View Poll Results: A18 Developer Diary

Voters
0. You may not vote on this poll
  • Experimental is Out!

    0 0%
  • 0 0%
Page 1539 of 2391 FirstFirst ... 5391039143914891529153715381539154015411549158916392039 ... LastLast
Results 23,071 to 23,085 of 35856

Thread: Alpha 18 Dev Diary!!

  1. #23071
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    15,441
    Rep Power
    2
    Quote Originally Posted by Guppycur View Post
    Yeh, honestly if it wasn't for MM's vids I'da never known about the bandage spam method, and continued to wonder why my health never got higher. Glad it's being revisited.
    Weird, for a know it all, I figured you would understand it lol.

  2. #23072
    Nomad
    Join Date
    Nov 2018
    Posts
    398
    Rep Power
    1
    Quote Originally Posted by Lonestarcanuck View Post
    This is the kind of video I wanted to see - mining is what I love.

    Question - While in the nitrate/lead mine you mentioned "I guess I could use nitrate for farming" what do you mean? Nitrate had nothing to do with farming in A17.x

    PS: I love the new nodes and how minerals look - kudos to the Art/Graphics team on making things look so much better!
    The hoe is gone and in its place you craft planter blocks in A18 that you place to plant in.

    Those boxes require nitrate to craft.

  3. #23073
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    22,362
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Weird, for a know it all, I figured you would understand it lol.
    Oh, I've said I suck at this game from the very beginning, and have never pretended to know it all; I leave that to the professional quake players. =)

    - - - Updated - - -

    Quote Originally Posted by madmole View Post
    Not sure. I do want to make some of the more advanced dishes provide some kind of buff or preventative medicine property.
    Maybe if you had a constitution variable, and "good" food fed into that? That way eating healthy could help stave off all sorts of illnesses?

  4. #23074
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    15,441
    Rep Power
    2
    Quote Originally Posted by TWORDY View Post
    Thank You.

    Im waiting for next Alpha with huuuuge exctiement. I`ve already managed to convince few mates to put their hard earned money on this game and studio, but mainly to support people and families behind the project. You guys keep going no matter what while some of major league AAA titles and studios are scre*ing around while having tremendous budget and exceptional experience (pardons for my language). New textures, improved biom generation, improved animations and rendering, new content really adds to this game a lot. Stay brave and experiment as much as You can, who knows what can be seen next.

    Thank You again.
    Most AAA studios are horrible and don't even have designers. The top designer is the guy with the most charisma and debate skills who might even just be a guy from QA. Teams work against each other and lobby for ideas to get in and usually have to work nights and weekends to prototype an idea to show it to try and get something in the game. It takes years of meetings just to decide on anything. Like one game had a film editing guy as lead designer. He was pushing for a bunch of cut scenes that interrupted game play constantly that none of the previous versions had. It's basically a ♥♥♥♥ show at a lot of places, but people think oh they made this big named game it would be amazing to work there, then find out all the BS.

  5. #23075
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    22,362
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Most AAA studios are horrible and don't even have designers. The top designer is the guy with the most charisma and debate skills who might even just be a guy from QA. Teams work against each other and lobby for ideas to get in and usually have to work nights and weekends to prototype an idea to show it to try and get something in the game. It takes years of meetings just to decide on anything. Like one game had a film editing guy as lead designer. He was pushing for a bunch of cut scenes that interrupted game play constantly that none of the previous versions had. It's basically a ♥♥♥♥ show at a lot of places, but people think oh they made this big named game it would be amazing to work there, then find out all the BS.
    I do get amazed people say "It's taking you 5 years and it only took 1 for <insert AAA game here> to come out!" when that's only because they don't see the 10 years prior to any kind of announcement...

  6. #23076
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    15,441
    Rep Power
    2
    Quote Originally Posted by Gazz View Post
    In a18 you can be lvl 5 or 6 forever. Several times I have asked for a way to cut down XP gain for myself (the opposite of nerd goggles) and now I got one without even trying.
    I don't always like to play the rat race. I'm fine with not having many perks and going looting/exploring instead.

    I see almost everyone chase after XP and I cannot understand why. They are shooting themselves in the foot trying to "win" the game.
    There is the xp modifier too, that can go below 1x. Yes the game is amazing now that its geared to level slower. The fact is once you get 60 perks you will be pretty damn OP, so guys wanting 300 are just nuts, its way more fun to start over than to keep going. IMO level 100 will be a good end game point, which could be 150 hours, then roll a new character for a new experience and specialization.

  7. #23077
    Ranger CannedSmeef's Avatar
    Join Date
    Nov 2015
    Posts
    256
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Not sure. I do want to make some of the more advanced dishes provide some kind of buff or preventative medicine property.
    I really miss the wellness system and how eating good homecooked food was rewarded by directly making you healthier. Honestly that's probably the reason why farming became fruitless in the first place, many of the dishes that awarded wellness also needed fresh crops. When wellness was removed, so did the incentive to grow your own food. There absolutely needs to be a benefit to eating prepared dishes, maybe chili dogs up your fortitude for 10 minutes or something like that. Or just bring back the wellness system in some format, it was pretty good.

  8. #23078
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    15,441
    Rep Power
    2
    Quote Originally Posted by OzHawkeye View Post
    You're trying to swim against decades of gaming tropes, wherein a "level 5" character was always stronger, better, faster than a "level 4" character, and a "level 10" character could one-shot both of 'em dead.

    In some respects perhaps, the XP in 7Days is almost even a little mis-named, if it's not something that is totally beneficial to the player, as it is in just about every other game ever made. In 7Days, it's a more nuanced , double-edged sword, but new players especially aren't going to have even the slightest idea of that.
    That is why I keep warning players, DO NOT KNEE JERK AND TURN UP THE XP RATE. You miss out on 100 upgrades you could have had or might get GS too nasty and you still have brown/orange crap and not many mods and will make it too hard for yourself. Leveling is part of the success, but the bigger part is loot and gear now.

  9. #23079
    Colony Founder
    Join Date
    Feb 2019
    Location
    The Afterdeath
    Posts
    1,007
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Most AAA studios are horrible and don't even have designers. The top designer is the guy with the most charisma and debate skills who might even just be a guy from QA. Teams work against each other and lobby for ideas to get in and usually have to work nights and weekends to prototype an idea to show it to try and get something in the game. It takes years of meetings just to decide on anything. Like one game had a film editing guy as lead designer. He was pushing for a bunch of cut scenes that interrupted game play constantly that none of the previous versions had. It's basically a ♥♥♥♥ show at a lot of places, but people think oh they made this big named game it would be amazing to work there, then find out all the BS.
    Exactly. A lot of people envision working as a "designer" in the AAA business as an amazing opportunity. No it usually isn't. You're their little servant, their little errand monkey whom they see as just a number that helps generates numbers, and that [you are] completely expendable. Too many stories are rising these days of journalists and/or representatives of companies commenting that they have current financial issues (while also stating that they've reached their greatest financial success ever during the course of that very year) and that they must reduce the salaries of all their employees. What they tend to not talk about is the 60% raise and the 50 million dollar check they recently gave their CEO. Smh.

    This, among several others reasons, is why I almost exclusively trust and dedicate my time to (honest) indie developers, TFP being one such company.
    Last edited by MechanicalLens; 4 Weeks Ago at 02:36 PM.

  10. #23080
    Reconstructionist spacepiggio's Avatar
    Join Date
    Mar 2014
    Posts
    629
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    I do get amazed people say "It's taking you 5 years and it only took 1 for <insert AAA game here> to come out!" when that's only because they don't see the 10 years prior to any kind of announcement...
    That's so true, what a lot of new players also don't know & some Fan Boy's forgot that we put this all 2 a Vote in the Forum a while back...

    We chose 2 have fewer updates like we used to get in favor of larger 1's with more features or content...
    If you look at all my accurate predictions for Releases the time line for a Release has pretty much flat lined at around a year for an XP Release...
    That's why I pretty much didn't make 1 on this Release because if you look at it is close to A17 Release Time Line..
    I also think there might be 1 more Update before they start coming quicker again once Content & the memory leak is addressed...
    Pretty much all downhill from here & if they have not started all ready some of the Staff should be able to work on the next Project...
    Pretty much Modding the thing to Death after that...

  11. #23081
    Inventor Trankitas's Avatar
    Join Date
    Dec 2016
    Location
    Classified
    Posts
    764
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    I do get amazed people say "It's taking you 5 years and it only took 1 for <insert AAA game here> to come out!" when that's only because they don't see the 10 years prior to any kind of announcement...
    Plus, they release a new game every year, they want to sell, not to see the game triumph in the course of time.

  12. #23082
    Colony Founder
    Join Date
    Feb 2019
    Location
    The Afterdeath
    Posts
    1,007
    Rep Power
    1
    Quote Originally Posted by Trankitas View Post
    Plus, they release a new game every year, they want to sell, not to see the game triumph in the course of time.
    All in the almighty dollar. I try not to invest in game franchises that have FAR too many reiterations, sequels, prequels, etc.

  13. #23083
    Nomad Cazmyr's Avatar
    Join Date
    Mar 2018
    Location
    Colorado
    Posts
    387
    Rep Power
    1
    Madmole,

    Thank you for the video! Nice to see it is coming along and we are getting closer everyday. I do have a question/ concern that has been mentioned and talked about a bit, but I am hoping for a bit more definitive answer.

    You are on day 9 and I am concerned with the amount and quality of the loot you have found already:
    The lvl 6 AK is the easy one, but there are many more
    Lvl 4: Arm Armor, Blunderbuss?
    Lvl 3: Leg armor, chest armor, mining helmet, iron pick axe, 2 javelins?
    Other: BDU tops and bottoms, quite a few bullets/ shells, a grenade, hunting knife, 300 pills, lvl 2 wrench

    It seems like that is a lot of powerful stuff for day 9. I am in the camp that loot found is WAY overpowered. It is not that it has to be all crap, but you have found a lvl 6 gun, the most efficient clothing in the game and all that other stuff by day 9.

    Thank you again for the video and if this is the intent, then that is cool, I just wanted to flesh it out a bit.
    Caz

  14. #23084
    Zombie Hunter
    Join Date
    Nov 2014
    Posts
    422
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    There is the xp modifier too, that can go below 1x. Yes the game is amazing now that its geared to level slower. The fact is once you get 60 perks you will be pretty damn OP, so guys wanting 300 are just nuts, its way more fun to start over than to keep going. IMO level 100 will be a good end game point, which could be 150 hours, then roll a new character for a new experience and specialization.
    I like all these A18 concepts as they are described, but will no doubt take getting used to, because so much of basic play in A17 required getting points into INT fast to do basic stuff (efficient resource mining, building horde-ready structures, tool making, exploring/vehicles, big POI clearing with weapons/ammo.)

  15. #23085
    Reconstructionist unlike them's Avatar
    Join Date
    Nov 2014
    Location
    Яussia
    Posts
    718
    Rep Power
    1
    Well, you didn't remove gravel from underground mining.. that is one less thing to rant about.

    But why are the frames in your video different from the Unholyjoe's video? Not sure how I can rant about it, but I'll try.

    And release the A18 already, can't wait to rant about all those bugs!
    Attached Images Attached Images

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •