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Thread: Alpha 18 Dev Diary!!

  1. #16891
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    If I may make a suggestion, maybe a switch that turns off the turret and have something like 3 or 4 possible spawn locations in a poi for said switch. The first time a poi is loaded the game picks 1 of the locations to spawn the switch at.
    We'd probably use a random helper for all of it, so you never know where a turret is for sure, or where the power switch is.

  2. #16892
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Roland View Post
    My favorite aspect of A18 are the books and schematics found in loot. Everything is more polished and plays smoother and RWG is great but reading a book and hearing the BWOOOOOOOOMMMMM is what makes me smile.

    Thank you Madmole for bringing them back and better than ever.
    Finally I get to be the hero that saved Christmas. Being in the trenches using the software daily is king. Thank god we're not breaking save games, playing a mid length game now over the course of like 30 builds probably feels great, I'm on day 62 or so now, horde night tomorrow.

    Demolisher will be added to GS so maybe tonight I'll face one. Or more...

  3. #16893
    Inventor ZombieHorde's Avatar
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    Does anyone else have the same graphics problems in a few places in the world? These curtains appear in POI's, which you can walk straight through.
    7d2d curtains.jpg
    And this shows the ground intact, but in fact there's a ramp here.

    Same thing happened to me while walking over a mine. Suddenly fell through this texture into the mine.
    7d2d ramp.jpg

    Just me? Or a common (hopefully fixed) fault?

    I have a Nvidia 980GTX, gpu drivers up-to-date

    - - - Updated - - -

    Quote Originally Posted by ZombieSurvivor View Post
    Yes stealth works in this game, there are verious perks you can invest in that helps with being stealthy and eventually you learn exactly what things will make noise. I can clear most pois regardless of how large without waking a single zombie. Ive also been playing this way since before you could create a stealth build. Before It was possible I just role played preparing for the day stealth became possible.
    Really? What weapon do you use to kill them without waking them first? Anything silent I've tried takes multiple hits, therefore they have time to wake up and the noise of me fighting (or maybe just running away) wakens others in the area.

  4. #16894
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by ZombieHorde View Post
    <snip>

    Really? What weapon do you use to kill them without waking them first? Anything silent I've tried takes multiple hits, therefore they have time to wake up and the noise of me fighting (or maybe just running away) wakens others in the area.
    I use compound bow using...metal arrows, i forget what they are called most of the time 1 hit kill to the head with the right perks selected. sometimes the zombie i target wakes up but another shot or two in the head will put them down without waking the others. I hide in the shadows as well should the targeted z wake, it will not know where i am attacking from. also, i always attack and move around while in a poi in the crouched position in order to be less visible and remain silent and get the x damage from a perk. I forget the names of all the perks or i would list them off.
    Last edited by ZombieSurvivor; 08-21-2019 at 06:37 PM.

  5. #16895
    Scavenger meilodasreh's Avatar
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    Quote Originally Posted by Viktoriusiii View Post
    WEEEE - WOOO - WEEEE - WOOOO!

    HYPEWAVE INCOMING!!! GET TO YOUR NEAREST SAFETY SHELTER!

    Two smileys!!!
    Everyone get in my shelter or get hit with the hypewave!!!
    Haha ain't it funny how everybody doesn't give a f***???

    I guess Roland overpaced that smiley game before rollout of A17, so everybody is like "meh...we all know when its down to the last smiley, Roland will just add ten other emojis to start a little roleplay with them, just to make fun of those who interpreted it as a countdown"

    And those who think like that may be just right.
    Cause we all know Roland isn't the "3...2...1...A18" character.
    I mean....he's Trolland. He's more like "3...2...1...kiss my a** everybody, I can't believe u fell for it again!"

  6. #16896
    Colon Pounder The Gronk's Avatar
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    Quote Originally Posted by ZombieHorde View Post
    Does anyone else have the same graphics problems in a few places in the world? These curtains appear in POI's, which you can walk straight through.
    That's a bug that's been around since God's dog was a puppy. It's caused by the distant terrain tiles not destroying properly. It only ever happens if you travel far from your base and you can fix it quite easily by reloading the game.

  7. #16897
    Tracker jdm311's Avatar
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    Quote Originally Posted by hotpoon View Post
    I tend to agree, but I would go one step further and also say that the health, stamina, hunger and thirst bars should really be shown on the screen by default. Of course, it would be nice also if there was a toggle to switch off those bars for minimalists like Roland.
    This would be great. I end up checking the character menu way too often to check hunger and thirst numbers and it would be way more convenient to have that on the HUD. I toggle between the outfit screen and the character stats screen a lot, so it just isn't efficient to get basic information like hunger and thirst as it is. Imagine, while running out of pack space while scavenging, you need to decide what to consume/discard. This is a common occurrence for me. If the HUD were compact like RestInPieces demonstrated that would be good, while also showing all the necessary meters.

  8. #16898
    Nomad Callum123456789's Avatar
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    Quote Originally Posted by ZombieHorde View Post
    Does anyone else have the same graphics problems in a few places in the world? These curtains appear in POI's, which you can walk straight through.
    7d2d curtains.jpg
    And this shows the ground intact, but in fact there's a ramp here.

    Same thing happened to me while walking over a mine. Suddenly fell through this texture into the mine.
    7d2d ramp.jpg

    Just me? Or a common (hopefully fixed) fault?

    I have a Nvidia 980GTX, gpu drivers up-to-date

    - - - Updated - - -



    Really? What weapon do you use to kill them without waking them first? Anything silent I've tried takes multiple hits, therefore they have time to wake up and the noise of me fighting (or maybe just running away) wakens others in the area.
    yeah I can have graphical issues eg some trashcans have like metal cube in them and textures in the house are messedup some times

  9. #16899
    Nomad stedman420's Avatar
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    Quote Originally Posted by ZombieHorde
    Does anyone else have the same graphics problems in a few places in the world? These curtains appear in POI's, which you can walk straight through.
    I used to have that prob all the time. I'm also using a gtx980. The only way I resolved it was to setup a dedicated server here on an old pc I had then start playing on it. Haven't had the problem since. Not a solution that works for everyone though I know Lol


    Quote Originally Posted by ZombieHorde
    Really? What weapon do you use to kill them without waking them first? Anything silent I've tried takes multiple hits, therefore they have time to wake up and the noise of me fighting (or maybe just running away) wakens others in the area.
    Try upping the perk that increases sneak damage and the boom headshot perk. Once those are up a little I have no probs one shotting ferals even while sneaking

  10. #16900
    Nomad Callum123456789's Avatar
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    in a18 are world seed options still in for rwg?

  11. #16901
    Inventor ZombieHorde's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    I use compound bow using...metal arrows, i forget what they are called most of the time 1 hit kill to the head with the right perks selected. sometimes the zombie i target wakes up but another shot or two in the head will put them down without waking the others. I hide in the shadows as well should the targeted z wake, it will not know where i am attacking from. also, i always attack and move around while in a poi in the crouched position in order to be less visible and remain silent and get the x damage from a perk. I forget the names of all the perks or i would list them off.
    Yeah, thanks for the info. Unfortunately I'm only week 2 into the game so far and haven't chosen the stealth and archery perks. I find it more useful (or at least less frustrating) to focus on strength and stamina, as well as important things like master chef, pack mule, and the necessary steps to get a bike made.

  12. #16902
    Colony Founder ZombieSurvivor's Avatar
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    Tip if you clear a POI out while being stealthy, do not be afraid to skip a zombie or two in order to survive instead of dieing. Strategic retreats are also a good blan b should things go south.

  13. #16903
    Inventor ZombieHorde's Avatar
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    Quote Originally Posted by stedman420 View Post
    Try upping the perk that increases sneak damage and the boom headshot perk. Once those are up a little I have no probs one shotting ferals even while sneaking
    Thanks, mate.

  14. #16904
    Tracker Jost Amman's Avatar
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    Quote Originally Posted by madmole View Post
    Probably for a19.
    Cool! Thanks for the reply.

  15. #16905
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by ZombieHorde View Post
    Yeah, thanks for the info. Unfortunately I'm only week 2 into the game so far and haven't chosen the stealth and archery perks. I find it more useful (or at least less frustrating) to focus on strength and stamina, as well as important things like master chef, pack mule, and the necessary steps to get a bike made.
    your focus list is all the same perks or perks within that category that I invest in from level 1-20. I do not really play stealthy till mid game due to the same reason.
    Last edited by ZombieSurvivor; 08-21-2019 at 07:10 PM.

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