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Thread: Alpha 18 Dev Diary!!

  1. #35896
    Survivor Kahrkura's Avatar
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    Quote Originally Posted by madmole View Post
    Nice. I'm surprised a demolisher showed up so soon but a big group makes a difference, I see you have radiated too, I don't see those until about day 42 playing solo.
    "Demolisher!" That's what they were called. XD Thanks. We could not remember and there were at least four different suggestions that all proved to be incorrect.

    I think we had at least three Demolishers during this bloodmoon. Don't think it was more than that and they all came pretty early.

  2. #35897
    Colony Founder MechanicalLens's Avatar
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    delete
    Last edited by MechanicalLens; 4 Weeks Ago at 05:05 AM.

  3. #35898
    Leader Laz Man's Avatar
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    Quote Originally Posted by faatal View Post
    Maybe as we add polish, it could be a message that says "the horde has sensed you" and you have a minute or so before they come after you.

    I made the mistake of quitting at the end of my day 4 BM, which was a few hours before dawn. Today I start playing and hear zombies. It was the BM again! I ended up dying from a stun lock while dropping down and putting knife bleeds on different zombies as they came in. Impatience can kill you.
    Lol, that happened on my day 7 horde. It ended early and I logged off for the session. When I came back I was like oh sh......t....lol

  4. #35899
    Survivor Kahrkura's Avatar
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    Quote Originally Posted by Laz Man View Post
    It's really nice to see the trap XP boost the builder guy. That's gotta be a nice reward.
    It really is. Got twice the amount of xp as everyone else during the Bloodmoon, but committing so much time to building/crafting meant everyone else in the group is still a little bit ahead in levels.

  5. #35900
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by madmole View Post
    Hah, yeah 16 is enough for me. Zombies run settings default?
    Yeah, everything else but Nomad was default. Outside of those settings, my personal rules were that I had to build a base from scratch, I couldn't use any of the known cheese methods, and dead means dead.

    I suppose I could try 64 nomad and slow them down, but that just makes it convenient for me to take them on outside of the base. That in itself would be fun, but not what I was going for this game. I really want to figure out a good design that does not utilize the typical cheese methods which are likely to get squashed at some point.

    The biggest mistake was giving them a convenient way up to where I was after they broke in, but I really didn't think it was going to get that bad. If I had my medkits on my belt instead of just med bandages I might have lived too. Really though, I already considered it a failure because they got in. Maybe instead of focusing on concrete, triple layer cobble would have bought me the time I needed.

    Now I know that 64 really means 64 in this alpha (at least at the gamestage I would normally be at, not sure if it is guaranteed always), so maybe I can think of a way to defend against that many for the first horde with the rules I impose on myself. Until then, going down to 16 unless I'm playing with someone else.

  6. #35901
    Colony Founder MechanicalLens's Avatar
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    Day 49, 90 minute days, Nomad difficulty, 24 max alive. The difference between this horde and the previous one was as drastic a difference as between night and day. The floor was submerged in a sea of glowing, irradiated green, pounding its way into the concrete walls of my compound. There were cops aplenty, and puking vultures too, and from just five minutes in, I knew I was going to get my teeth kicked in. "I'll just do some exploration and questing after this horde", I had said before. But there will be no time for celebrations or relaxing road trips.

    They breached my base fairly early on and caused some fairly serious havoc. Towards the middle of the massacre, several demolishers spawned, one after the other, forcing me to abandon ship on numerous occasions to face them in the battlefields beyond. I went through over 3,000 ammunition of various types (AP, HP, and regular), as well as almost a dozen contact grenades and 20 frag rockets.

    When the night went quiet, my heart continued to pound. I am shaken, still recovering from this horrific onslaught. They tore my base a new one; double thick reinforced concrete walls were not enough to withstand their incredible might. But I prevailed. My almighty weapons - Sally, my T6 AK-47, Becky, my T6 M60, and Rocket, my T2 Rocket Launcher - held them back with overwhelming firepower. But at a terrible cost. For the next seven days, I will have to rebuild, repair, fortify, and upgrade. I sense I have only gotten a taste of things to come. The nightmare fuel has started, and I am in no way prepared for it. God speed anyone who has made it this far.
    Last edited by MechanicalLens; 4 Weeks Ago at 04:49 AM.

  7. #35902
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    I haven't gone through all discussion yet, but I am not liking weapon degradation part, and especially when it come in compare to Rust. or any other game. We are 7DTD not a rust or any other game. we have our identity. We already have good weapon system. I think it is better to add more guns and weapon than just circling to find same gun everytime. just to improve. If degradation is compare to real life. Then a gun won't last only 100 bullets, it fire lot more than that. A plant will grow in 90-100 days to give food. I still feel finding all those 100+ books is one task in itself. and even if I found them and still able to craft only level 1 without perk and cannot craft level 6 at all is bummer already.

  8. #35903
    Leader Aldranon's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    Day 49, 90 minute days, Nomad difficulty, 24 max alive. The difference between this horde and the previous one was as drastic a difference as between night and day. The floor was submerged in a sea of glowing, irradiated green, pounding its way into the concrete walls of my compound. There were cops aplenty, and puking vultures too, and from just five minutes in, I knew I was going to get my teeth kicked in. "I'll just do some exploration and questing after this horde", I had said before. But there will be no time for celebrations or relaxing road trips.

    They breached my base fairly early on and caused some fairly serious havoc. Towards the middle of the massacre, several demolishers spawned, one after the other, forcing me to abandon ship on numerous occasions to face them in the battlefields beyond. I went through over 3,000 ammunition of various types (AP, HP, and regular), as well as almost a dozen contact grenades and 20 frag rockets.

    When the night went quiet, my heart continued to pound. I am shaken, still recovering from this horrific onslaught. They tore my base a new one; double thick reinforced concrete walls were not enough to withstand their incredible might. But I prevailed. My almighty weapons - Sally, my T6 AK-47, Becky, my T6 M60, and Rocket, my T2 Rocket Launcher - held them back with overwhelming firepower. But at a terrible cost. For the next seven days, I will have to rebuild, repair, fortify, and upgrade. I sense I have only gotten a taste of things to come. The nightmare fuel has started, and I am in no way prepared for it. God speed anyone who has made it this far.
    Ho-Lee-Sheet!!

    I don't think I can build 3000 rounds from scratch in 7 days! Also next horde will be stronger no doubt!

    Hmm, avoiding the BM hordes is the cheaper way. Doing it without glitching the game is where true victory is!

  9. #35904
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by madmole View Post
    Well its nice to see it in the inspector rendered larger, some of those shapes are really hard to see what they are until you select it.
    In the shape selector window there is nothing to "operate" with a shape. No multiple actions to select with a shape.

    Given that, the shape icon/data can appear on mouseover, select/close can happen on a simple click.

  10. #35905
    Colony Founder MechanicalLens's Avatar
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    Quote Originally Posted by Aldranon View Post
    Ho-Lee-Sheet!!

    I don't think I can build 3000 rounds from scratch in 7 days! Also next horde will be stronger no doubt!

    Hmm, avoiding the BM hordes is the cheaper way. Doing it without glitching the game is where true victory is!
    I still have 14,000 rounds left over. I'm more concerned about my base. :P

    The video of the horde night will be uploaded soon.

  11. #35906
    Colony Founder SxR's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    I just came.



    The subsurface 'rock' in the game looks pretty much basaltic to me.
    I KNEW you would..

  12. #35907
    Leader Aldranon's Avatar
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    Quote Originally Posted by madmole View Post
    I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.
    You would need to remove the zombies "Hyper-Bobble-Head" action going on first.

    After that, sounds great!

  13. #35908
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Kahrkura View Post
    It really is. Got twice the amount of xp as everyone else during the Bloodmoon, but committing so much time to building/crafting meant everyone else in the group is still a little bit ahead in levels.
    With an extensive meat grinder like that its understandable.

  14. #35909
    Colony Founder SxR's Avatar
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    Quote Originally Posted by madmole View Post
    I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.
    This actually existed before on Military Zombies as a bug, they had 'steel armor' all over, and had to rely on headshot decapitate to kill them lol ;d

    As setting it would be interesting. Shoot off legs to make them slow to a crawl. ;x

  15. #35910
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by AtomicUs5000 View Post
    Yeah, everything else but Nomad was default. Outside of those settings, my personal rules were that I had to build a base from scratch, I couldn't use any of the known cheese methods, and dead means dead.

    I suppose I could try 64 nomad and slow them down, but that just makes it convenient for me to take them on outside of the base. That in itself would be fun, but not what I was going for this game. I really want to figure out a good design that does not utilize the typical cheese methods which are likely to get squashed at some point.

    The biggest mistake was giving them a convenient way up to where I was after they broke in, but I really didn't think it was going to get that bad. If I had my medkits on my belt instead of just med bandages I might have lived too. Really though, I already considered it a failure because they got in. Maybe instead of focusing on concrete, triple layer cobble would have bought me the time I needed.

    Now I know that 64 really means 64 in this alpha (at least at the gamestage I would normally be at, not sure if it is guaranteed always), so maybe I can think of a way to defend against that many for the first horde with the rules I impose on myself. Until then, going down to 16 unless I'm playing with someone else.
    My dart trap on twitter was pretty effective to thin the herd and not cheese IMO. 8 dart traps is pretty easy to get going. The alarms were a nice touch too.

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