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Thread: Alpha 18 Dev Diary!!

  1. #16471
    Reconstructionist Hek Harris's Avatar
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    Quote Originally Posted by madmole View Post
    I looked carefully at the 4 images. Didn't see any bug. I think you can release the kraken. Trust me.

  2. #16472
    Colony Founder KingSlayerGM's Avatar
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    Quote Originally Posted by madmole View Post
    Great! Electric lights used to feel too weak and not worth it.. Nice improvement!

  3. #16473
    Inventor Sirillion's Avatar
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    Everything is looking so amazing Mr. Mole.

    Any plans for the first person hands? Would be neat if gloves and sleeves would show at some point

  4. #16474
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by madmole View Post
    You don't even want to know, was close to 90 this morning. I killed 9 out of 10 today, well passed a couple to other people because I couldn't figure them out, but I kicked some butt. Just made a fresh steaming cup of coffee and fresh cup of A18b91 to sink my teeth into. Logged into a nicely lit base instead of a rage quitting ♥♥♥♥ show.
    Hehe nice work!

    Take your time with the release.. I started playing the Witcher 3 last week.. That'll keep me occupied for a while.

  5. #16475
    Colony Founder Kalex's Avatar
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    Quote Originally Posted by enragedcamel View Post
    So seeing wires hanging around on a post-apocalyptic survival base is "immersion-breaking", but having electrical stuff work magically with no visible wires wouldn't be?

    You have a strange definition of "immersion".
    As I said, *I* would have routed the wires either thru conduit or at least duct taped them to the wall edge, I would not have left them looping down in the middle of the freaking walkway.

  6. #16476
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by Demonoid74 View Post
    Mommy! Daddy! stop fighting! <curls up in a corner and rocks back and forth>
    * Wakes up *

    Quote Originally Posted by Demonoid74 View Post
    Mommy! Daddy! stop fighting! <curls up in a corner and rocks back and forth>

    * Hmmmm *


    Quote Originally Posted by Demonoid74 View Post
    Mommy! Daddy! stop fighting! <curls up in a corner and rocks back and forth>
    Quote Originally Posted by Demonoid74 View Post
    <curls up in a corner and rocks back and forth>
    Quote Originally Posted by Demonoid74 View Post
    rocks
    Oh yeah!

  7. #16477
    Ranger TSRViper's Avatar
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    You have a one trock mind devega!

  8. #16478
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by KingSlayerGM View Post
    Great! Electric lights used to feel too weak and not worth it.. Nice improvement!
    Couldn't agree more - massive improvement shown in that MM SS.

  9. #16479
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by TSRViper View Post
    You have a one trock mind devega!
    Hehe yeah.. My mind is focused on a shingle issue.

  10. #16480
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    Quote Originally Posted by MechanicalLens View Post
    Did you also know that the term "carrots improve your night vision" was used as a secret kind of code during WWII? (I forgot all the other details however...)
    It was not a code but a lie to keep the radar technology secret that the Royal Air Force had built into their planes. When asked by a newspaper how the RAF pilots shoot down bombers in the dark, they were told that the pilots eat lots of carrots.

  11. #16481
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    Quote Originally Posted by MechanicalLens View Post
    I personally think it would make for an interesting addition. (Almost universal food poisoning.)
    I don't think so. It wouldn't make sense that canned food doesn't give you food poisoning but self-cooked food does. That contradicts the general idea of progress in this game.

    In order to cook your own food you first have to get the raw materials.

    In the beginning it means looting nests and hunting animals. For better meals you have to do farming. That means you have to invest points in Living of the Land and you have to have a garden hoe that you have to find or make yourself.

    The better the food, the more points you have to invest in Master Chef. And more and more ingredients are needed to prepare a meal.

    But you can find canned food already on the 1st day.

    It wouldn't make sense to find the best food in the game right from the start. In addition, canned food in the game always had disadvantages. Now suddenly the system should be turned upside down ?

  12. #16482
    Hunter Zombiepoptard's Avatar
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    I saw that someone said "smart zombies aren't immersive" a week ago.

    1. Zombies aren't real anyway and can vary.

    2. We have to be challenged somehow in an ever-changing voxel world.

    3. The game can not support the number of dumb zombies to make the game equally difficult.

    4. Since when is having smart A.I ever a bad thing?

    I'd rather have the game be dynamic and a challenge where the zombies hunt you than mindlessly blow away brain dead zombies just because the developers had an idea what zombies are supposed to act like. Resident Evil 4 had "zombies" shooting guns and talking. I kinda prefer that more than zombies because it brought more to the table.

  13. #16483
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    That's it, thank you. It's too bad that everyone I tell this to dismisses it as nonsense.

  14. #16484
    Reconstructionist ozzysfang's Avatar
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    Quote Originally Posted by madmole View Post
    Wires serve zero gameplay purpose (you don't cut wires to disable someone's power, you interface with the powered object) so why make it confusing and have it behind a perk? I'd either leave it alone or change it so they only show when you have a wire tool out, leaning on "leave it alone" tbh.
    I like the challenge of hiding the wires. I also like the look of them visible in some situations. My 2 cents...leave 'em.

  15. #16485
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    Quote Originally Posted by Zombiepoptard View Post
    I saw that someone said "smart zombies aren't immersive" a week ago.

    1. Zombies aren't real anyway and can vary.

    2. We have to be challenged somehow in an ever-changing voxel world.

    3. The game can not support the number of dumb zombies to make the game equally difficult.

    4. Since when is having smart A.I ever a bad thing?

    I'd rather have the game be dynamic and a challenge where the zombies hunt you than mindlessly blow away brain dead zombies just because the developers had an idea what zombies are supposed to act like. Resident Evil 4 had "zombies" shooting guns and talking. I kinda prefer that more than zombies because it brought more to the table.
    As you said there is no real rule how much a zombie can be smart. And yes since this game cannot put 100s of z, so it is ideal to have them little smart as well. But Aren't they already smart enough? They cannot shoot or something, but they can find you irrespective of where you are on horde night, or find complex path to reach you in 17.4? And since lot of things were broken, some will get fixed in a18, they get better at what they do.

    Plus maybe few 100s of player are good enough that they register 2-3 death or maybe 0 in game. But I see lot of player having 40-50 deaths in single game. now developer cannot code 2 piece of code where it is smarter and where it is dumper to make everyone happy. So, I think the balance of smart is really balanced right now. Rest of AI will be when bandits come up, and I am pretty sure they are not here because of no proper AI been coded yet.

    - - - Updated - - -

    Quote Originally Posted by madmole View Post
    Wires serve zero gameplay purpose (you don't cut wires to disable someone's power, you interface with the powered object) so why make it confusing and have it behind a perk? I'd either leave it alone or change it so they only show when you have a wire tool out, leaning on "leave it alone" tbh.
    I rather have them visible with wire tool, as removing wire from rendering means little less rendering objects to be done and making FPS what 0.001 better ? If so, why not?

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