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Thread: Alpha 18 Dev Diary!!

  1. #16381
    Nomad Callum123456789's Avatar
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    Quote Originally Posted by Guppycur View Post
    I doubt it's the graphic ...
    I just noticed that under your forum name it says you are a forum whore that's a rather interesting name given to you lol

  2. #16382
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Callum123456789 View Post
    I just noticed that under your forum name it says you are a forum whore that's a rather interesting name given to you lol
    It's an official title when you hit 15k posts.

  3. #16383
    Scavenger
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    I don't post cuz I usually get in trouble.

    Regarding demolish zeds. If I could make a suggestion.

    Just repurpose a regular zed with red instead of green color to test the mechanics. New wire frames and such are enough of a pain. Might just check what is known and works with a new dynamic to see if it actually works.

    Yall have probably already though of this but, if not, just a thought. Could even just add it if the new wire frame needs work before release.

  4. #16384
    Nomad Callum123456789's Avatar
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    Quote Originally Posted by Guppycur View Post
    It's an official title when you hit 15k posts.
    how did you post like 21k times Christ almighty

    you must be VERY active

    - - - Updated - - -

    oohhh im getting really hyped up for a18 I have school soon and want to play it but imho tfp should take there time to fix the current build and ensure that it is playable by all means

  5. #16385
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    Again, not trying to ruffle feathers but coyotes and mountain lions seems like a waste of time at this point. A weaker version of a wolf and a stronger version of the wolf but weaker than a bear. Eh, I would think other priorities would be more important than a visual extention of the environment when animals are scarce in online play to begin with and zero extra resources for a new species. Not sure coyote ♥♥♥♥♥♥♥♥s and mountain lion whiskers are good for anything. I think the MOCAP would be more of a priority.

  6. #16386
    Inventor Trankitas's Avatar
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    Quote Originally Posted by Drunknmunkey View Post
    I don't post cuz I usually get in trouble.

    Regarding demolish zeds. If I could make a suggestion.

    Just repurpose a regular zed with red instead of green color to test the mechanics. New wire frames and such are enough of a pain. Might just check what is known and works with a new dynamic to see if it actually works.

    Yall have probably already though of this but, if not, just a thought. Could even just add it if the new wire frame needs work before release.
    WHAT???? now you're in trouble mister! (joke alert)

  7. #16387
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by Drunknmunkey View Post
    <snip>
    Interesting, I've never seen anyone against more animals being added.
    The more the better. Helps with immersion.
    I remember back years ago when there were only a few models of zombies and everyone kept asking MM for more veriety and he felt there was no point. obviously he changed his mind and added more, not sure if players nagging changed his mind or just the fact the original idea for....i cannot remember what it was called, failed and the opportunity arose so he took advantage of it and added more z models. The more the better i think.

    EDIT: Could you imagine just 1 animal?..... how horrible that would have been, oh wait...lol
    P.S. your in big trouble again! ha ha just joking. Don't worry about the haters or people that disagree with you. If you have a suggestion or opinion voice it my dude. Unless you keep getting in trouble with the devs or mods in that case. *I slowly turn around and walk away as if this conversation never happened*
    Last edited by ZombieSurvivor; 08-19-2019 at 09:21 PM.

  8. #16388
    Chronic Cougher Ouch Quit It's Avatar
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    Quote Originally Posted by madmole View Post
    I don't think it will change much, just how much stew I carry in case I random barf.
    Will there be a barf animation?

    Coughs * Barf * Coughs

  9. #16389
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    I'm not against it. I just feel as though other things should be a priority. I wouldn't mind more animals but, they are really annoying on a server. They rarely spawn. And lets be honest, rabbits and chickens are basically pointless to hunt. They disappear with the current graphics and their yield is so small you're better off checking 6 cupboards for can of chili. Unless it's a deer, or I'm lvl 10 or higher for wolves I won't bother with animals.

  10. #16390
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by FileMachete View Post
    Any changes to very early game cooking? Stuff that may not require a Cooking Pot?

    Boil an egg in a Can...?
    No and stop asking for multiple ways to do things. Find a cooking pot, problem solved. Crafting food is faster with cooking perks and schematics can be found for people not wanting to buy cooking perks.

  11. #16391
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Guppycur View Post
    I doubt it's the graphic ...
    Yes the wires are cheap, electricity code, not so much.

  12. #16392
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Slingblade2040 View Post
    will books to unlock a perk so that we can craft schematics ever be added In? just kinda weird loosing a schematic when you use it to craft an item. then again I don't know if the schematic is still lost since I stopped getting the perks for schematic tiers for that reason.
    Schematics are no longer "ingredients" in recipes but you learn the recipe forever now when reading a schematic (like a16 and below). The schematic is consumed in the process, so that people cannot share ones so easily.

  13. #16393
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    Any update for us regarding the amount of MF'ers, oh holiest of moles?
    You don't even want to know, was close to 90 this morning. I killed 9 out of 10 today, well passed a couple to other people because I couldn't figure them out, but I kicked some butt. Just made a fresh steaming cup of coffee and fresh cup of A18b91 to sink my teeth into. Logged into a nicely lit base instead of a rage quitting ♥♥♥♥ show.

  14. #16394
    Colony Founder meganoth's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Care to elaborate how its wrong? everything you said after "wrong" had nothing to do with my statement.
    I use wires, if they are not hidden, while i'm raiding to locate the power source and or traps thus making it easier to defeat a poorly designed base.

    P.S. you can hide wires in a single 1 meter block by the way. I do not use double walls to hide wires, I use creativity in order to hide all mine with a 1 block wall.... FYI
    Sorry, the "wrong" was only about your last sentence: "I do agree they serve no purpose in single player or pve though."

    I play 4 player co-op (and seldom SP). And I used raised floors to hide the wires even though it wasn't on a PvP server

  15. #16395
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by meganoth View Post
    Sorry, the "wrong" was only about your last sentence: "I do agree they serve no purpose in single player or pve though."

    I play 4 player co-op (and seldom SP). And I used raised floors to hide the wires even though it wasn't on a PvP server
    lol...i think you misunderstood what i said. The wires showing in single player or pve serves no purpose. Having an auto hide feature for that I agree with.

    maybe its me misunderstanding, anyways lol....

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