View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #40381
    Ranger Sam_Neill's Avatar
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    Quote Originally Posted by PO_Man_3849 View Post
    I still think the table saw would be a good option for this situation. Make the table saw how you craft the oddball blocks that are only available in CM?
    That would be a nice solution, i want these ramp blocks craftable too.

  2. #40382
    Fun Pimps Staff Gazz's Avatar
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    It's... kinda sorta a solution. Those are dev blocks without any upgrade chains.

    We ARE planning to go wide with shapes in A19 and any effort spent on a single shape here or there is wasted.

    Ask a modder. Adding a recipe is super easy. =)

  3. #40383
    Leader Aldranon's Avatar
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    Quote Originally Posted by Onarr View Post
    I wonder, would that fort stand horde with at least 16 alive and lot of radiated ferals and demolishers? If so, I really want a blueprint to gather some inspiration.

    It's invincible with the current AI.
    Spoiler: 


    You can ignore the "penthouse" at the top, its all fluff.

  4. #40384
    Tracker agrastiOs's Avatar
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    Today I played 7 Days the whole day with a few friends of mine. It was really fun, but a new player got confused about requiring 5 meat to cook and said it's not very logical. It would be a good idea to rename Meat to "piece of meat" or something IMO. Also, I can't wait for specific zombies having specific loot again. Would really help my friend who is in Severe Infection to know he can kill Nurse Zombies.

    We're also swimming in wrenches this playthrough. Funny how RNG always seems to have the prime item to give you in each playthrough lol.

  5. #40385
    Nomad Callum123456789's Avatar
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    currently have 1.2k hours in 7dtd this is my most played game and im proud to say it thank you fun pimps (: (: (:

  6. #40386
    Zombie Hunter
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    Day 28 horde used 2k bullets, no demolishers yet, but the trailer as the front steps for the fighting base still working great.
    (they really really love climbing the 2 trellis by the front door, hopping up (getting shot), running across the roof (getting shot),
    dropping down 1 block, then hopping up on to the 1 block wide path (getting shot a lot more) to try and get me.

    Mind you, having 5xM60 on the toolbelt makes it kinda easy (2x lvl 1, a 4, 5 and 6).

    I think I'm gonna need more bullets for day 35, and maybe some backup. reloading not too bad timewise, but repair?
    It doesn't pop the mg back onto the bar since some are already there. Have to wait for a break.

    s'ok. barely touched my stock of AP, but going to see about making a lot more of those.

    Fort build, maxed on brawler/mg/heavy armor/health regen.

    The triple mines are really sweet. (iron, nitrate, coal) Still haven't used up all the lead from digging out the production room at bedrock.
    (was a 10x10 lead vein. heh)

    No, I have NOT fiddled with the damage on the weapons yet. (ginormous bags I have, so lotsa room for more bullits)


    I'm really really liking A18. So far, no NEED to upgrade the weapon damage, which is good.
    (I'm still gonna make the gun from hell, just for giggles mind you)

    finding steel armor to scrap to make good armor, well, not going very well.
    oh well.

    'slplodey heads when punched? heh. too funny.

  7. #40387
    Scavenger
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    Quote Originally Posted by meganoth View Post
    Maybe you play on a server with some mods active? In vanilla they really last forever.
    Especially because Repair kits are super easy/cheap to make/find now.

    Which honestly is a good thing because I feel like I need a lot more of them now
    Last edited by Seraphimus; 5 Days Ago at 06:15 PM.

  8. #40388
    Refugee
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    Quote Originally Posted by Aldranon View Post
    It's invincible with the current AI.
    Spoiler: 


    You can ignore the "penthouse" at the top, its all fluff.
    I'm interested in this as well, but the attachment doesn't seem to be working

  9. #40389
    Hunter
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    Quote Originally Posted by Aldranon View Post
    It's invincible with the current AI.
    Spoiler: 


    You can ignore the "penthouse" at the top, its all fluff.
    Why and how is your base floating?
    Time to bring back gore blocks, clearly

  10. #40390
    Leader Laz Man's Avatar
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    Quote Originally Posted by Gazz View Post
    The digging is still good.



    And THIS is why miners need the pallets/stacks for ore. =)
    Nice!!!!! Pallets4Life!!!!

  11. #40391
    Leader Aldranon's Avatar
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    Quote Originally Posted by AlabasterW View Post
    Why and how is your base floating?
    Time to bring back gore blocks, clearly
    I use iron sheets, it basically leaves a two block gap, making it look like its floating. I don't cover the surfaces as the zombies can sometimes can get caught up a bit.

    Gore blocks were great, it was the only time I had a strong fortress almost completely overrun. I will not forget that night!

  12. #40392
    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    Dead is Dead Birdcage 2.0 with a shout out to Laz, MM, and Snowdog
    only day 14, havent cooked any cement or made any cobblestone, still scavenged alot of mats to make the base.
    Intel Agility build. 90 minute days, 20 max alive.
    https://youtu.be/EjQK2wea-dk
    That setup rocked. Great design, and great baseball arm you have there....not bad considering how many you threw lol...😂

    I wasnt sure using a door up top would work but the AI didny seem to mind it. I may incorporate those.

  13. #40393
    Leader Aldranon's Avatar
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    Quote Originally Posted by Kallyn View Post
    I'm interested in this as well, but the attachment doesn't seem to be working
    Are you logged in?

  14. #40394
    Leader Laz Man's Avatar
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    Quote Originally Posted by Aldranon View Post
    I got an end game weapon on day one and said, "Dang, I won already".
    I put on my Dirty, milk drinking, cheater hat and tested out my Zero Maintenance fort I did in A17 or A16.

    It still works... but its boring after that.

    I suggest that end game items and weapon should be impossible to find until at least Day 7. Day 28 would be better or maybe some option setting or have that part of the difficulty setting.

    Edit: Or Lucky Looter needs an adjustment.
    What base design are you using again? The Good weapon drop is not the problem. It's your zero maintenance base design that's OP...😂 especially if it can built early game.

    If it's a loop cheese base, try using a different design for now as faatal will eventually update the AI to debunk that setup...😂
    Last edited by Laz Man; 5 Days Ago at 07:14 PM.

  15. #40395
    Leader Laz Man's Avatar
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    Quote Originally Posted by Aldranon View Post
    It's invincible with the current AI.
    Spoiler: 


    You can ignore the "penthouse" at the top, its all fluff.
    I see wyd there. Very clever, basically metal sheet plates stacked opposite of each other to create a 2 high gap. Yeah I can see how that is OP as hell. No wonder your bored out of your mind...😂

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