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Thread: Alpha 18 Dev Diary!!

  1. #31906
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    Madmole, I have a small suggestion for the perk descriptions to help new players. Currently, descriptions of crafting quality are labeled as poor, fair, and good...etc. But, in game quality of items is shown by color. I could see this being confusing for new players. How about coloring the quality descriptions (poor, fair, good...etc) in the color of the corresponding tier?

  2. #31907
    Ranger MajorMunchy's Avatar
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    Quote Originally Posted by unholyjoe View Post
    so what is it to be? ... "there can be only one"

    MM = Mad Mole or MM = Major Munchy

    Call me munchy, MAJOR munchy...

  3. #31908
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by madmole View Post
    Once the hordes get big your ammo will diminish and all you will be doing is crafting ammo, so I use melee to clear pois out and only waste bullets in emergencies.

    Crafting is not as prevalent but that is a good thing IMO. We could smash loot quality down forcing you to craft blues at best, and make it so you aren't getting even a glimpse of a pink until level 60+. Then all those tools and weapons are crafted into better weapons and tools.
    I get where your coming from. Its a very tough line to balance, but I think part of the problem is since that items never decay getting a high quality item lasts forever. That combined with the trader or getting lucky with loot makes it so its far faster to buy/find high tier items then it would be to get the levels to craft them yourself.

    If there was some form of decay in place that would alleviate alot of the issues i think since even if you get a good item its not gonna last forevor and you need backups. Crafting then becomes an always useful skill as your guaranteed to always have a top tier item available.

    I just don't see any reason why i'd ever invest in 15 different crafting skills versus just leveling up my trader skills and doing some quests and getting them for a fraction of the cost via looting/questing.

  4. #31909
    Colony Founder Odetta's Avatar
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    Quote Originally Posted by Senkan View Post
    Not a big fan of horde night lasting until 4 AM. Lasting until 2 AM is good. Gives me a couple hours to fix things up. If you want more horde just exit and log back in. There ya go. Another horde.
    Whats the difference waiting until 4am to fix things up? If there is no zombies by 2am then guess what, no difference. Exit and log back in? Super lame and try getting everyone of the server to do that at the same time. Horde night only comes once a week and should be climactic, not some limp ♥♥♥♥ event that people see as just a little time waster.

  5. #31910
    Ranger MajorMunchy's Avatar
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    ok NOW i can be MM... (picture updated for profile )

  6. #31911
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    I feel like heavy armor and cooking should be swapped in their skill trees.

    Heavy armor slows you down, and doing fist fighting makes you have to get a bit closer than club or sledge to connect, so going heavy armor really just seems to make you get hit more because you cant get in/out as needed and you take more damage than running around neked with a sledge. I think its a bit better suited for the slower attacks of the strength melee weapons where if you end up in a bad position it buys you some time for your slower attacks to decapitate everything.

    With fists you want booze, to make that booze is a pretty deep trip into strength. You also get stuff like extra meat from harvesting, and the farming perks in fortitude, so having cooking in there as well just seems like a better flow than to have to dip into strength to actually turn those resources into something that has less of a chance to kill you from eating it.

    Being a big strong person running around in cloth armor to avoid penalties, with a frying pan in hand (add this weapon please?) just doesn't feel as good as being a big strong person running around instead big tin can armor. And the fortitude tree really seems about natural healing and and natural damage resistance and...living off the land, where the big heavy armor on top of your naturally healthy and resilient self to also keep you safe seems out of place.

  7. #31912
    Inventor Doctor3D's Avatar
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    Quote Originally Posted by Brian9824 View Post
    Yeah that's kinda where I am too. When I first start its like OMG every fight scares me. Then I get a gun and a few bullets, and break into next POI that gives me another gun and more bullets, then the game starts throwing guns and bullets everywhere and next thing I know im swimming in them and just clearing POI's super fast and accumulating even more.
    Exactly. That's exactly where I am at. My thoughts where what's the point of having a primitive bow or spear if you only need them for just a few moments? We have all this primitive tech and mechanics in the game, but we don't utilize it for gameplay purposes.

    In my own personal opinion, the game works best when there are tiers or ages (if you will) that you play through. It's for me, the best way a survival game to progress. You start with very primitive gear and struggle, and progress from there. But, that has been a common complaint from everyone I play with. The first few moments are scary like you said..OMG this is awesome! You struggle for a bit and then you get a gun..and it just cascades from there.

    I know it's hard to balance all that out...to where you don't have new players complaining about how tedious the early game is..and you don't have long-time players complaining how short it is.

    To be frank, this is the best the game has ever been for NEW players who just bought the game. By far. They nailed it when it comes to getting a new player introduced to the game and hooking them for a bit. But, I think it went slightly too far in the direction and it hurt the early game.

    I know a goal was to make sure they don't make the early game so difficult and tedious as to run off people that play it. And, that's a good goal. There's got to be a way to make the primitive age of the game like that instead of just making progression into mid-game so fast. A better utilization of gamestage could help make primitive weapons a bit more effective and early shelters like wood more effective against weaker zombies - so that it all plays out a lot longer.

    Most people I know go straight to cobble and defend with guns. If early gamestage zombies had much lower damage to wood and died easier to wood and stone weapons..there could be some fun progression there. The potential is there for expanding the early game without making it tedious or just expediting it.

  8. #31913
    Colony Founder Gareee's Avatar
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    Quote Originally Posted by madmole View Post
    Once the hordes get big your ammo will diminish and all you will be doing is crafting ammo, so I use melee to clear pois out and only waste bullets in emergencies.

    Crafting is not as prevalent but that is a good thing IMO. We could smash loot quality down forcing you to craft blues at best, and make it so you aren't getting even a glimpse of a pink until level 60+. Then all those tools and weapons are crafted into better weapons and tools.
    @MADMOLE
    Crafting seems more a mid to end game thing now. That might not be bad to hook new players and ease them in.

    I got the rtx 2060s in today and updated. I can play on ultra now and get 60 fps, but like others I'm getting that oddball fps drop at times.

    One thing we DO need now is a toggle on the map screen to turn off specific waypoints. Marking a bunch of loot drops gets very cluttered on the compass.

    (More icons would be good as well...maybe there are some already in the game that could be made available?)

    Something else I thought of... Players are still the old Uma code, and everything they are wearing is displayed when driving, other than the 4x4.

    If 1st person driving mode could be added, the player textures could be unloaded, and the overlay of handlebars or the truck interior would reduce the screen real estate being updated.

    That would be a win win offering another immersion option, and a performance boost as well.

    Now I need to dig up that post about where to find steel...I can't make the motorcycle without it, and I've only found one trader so far.

    I'm trying to resist red eagles mod with trader adverts in mailboxes to the closest one.

    Still haven't seen snow or dessert biomes on day 36, but minibike travel is slow.

  9. #31914
    Tracker agrastiOs's Avatar
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    Could airdrops have their smoke take longer? It's almost impossible to find the airdrops when in the desert without airdrop markers because of the new RWG having huge mountains in the desert.

  10. #31915
    Colony Founder MechanicalLens's Avatar
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    Night 21; I lost all my vultures. They all fall through the ground before my very eyes.

  11. #31916
    Ranger MajorMunchy's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    Night 21; I lost all my vultures. They all fall through the ground before my very eyes.
    thats a good thing...right..? LOL

  12. #31917
    Colony Founder MechanicalLens's Avatar
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    Quote Originally Posted by MajorMunchy View Post
    thats a good thing...right..? LOL
    No, because I can't harvest them now. XD

  13. #31918
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by Doctor3D View Post
    Once established, making ammo is one of the things I do the most. Possibly even more now in A18..Because, from what I can see so far, crafting most other things is not a priority. But, I don't know that yet. We shall see. That has just been my experience and impression so far.
    This right here is reasonable and very likely for an experienced player. This indicates to me though, that there isn't too much ammo spawning... because you are making it.

  14. #31919
    Reconstructionist ozzysfang's Avatar
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    Besides the "BJ" part this is the place for my bedroll. Thanks Pimps...I wish we could use those cool tool boxes.
    https://steamcommunity.com/sharedfil...?id=1886663602

  15. #31920
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    Quote Originally Posted by madmole View Post
    Once the hordes get big your ammo will diminish and all you will be doing is crafting ammo, so I use melee to clear pois out and only waste bullets in emergencies.

    Crafting is not as prevalent but that is a good thing IMO. We could smash loot quality down forcing you to craft blues at best, and make it so you aren't getting even a glimpse of a pink until level 60+. Then all those tools and weapons are crafted into better weapons and tools.
    Is there a way to scale looting with what day in game it is? As exciting as it is to find a level 5 AK on day 1, that excitement only lasts for the moment and then its kinda just meh moving forwards. It feels like you can get incredibly good things too early which does kinda take away from the quality level that crafting can give you. If you could craft fairly decent stuff early if you pour points into it, and have to survive the earlier game on that, THEN start to find really high quality things after you've put in the effort to survive it would be great

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