Page 212 of 212 FirstFirst ... 112162202210211212
Results 3,166 to 3,173 of 3173

Thread: Alpha 18 Dev Diary!!

  1. #3166
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    9,218
    Rep Power
    2
    Quote Originally Posted by Tin View Post
    I don't think they are just tossing aside the longtime players at all, at least I don't see it that way.
    They have been making modding more robust, It might not end up being everything we would like it to be, in every area, but that's anything but tossing aside the long timers.

    As for them focusing on the 20hr game.. yeah, that's a bit disappointing but,"It is What it is" and not uncommon with most of the games on the market. I took them at their word when they said this awhile ago, so I didn't hold much hope they would deviate from it all that much.
    Anyhow, even with them going after the 20hr game, the game already provide more than 20hrs of play. All the long time players with 1000's of hours in, are proof of that.

    heh, even games that say they have 60+hrs of game play, blah blah blah.. really don't. If you play them straight through and don't bother with all the side stuff that doesn't really matter in those games, it's really more than 20hrs as well. I've play many of them.

    I just don't really understand why people are getting hurt and feeling rebuffed when they say that is all.
    lol I'm probably the weird one I guess.
    Its not like our updates go back in time and strip them of the fun they had. I think they misinterpret polish up the first twenty hours to be AA, to cut it down to a 20 hour experience?

  2. #3167
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    9,218
    Rep Power
    2
    Quote Originally Posted by Wooof View Post
    Thats too bad. I was just thiking that the traps would be end game stuff, big versions of tiny traps and fences but very expensive to make like tank trap spike would be 300 steels to craft and high durability. For fire barrels have spikes on the side that would impale zombies and burn them while there stuck on it. Ijust want fire barrels to be usefull for something else not just light source.

    But im excited to your flamethrower and bear traps.
    Thank you MM!
    Keep up the good work!!!
    A18 HYPED.
    Maybe more stuff later, I don't have a crystal ball. I need to get the game to where I'm engaged to play some late game stuff and then I'm sure I'll be inspired to make more late game content. I feel like I need to get the first 100 hours feeling tight though, then move on to that.

  3. #3168
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    9,218
    Rep Power
    2
    Quote Originally Posted by Roland View Post
    I think the problem for some is they don't realize how close the game is to going gold. In the first few years there was all this untapped potential of what could be and it was fun to speculate and throw out answers and Madmole could always answer with "Sure, if we can" or "Maybe, because that sounds like a good idea" because there were so many possibilities while the journey was still near the beginning. Now we are at the end and the only answers to suggestions can be "No" or "Maybe, next game".

    It's not that Madmole wants to disappoint us or shut down our dreams. It is just the nature of where the game is in development. It is also where the first 20 hours comment comes in. That is their focus RIGHT NOW. They are currently only wanting to get things done and ready for full release and to leave early access and so are resistant to distractions. If it won't help the game go to market and make a great first impression then they don't want to hear about it.

    Does this mean they don't care about those who put 1000s of hours in or that they only want a game that lasts 20 hours?

    OF COURSE NOT!!!!

    Madmole has stated time and again that they plan to continue to support the game for a minimum of 2 years after gold. The content updates they release during that time will most certainly be for 20+ hour gaming. Let them focus on getting the game done and in a tip top best possible first impression shape for their full release launch and THEN it will be our time.
    Thanks Roland, this pretty much sums things up. We need to ship the game, then we can always focus on post gold patches.

  4. #3169
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    9,218
    Rep Power
    2
    Quote Originally Posted by LordPhoenix View Post
    everyone sets their dificulty level when starting, couldn't you tie that to the biome you spawn in?
    Only server operators control the difficulty. Imagine on 5 you spawn in the wasteland and die repeatedly because you don't have hazmat gear.

    Anyhow, I think we should all be talking about A18, not pie in the sky or future stuff.

  5. #3170
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    9,218
    Rep Power
    2
    Quote Originally Posted by Guppycur View Post
    If we are so close to gold (and yeh, I actually do believe we are) then why so many major shifts in how things work?

    Even mm begrudgingly admitted 17 wasn't well received; perhaps they should have a serious conversation about pushing gold back, so that their final vision of the game is at least as awesome as the earlier iterations?

    I'm not whining about being forgotten about, I recognize my money was spent a long time ago and I'm cool with that, but they're fixing to release a fairly boring game with a target audience of 20 to 30 hours, when they HAD a game that gave people thousands of hours...

    It just doesn't make sense. Recidivism.
    What is close at the 6.4 year mark? And A17 was in the works about 2 years ago, so its more about finishing that up to a shippable quality.

    And for the love of god read my other recent post about the 20 hour thing, FFS.

  6. #3171
    Tracker BioFringe's Avatar
    Join Date
    Sep 2016
    Location
    USA
    Posts
    221
    Rep Power
    1
    I don't post much but I have read every word in this thread as well as every other dev thread since a14 and I just had to point out a couple of things that I feel are being missed...

    Quote Originally Posted by madmole View Post
    Dude chillax. There is no shift in focus, I'm trying to teach you guys some game design. I didn't say I was dumbing down farming, I said there is no reason to complicate it and alienate new players, something that SHOULD be a concern to you if you want an amazing sequel we need to finish 7 Days in a way that profits and has the most mass appeal. You always have to ask yourself, is this needlessly complicated? Do I need a wiki or youtube tutorial to understand it?

    You haven't made enough money already that you need even more for a sequel to exist? I've seen plenty of knowledgeable folks in this thread try to teach you some game design but you seem very adverse towards it so why shouldn't they when you do the same? Also, some of the best games need wiki's and that in no way undermines how good they are. In fact, I'd say the opposite...if you don't need a wiki then you've gone too simple with your design.

    I love Ark, but is it perfect? Hell no its stupid as ♥♥♥♥ in a lot of ways but with a few mods and some good friends to play with it can be pretty fun. Having to run pipes with their crappy building system and feed the dino stuff to make him ♥♥♥♥ is just too much. You can't even plant in the dirt, so whatever. Its not farming its a greenhouse simulator. Then the 12 hours it takes to tame? Ridiculous small stack counts? Very few things from Ark have inspired our design choices, that is for sure.

    Ark shouldn't be your standard. There are plenty of other games out there that do farming right. Ark might not be one of them but neither is 7 Days. Also, at least Ark has animal taming.

    Then they sold scorched earth as a dlc before releasing a season pass. Literally screwed customers. Then the flier nerf. I could go on and on about a lot of klunky systems it has. None of this stopped me from enjoying it for the systems that were fun. Well it did initially, but some friends told me with mods and and options its fun so I came back and got over the learning curve and got a lot of hours in it then.

    And yet you released an Alpha version on consoles and screwed over all of those customers. You probably see it differently but I assure you that they don't. Also, are you admitting that a broken game needs mods to be good or worthy of playing? I believe that and so do many others but I don't think you realize that that is the state 7 Days is in right now.

    Our game will always be hard and a challenge, but it should be accessible and not impossible to learn. We totally care about all the fans, but a lot of you are so bored you are here instead of enjoying the game, and idle hands are the devils workshop.

    Why are they bored? Maybe because they can't enjoy the game? Hence, why they are here trying to help you to fix it.


    Skyrim is an amazing game but I have 2000 hours so the only thing keeping it remotely interesting is mods, roleplay and weird builds. You sir are at that point where you want the game to scratch that itch, but it just can't. It can't. All you can do is shelf it and come back later and hope to feel a bit of that magic one more time. Its just the normal process. Games aren't intended to last 10000 hours. Its interesting when they do but at a certain point people need new stimulus, like a sequel. Skyrim was the only thing that fixed why I was bored with Oblivion, despite having some great mods. Once you log so many hours it gets harder and harder to find the magic. People aren't meant to do the same crap over and over again, we're meant to learn new things and expand and grow.

    How is it that these same people weren't bored before A17 yet they had 1000s of hours invested already before that? Your customers want to learn new things and expand and grow but it seems that the game is going in the opposite direction. Every time someone makes a suggestion on how something could expand and grow (farming...pun intended) you shoot it down as too complicated. Sounds to me like you're the one that doesn't want to grow. Also, there are plenty of games that developed with 1000s of hours in mind. One of them is one that you claimed to want to emulate and was part of the reason that I purchased this game. Now I find out that your focus is on 20-30 hours and yes I've heard all the justification of that but the reality is that that is exactly what you've got now...a game that most of us only play for 20-30 hours before moving on to another game.
    I'm mostly playing Devil's Advocate here so please don't hate on me. I really love 7 Days and I fully respect you, Roland and The Fun Pimps. It just seems that some of the points that others are trying to make are falling on deaf ears. That may not be the case and it might just be a matter of how things are presented. Either way, this is all personal thoughts and some opinions thrown it. Good luck with everything. Despite what you might think we still wish you nothing but the best because we believe in you and want this game to succeed. Peace.


  7. #3172
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    9,218
    Rep Power
    2
    Quote Originally Posted by beerfly View Post
    Am I the only one thinks that this 20-30 hour stuff is filling the early game with more cool stuff/content/experience, just as we have later on..lategame ? That is how many more people will be attracted and noone will leave..

    Cmon, its not serious to think that they will just leave hardcore players just like that. Flat eartheners !



    I hope I never see a further discussion on this topic.
    I second that, the notion is ridiculous. We're focused on the 20-30 hour player right now, (and actually adding many T3 items you can find late game) and later we can focus on the 100 hour+ experience, because we'll have you all by then anyway. We don't like 2 hour players slipping through our fingers over an ARK like experience that I had is all. So if we make the first 30 hours play great, and easy to understand they might get to all the late game content. But if they are stonewalled at 1 hour and rage quit, its just cutting us off at the kneecaps, and that will affect our ability to add more late game content. So like it or not, the Johnny Newcomes are paying the bills to move forward.

  8. #3173
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    9,218
    Rep Power
    2
    Quote Originally Posted by Damocles View Post
    Having a hand to hand perk and boost (knuckles) would be great. In Skyrim I have always tried to be a dedicated boxer.
    Except they didn't have a perk tree dedicated to it and it was biased towards the Kajiit. It was a sub skill of heavy armor, it never really felt that great. You can do it in Fallout 4 but its cheesy using vats all the time to close the distance in a milisecond.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •