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Thread: Alpha 18 Dev Diary!!

  1. #18346
    Tracker Jost Amman's Avatar
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    Quote Originally Posted by madmole View Post
    Yeah I think I let everyone's comments go to my head about armor being so great, I got rekt last night trying to melee a bunch of feral/rads. I probably lost 200,000 xp.
    You probably didn't take into account that the bigger the zeds group the bigger the bonus they get to damage.
    Maybe that's why even with the best armor you will never be able to brawl 1 to 3-5-10...

  2. #18347
    Tracker Naz's Avatar
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    Quote Originally Posted by madmole View Post
    It runs better than 17, so if you could play 17 then you are in business.
    Don't suppose you would share some FPS numbers to show how much better?

  3. #18348
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by TSBX View Post
    Different from a zombie hitting a metal block a meter away for distinction's sake?
    I do not know, I was asking ZehMatt what his opinion is.
    I was just curious what his thoughts were is all.

    I have not played A18 so I'm not going to comment on how A18 sounds are or should be.
    In the video I do not recall zombies hitting anything metal a meter away. Only thing I heard was zombies hitting Madmole.
    Last edited by ZombieSurvivor; 08-29-2019 at 10:00 PM.

  4. #18349
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by Naz View Post
    Don't suppose you would share some FPS numbers to show how much better?
    How would that prove anything, unless you have the same exact rig as him and compare it to A17? I'm a bit confused...

    EDIT: nevermind I misread your question.
    Last edited by ZombieSurvivor; 08-29-2019 at 10:07 PM.

  5. #18350
    Colony Founder MechanicalLens's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    How would that prove anything, unless you have the same exact rig as him and compare it to A17? I'm a bit confused...

    EDIT: nevermind I misread.
    Not to mention that FPS would range wildly depending on location from location. Coming from my experience for example, I often get 100-140 FPS out in the desert or the wilderness, but it drops to 70-90 FPS while in a town, especially if there are zombies nearby.

  6. #18351
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    Not to mention that FPS would range wildly depending on location from location. Coming from my experience for example, I often get 100-140 FPS out in the desert or the wilderness, but it drops to 70-90 FPS while in a town, especially if there are zombies nearby.
    Yeah exactly. I had similar thoughts myself and thats why it made no sense.
    I'm still confused about his question but I'm probably just not understanding what it is he is asking.

  7. #18352
    Colony Founder MechanicalLens's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Yeah exactly. I had similar thoughts myself and thats why it made no sense.
    I'm still confused about his question but I'm probably just not understanding what it is he is asking.
    It's probably one of those, "What are your specs?" type of questions. Or one of the, "I'll believe it when I see it." sort of things.

    P.S. Wandering horde zombies are such muppets when under the entrance of Dishong Tower. :P I had a wandering horde spawn in the tower on the ground floor and race out the entrance ways in my direction. They raced past me, then turned around to face me, then circled me, then turned around 180 degrees and began running off again, rinse and repeat until I killed them all. ROFL

  8. #18353
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    It's probably one of those, "What are your specs?" type of questions. Or one of the, "I'll believe it when I see it." sort of things.

    P.S. Wandering horde zombies are such muppets when under the entrance of Dishong Tower. :P I had a wandering horde spawn in the tower on the ground floor and race out the entrance ways in my direction. They raced past me, then turned around to face me, then circled me, then turned around 180 degrees and began running off again, rinse and repeat until I killed them all. ROFL
    wtf....lol
    drunk zombies maybe?

  9. #18354
    Colony Founder MechanicalLens's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    wtf....lol
    drunk zombies maybe?
    Probably. Lol

    I'm just AFKing for the next 3 in-game days while the zombies respawn. Lol.

    P.S. Do not building ANYTHING on top of Dishong Tower, or it will collapse. :/

  10. #18355
    Colony Founder TSBX's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Only thing I heard was zombies hitting Madmole.
    Which sounds just like ______. You know this!

  11. #18356
    Community Moderator Crater Creator's Avatar
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    Quote Originally Posted by 4sheetzngeegles View Post
    The second question is about your statement for FPS dips when you had an excessive amount of dead on screen.
    When a zombie is killed can it be downgraded into a lesser LOD version, without bones and a basic rectangular collider? This would reduce the excessive unused tris, and lower calc and render.

    Although it would only be applied for 30 to 60 seconds until the body is removed. In game 30 seconds can be a
    lifetime/deathtime depending on what's happening.
    You can't just simply remove the bones from a character. The bones are what move the skin, so no bones means no ragdoll, no death animation... it'd be frozen in a T-pose if anything. You could have preset death animations and boneless models that match the last frames of those animations, and swap them in when the death animation is finished. But you'd be giving up ragdolls, and it would frankly look pretty last-gen: a significant step backwards for the game's graphics.

  12. #18357
    Super Moderator Roland's Avatar
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    Quote Originally Posted by TSBX View Post
    Which sounds just like ______. You know this!
    ooh I know! Me mining iron or me breaking store shelves or zombies hitting bars. It's all the same sound.


    I bet that means it's just a placeholder for now and will get its own sound eventually.

  13. #18358
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by TSBX View Post
    Which sounds just like ______. You know this!
    I do not know, kinda why I'm asking peoples opinions on "sound".
    It was pointed out to me the other day that sounds in this game suck, I disagreed.
    Although I disagreed I'm open to changing my opinion. It's good to hear from others how they view things.

    I honestly do not have an issue with sounds in this game. I've been putting a lot of thought in to why I think this way. Asking others help me understand you know.

  14. #18359
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by SittingDuck View Post
    Attachment 28992
    A 18 is knocking

    Attachment 28993
    But madmole does some hotfixes....

    You canīt hold it forever ;-)
    nice Video^^
    Nice!

  15. #18360
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    Quote Originally Posted by ZombieSurvivor View Post
    In your opinion what should it sound like when a zombie hits a player wearing iron or steel armor?
    Well it shouldn't sound like its hollow. THe sound doesnt bother me but their point is valid.

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