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Thread: Alpha 18 Dev Diary!!

  1. #35011
    Ranger MajorMunchy's Avatar
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    Quote Originally Posted by MajorMunchy View Post
    we have people here complaining they get 20-30 fps in general yet they're hard ware is a 770 or they only have 8gbs or ram or a i5 4000 series.
    Yes pc parts are spendy, but on average parts go out of fate 2-3 months after release. Now days 16gb ram and 4gb vram is a MUST standard to have god fps IMO. i know ive barked about how do ppl play at super low settings and say 30 fps is good. this has nothing to do wi th it.
    Games are requiring higher standards cause, lets face it, the old standards or 2g vram and 4gb system
    ram are no longer a thing.
    goign on, just wait when 8gb vram is not standard and Ray tracing and DDOS or whatver garbage nvidia tried pushing too early is standard. LOL that will be the day

    - - - Updated - - -

    Quote Originally Posted by Xafius View Post
    Yeah true that. I was stoked when I finally got a 1080 then the 20 series came out lol.
    20 series IMo are not worht unless you want the vram upgrade. I only got it cause i had a 970, needed more vram, and hope to use the USB C port for VR. plus, RGB is king in PC world

  2. #35012
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    You guys should fix the 25% loot abundance feature. It should give you 25% less of whatever's in the container; Instead of 4 lockpicks you get 1, instead of 2 duct tape you get 1, instead of 3 bottles of water you get 1. In the console version you rarely find nothing in a container, you instead find a lot less of whatever would originally be in it on 100% abundance, which provides a sense of post-apocalyptic scarcity; 20 feathers in a nest becomes 5, for example. It should never round down the contents of a container to zero, like it currently does on PC. Anybody can play the game on 100% loot abundance and spray zombies with infinite bullets and think the game's just fine, but I like to challenge myself on 25% loot abundance, and right now, it ain't treatin' me too well on PC. Ever since alpha 17 I've heard a lot of people say it's broken, just want to make sure you guys at TFP recognize it as an issue that needs fixin'.

  3. #35013
    Ranger Quantum Blue's Avatar
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    Quote Originally Posted by madmole View Post
    Its already done, see my previous posts on this matter. The goal is to find more browns and oranges early game so you have incentive to craft something much better with all those parts, not to let you craft the most amazing gear in the game from garbage. Blues are outright awesome players crafting purples is just a poor design. What happens in Skyrim when you max enchanting/smithing and craft the best gear in the game? You quit playing.
    "Blues are outright awesome players..."

    Thank you. ; - )

  4. #35014
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    In my A18 games so far, I have not been able to find an incentive to craft guns, tools, etc related to my spec. If I am a perception build, wanting to be able to craft a steel spear, I do quests and a lot of looting of various POI's to find the parts that I need. In each game so far, I end up looting a tier 5 or 6 spear before I have the chance to find enough parts to actually craft one. So I am either super lucky or maybe the loot is turned up a little bit too much?

    Once I have a great piece of gear for my spec, I have no desire to craft another of that item and can keep and repair it forever or until I loot one with better stats.

    Has limited repair/durability been considered?
    For Example: Each time you repair an item, its maximum durability is reduced by 1/3 or something. This way you can still repair items, but eventually the durability will be too low to be useful and you will have to either loot another one or scrap it to craft a new one with parts. You will be able to visibly see that your prized weapon/tool is wearing out and plan for its replacement.
    This would be a good crafting sink and a great incentive to craft. I can see myself planning my crafting ahead of time to make sure that I have a decent weapon/tool on hand when my main item wears out.

    Alpha 18 has been awesome so far and I can see the balance coming along with each update.
    Keep up the good work TFP!

  5. #35015
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    Melee is broke as hell right now, following the introduction of rage mode and splash damage. I literally just miss headshot after headshot, then the splash damage/shaving damage makes enemies enter rage mode all the time. I tried using knife bleeds instead, but wouldn't you know it, those bleed ticks cause rage mode as well. There should be a toggle option for rage mode on servers, and you guys should definitely remove the splash damage feature entirely, and increase the hitbox sizes for single-target melee strikes on bodyparts. Maybe just modify the power attacks for top-tier weapons - like the steel sledgehammer, machete, or steel spear - and make those power attacks swing horizontally, and make them hit all targets in front of you for full damage and full impact. That way, top-tier players could funnel zombies through a doorway and cleave them down with great efficiency, until the surrounding doorframe was obliterated and zombies started pouring in; Don't forget, demolition zombies and cop zombies still exist, so this feature wouldn't be game-breaking. Lastly, a small issue compared to the rest: Improving zombies' movement so that they don't turn 45 degrees and can approach the player directly on a diagonal walking path would REALLY help. That 45 degree turning feature, plus these shaving damage misses, are a horrible combination. That zig zag aspect to their movement never made it impossible to enjoy the game, but that aspect, in addition to this new shaving damage mechanic, kinda does in a small way. It causes frequent irritation and I believe, well and truly, that you guys have the power to correct it.

  6. #35016
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    Quote Originally Posted by faatal View Post
    Some biomes will decrease FPS more than others, since they drawn different things, but none of them should be drastically worse.

    I'm trying to see if any our testers have biomes that drop FPS a lot, so I can determine what GPUs have the problem. My RTX 2070 seemed fine. The AMD HD 5770 is slow on everything (in editor), so I need to check that one in a build. The GTX 960 is no longer in my computer, but don't recall it being too bad.
    Hi @faatal I can confirm that with a Radeon Fury X (4Gb) it started to lag in the snow biomes. Driver v.19.10.1 All is fine with a Vega 64.

    -Tommy

  7. #35017
    Survivor Xafius's Avatar
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    Agreed. I can play most games at max or decent graphics with the 1080 tbh. Would love to upgrade eventually though cuz like you said you need more and more Vram going forward. Even if you don't it doesn't hurt to have an excess.

  8. #35018
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    Quote Originally Posted by madmole View Post
    Can you use a gun exclusively early game? Nope. You have to mine for ammo. Some tips:

    GO to rooftops and kill vultures.
    Get the huntsman to harvest more from vultures. (pretty sure about that)
    Chop up the nests after you loot them for even more feathers.
    Go to biomes that have vultures. Injure yourself if you want, they will seek you out then.
    Get the book that gets you more feathers.
    Get the archery perk that lets you retrieve more arrows.
    Use every other gun you have and ammo you find to conserve feathers.

    I sell stacks of feathers and don't even use a bow. Like 250 every day or two just from wrecking every vulture I see. I don't loot nests either unless I'm an archer build.
    Quote Originally Posted by Odetta View Post
    What no one seems to get, is that in relation to bullets it feels unnecessary (the nerf) I don't even use bows and I'm not saying you can't because there isn't enough feathers. I was trying to say (and failed apparently) that in relation bullets it doesn't seem balanced. As you pointed out, "you shouldn't have 150 feathers on day one" but finding 200 9mm, 100 7.62, and 50 shot shells and their corresponding guns on day 1 is ok? (default settings).

    To reiterate I'm not saying the feather nerf was bad in it of itself. Just that it seems weird when guns and ammo are so easily found and accumulated. But whatever. I was the catalyst for this feather nerf so I feel partly responsible for any negatives resulting. If everyone is cool with it then I'm cool with it

    I hear what you saying but I donít think you understand what madmole was saying. The reason why itís so much ammo now is because people who wanted to use guns day one couldnít before. You was practically forced to use bows until late game even if thatís not your playing style. You canít craft ammo until mid late game. But with arrows you can craft them day one . So itís only fair and a great balance to reduce nest and feathers and increase ammo. I get just as much ammo as feathers if not more feathers still. While you out and about youll bump into nest and Vultures. Iím day 9 with almost 2 stacks of feathers at base with 75 arrows on me.

  9. #35019
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Quantum Blue View Post
    Real 'men' (and women) start new a new game knowing current builds lowered gamesstages/looting.
    And knowing that old saves can cause problems, and to minimize complaining, forum space, etc.
    KNOWING that is is experimental. Managing 'invested' expectations...
    Hah, but after starting over 8,998 times I try to avoid it.

  10. #35020
    Colony Founder MechanicalLens's Avatar
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    Quote Originally Posted by madmole View Post
    Your screens always look washed out, is your gamma jacked up or something?
    My gameplay always looks great, it's when the mist/fog (weather effect) rolls in that the gamma looks like it's turned up to 200. It's rather unfortunate. (Edit: Whenever I snap a screenshot, it always end up looking slightly washed out, actually... Maybe I'll lower my gamma to 20 or 30 whenever I take them from now on.)

    Edit: My gamma was 45 at the time.

    Without mist, 45 gamma:
    Spoiler: 


    Mist rolls in, 45 gamma:
    Spoiler: 
    Last edited by MechanicalLens; 3 Weeks Ago at 07:09 PM.

  11. #35021
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    I tried my best to condense my posts into pockets so that it wouldn't come across as a wall of text; One issue at a time, one post at a time, as concise as possible. I know you guys are super busy trying to improve your game, and I respect your hard work, and I want to help, and that's why I've posted these 4 posts in succession. I hope I have helped you guys to recognize what I believe to be some outstanding issues in the current build, and I hope that you guys agree with my points made. You've got a game that's got the potential to be an international best-seller across all consoles, I know it, everyone knows it, and I want to help you guys get there, that's all my intent is here. I'm sorry for these four consecutive posts, but as I said, I hope you realize the fact that I'm only trying to help through them.

  12. #35022
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    I have the same problem and since I travel a lot and wanted a good in-ear headset. so I got a couple of sets of these and they rock.

    USB Type C Earphones, Lewoer in-Ear Noise Cancelling Earbuds Stereo Bass Gym Sports Headset with Microphone

    highly rated and $20. I have two sets for travel and gaming rig.

    https://www.amazon.com/dp/B07VVJWGHP...xpY2s9dHJ1ZQ==
    The idea is to get him on a mic so he's more clear. We've also suggested blue yetis.

  13. #35023
    Survivor Xafius's Avatar
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    Quote Originally Posted by Trunks_Budo View Post
    Melee is broke as hell right now, following the introduction of rage mode and splash damage. I literally just miss headshot after headshot, then the splash damage/shaving damage makes enemies enter rage mode all the time. I tried using knife bleeds instead, but wouldn't you know it, those bleed ticks cause rage mode as well. There should be a toggle option for rage mode on servers, and you guys should definitely remove the splash damage feature entirely, and increase the hitbox sizes for single-target melee strikes on bodyparts. Maybe just modify the power attacks for top-tier weapons - like the steel sledgehammer, machete, or steel spear - and make those power attacks swing horizontally, and make them hit all targets in front of you for full damage and full impact. That way, top-tier players could funnel zombies through a doorway and cleave them down with great efficiency, until the surrounding doorframe was obliterated and zombies started pouring in; Don't forget, demolition zombies and cop zombies still exist, so this feature wouldn't be game-breaking. Lastly, a small issue compared to the rest: Improving zombies' movement so that they don't turn 45 degrees and can approach the player directly on a diagonal walking path would REALLY help. That 45 degree turning feature, plus these shaving damage misses, are a horrible combination. That zig zag aspect to their movement never made it impossible to enjoy the game, but that aspect, in addition to this new shaving damage mechanic, kinda does in a small way. It causes frequent irritation and I believe, well and truly, that you guys have the power to correct it.
    I feel where your coming from. I had some trouble at first with melee in general because of the way you hit and swing. Before you could estimate a headshot even though it wasn't lined up with the crosshairs. Now you hit where the crosshairs are.

    Its pretty easy once you get used to it. I hated it at first but love it now tbh.
    Last edited by Xafius; 3 Weeks Ago at 07:04 PM.

  14. #35024
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    Btw guys, if you enjoy playing on 25% loot abundance like I do, here's a tip for early-game food: Put 1 point into Living off the Land and 1 point into Iron Gut, then you can harvest 2 snowberries at a time and have no chance of food-poisoning with them. It keeps you alive for those first weeks when you're grindin' out perk points and level ups!

    - - - Updated - - -

    Quote Originally Posted by Xafius View Post
    I feel where your coming from. I had some trouble at first with melee in general because of the way you hit and swing. Before you could estimate a headshot even though it wasn't lined up with the crosshairs. No you hit where the crosshairs are.

    Its pretty easy once you get used to it. I hated it at first but love it now tbh.
    I guess I see your point, it's not impossible to be effective with melee. I just find that when fighting certain types of zombies like the lumberjack, or the hardhat zombie, they zig zag with their 45 degree turns too much to score a head shot reliably, even with practice. But the spear helps against them. It becomes an issue when you're in a poi on a quest and you can't lure them outside to have more space or else the quest will fail on you for leaving the area

  15. #35025
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by madmole View Post
    Its already done, see my previous posts on this matter. The goal is to find more browns and oranges early game so you have incentive to craft something much better with all those parts, not to let you craft the most amazing gear in the game from garbage. Blues are outright awesome players crafting purples is just a poor design. What happens in Skyrim when you max enchanting/smithing and craft the best gear in the game? You quit playing.
    This might be true, but if I already have a purple by the time I have the parts and skill points to craft the blue, I personally would never craft the blue.....UNLESS, the blue will sell for more dukes then the parts themselves.

    Now if loot is balanced so that purple's become really rare and most wont have them by the time an average player has the skill/parts to craft, then crafting will become more desirable.

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