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Thread: Alpha 18 Dev Diary!!

  1. #24031
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by JayzenFreeze View Post
    Hmm I have never been able to heal my friend in A17
    you have to right click your friend with it, and be very close

  2. #24032
    Colony Founder JayzenFreeze's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    you have to right click your friend with it, and be very close
    will try again Havent tried again since A17.0 I couldn't do it then.

  3. #24033
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by JayzenFreeze View Post
    will try again Havent tried again since A17.0 I couldn't do it then.
    bandaged my friend today in 17.4, messed up the first time tho. dont think I was close enough

  4. #24034
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by madmole View Post
    Na, I can barely stand headphone for a few minutes without my ears hot flashing for 2 hours, no way can I do a big headset. I mean, I tried Skyrim VR and it was neat, but at the same time low res graphics, vanilla, etc so it wasn't anything more than a novelty. I can't see it every being mainstream until they lose controllers and get movement figured out, dizziness, etc. Its probably 10-20 years out from being awesome, right now its asteroids. Augmented reality though seems like it could be pretty cool and interesting a lot sooner.
    Like your first time in an fps, the dizziness goes away... But yeh I get it, there aren't a lot of serious titles for it yet and the hardware just isn't quite "there" yet... But if give it 5 years, once the fancy eye tracking thingie is ratified and standardized.

  5. #24035
    Scavenger Adilaris's Avatar
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    Quote Originally Posted by Mechanimal View Post
    Next all you need to do is give it some tires with in-wheel motors and a few sensors... boom, robot. That's what I'd like to see, have them little buddies follow us around, chase after screamers even, ha.... please, one day.
    hahaha that would be amazing. Though probably would need it's own special AI which would be a pain in the ass to make.

  6. #24036
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by Guppycur View Post
    Hi. I'm here to ♥♥♥♥ up this thread.

    ...mm, whatchu playing lately besides 7days...
    Oxygen Not Included.
    Where every single survival mechanic is complicated.
    Where almost everything can be done different ways.
    Where you should need a wiki to understand everything, but it doesn't help.
    Essentially the opposite of 7D2D. Sometimes you need something raw like 7D2D and I'm all for the Pimps' path on it... but sometimes you need these complexities in games to satisfy the brain, and no matter what I read in here, complicated can work very well too and is not necessarily poor design.

  7. #24037
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by stedman420 View Post
    Quick question about the rage mechanic If playing on nightmare run will the zombies go any faster than nightmare speed when hit or is their speed capped at nightmare run?
    They teleport behind you and backstab! JK

    Capped.

  8. #24038
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Odetta View Post
    Please tell us your gonna film this time. Especially with all those explosives on your tool belt
    I can but it won't be until tomorrow.

  9. #24039
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    Such a tease lol

    It seems you and I have similar tastes in early game base design.

    How do you get in your base? You use way more spikes than I do, I just use a 2 high 2 deep and guns/explosives.

  10. #24040
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    Quote Originally Posted by madmole View Post
    How do you get in your base? You use way more spikes than I do, I just use a 2 high 2 deep and guns/explosives.
    On the bottom floor of the tower is a ladder shaft that leads down to an underground tunnel, which goes 70 blocks south before coming to another ladder shaft that brings me up to the surface, sealed off with a hatch.

    This was mostly a test. I'll refine the design in the future (by using less spikes).

  11. #24041
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    Quote Originally Posted by madmole View Post
    How do you get in your base? You use way more spikes than I do, I just use a 2 high 2 deep and guns/explosives.
    My guess would be an underground tunnel and ladder. And he better hope he doesn't fall off the platform, lol.

  12. #24042
    Colony Founder Adam the Waster's Avatar
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    i don't know what to do lol

  13. #24043
    Hunter andrough's Avatar
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    Quote Originally Posted by AtomicUs5000 View Post
    Oxygen Not Included.
    Where every single survival mechanic is complicated.
    Where almost everything can be done different ways.
    Where you should need a wiki to understand everything, but it doesn't help.
    Essentially the opposite of 7D2D. Sometimes you need something raw like 7D2D and I'm all for the Pimps' path on it... but sometimes you need these complexities in games to satisfy the brain, and no matter what I read in here, complicated can work very well too and is not necessarily poor design.
    Yeah that game gets pretty complicated as you progress. I prefer testing in creative mode to looking things up, but have resorted to it, especially for clever and efficient automation. They certainly nailed complexity, but maybe at the expense of accessibility. I haven't tried the No Sweat setting, though.

  14. #24044
    Inventor Kattla's Avatar
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    Quote Originally Posted by Guppycur View Post
    Hi. I'm here to ♥♥♥♥ up this thread.

    ...mm, whatchu playing lately besides 7days...
    Breathedge. It's basicly like Subnautica , just set in space.

  15. #24045
    Colony Founder Adam the Waster's Avatar
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    i FINALE Finished by consents on my post its called!
    "New Zombie Types! and Special zombies"

    Please give it some love it took me awhile to make it

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