especially are so cheap that players might be tempted to just build one while they are out looting, skipping the challenge of going back to their base!
    Any chance you can add more Useful data to some blocks like who placed it and when and maybe a trigger so I can have code that can register to listen for that type of block? I know some blocks like secure chest have more info about the owner but bedrolls seem pretty dumb.

  3. #14973
    Tracker
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    @MM With all the news you’ve given us for A18, all the choices your team has made over the many alphas are starting to make so much sense. It has been a darn cool process for me, as an outsider, to watch happen. I’ve played games for decades from the original arcades to my first pc game, Star Trek on an Apple iie, to current games and I never knew what went on in the making of a game. Besides playing your cool game, thanks for the ride of seeing a glimpse of what is necessary to make that happen. I’m stoked to see the remaining work. Very interesting stuff & I can see why you enjoy it. Sorry if slightly off-topic.

  4. #14974
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by JamsCB View Post
    Now that just immediately made me think of zombie squirrels. The forest would never be safe again.
    Zombie rats? You can also go with mutated roaches. Both have a knack for surviving the worst conditions.

    It would be nice if their AI was different then normal zombies so they dont immediately attack and break out of whatever hidden place they are spawned thus ruining the surprise factor.
    Last edited by Laz Man; 1 Week Ago at 05:19 PM.

  5. #14975
    Colon Pounder The Gronk's Avatar
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    Quote Originally Posted by Laz Man View Post
    Zombie rats? You can also go with mutated roaches. Both have a knack for surviving the worst conditions.

    It would be nice if their AI was different then normal zombies so they dont immediately attack and break out of whatever hidden place they are spawned thus ruining the surprise factor.
    Hearing something scratching at the walls as your mining could have quite a creepy fear factor. Delay the trigger a bit so you never know if they're going to burst out from behind.

  6. #14976
    Reconstructionist
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    I finally got to watch the A18 videos, and man, the new icons are just fantastic. But now
    the inventory interface itself looks outta place, or a bit oldfashion.

  7. #14977
    Chronic Cougher Ouch Quit It's Avatar
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    Coughs * Release the Kraken * Coughs

    https://www.youtube.com/watch?v=7SqC_m3yUDU

  8. #14978
    Reconstructionist
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    Quote Originally Posted by Ouch Quit It View Post
    Coughs * Release the Kraken * Coughs

    https://www.youtube.com/watch?v=7SqC_m3yUDU
    zzzzz... https://www.youtube.com/watch?v=YlrUBFmv63Q zzzzzz

  9. #14979
    Captain Obvious
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    Your terrible. lol

  10. #14980
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by sillls View Post
    Your terrible. lol
    You're.

    (Well, at least it explains the extra "L").


  11. #14981
    Tracker
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    Rats? Cockroaches?

    I still want mutated ants that form colonies in the radiated zone and have nuptial flights that cause them to spread into the player area, where they also found nests that slowly grow, digging tunnels and of course at certain colony sizes get more and more aggressive until you have them actively dig into your tunnels or defenses to get some meat (players).

    Trader might even have new "Pest Control" quests!


  12. #14982
    Tracker GrifterMan's Avatar
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    Been lurking since A17 for the most part as I lost my zeal for the game temporarily.

    So Madmole:

    1. What is the A18 ratio on empty houses/bldgs vs. POIs? (I felt there were entirely too many "funhouse" POIs and it ruined the tension/surprise, not to mention the tediousness of it all)

    I am looking forward to playing A18 and so far it sounds like you guys are knocking it out of the park. Time will tell, but I can usually trust the "Madmole Barometer" on how good the next version will likely be.

  13. #14983
    Survivor agrastiOs's Avatar
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    Quote Originally Posted by GrifterMan View Post
    Been lurking since A17 for the most part as I lost my zeal for the game temporarily.

    So Madmole:

    1. What is the A18 ratio on empty houses/bldgs vs. POIs? (I felt there were entirely too many "funhouse" POIs and it ruined the tension/surprise, not to mention the tediousness of it all)

    I am looking forward to playing A18 and so far it sounds like you guys are knocking it out of the park. Time will tell, but I can usually trust the "Madmole Barometer" on how good the next version will likely be.
    There are more empty houses now in A18.

  14. #14984
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    Quote Originally Posted by Gareee View Post
    The only thing that kept us from playing more end game was not being able to keep up with base repairs and ammo after a certain point, like day 145 or so. Horde nights were such bullet sponges
    Same for T5 quests in a17. Radiated after Radiated quickly turned a game from fun to grind. Hope the mix is gonna be better in the future.

  15. #14985
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by The Gaffer View Post
    Happy 1000 day everybody

    - - - Updated - - -

    I made the first page and 1000 page
    Grats ;-)

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