View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #31
    Zombie Hunter
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    also re:lock picking

    Some traders have a safe that you can not open because you can not damage anything in a trader zone, but lockpicking could be a viable option instead.

  2. #32
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by danielspoa View Post
    @mm is the RWG part of the A17 fixes or still in the open if it will come with A18 instead?

    edit: and just wanted to say I really liked what I read of prioritizing optimization and bug fixes.
    A17 will get one more patch what will be mostly about RWG

    - - - Updated - - -

    Quote Originally Posted by Cirion View Post
    also re:lock picking

    Some traders have a safe that you can not open because you can not damage anything in a trader zone, but lockpicking could be a viable option instead.
    Together with traders shooting you if you steal from them

  3. #33
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by paulquinn View Post
    Any chance of adding ambient noises and normal birds to the game? Also maybe cattle
    No but coyotes and mountain lions from the KS page models are done. Not sure they will make A18.

  4. #34
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Thecolours View Post
    Are there any books for vehicles?
    No not yet, but I have some vehicle mods designed, how you get those mods needs discussed, possibly books.

  5. #35
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    Any chance to see something of the blueprint-mechanism you showed before A16 was released (if I remember correctly)?
    I don't remember, we have schematics for mods and possibly some new content.

  6. #36
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    Quote Originally Posted by madmole View Post
    No but coyotes and mountain lions from the KS page models are done. Not sure they will make A18.
    Any chance of showing off those models for them just as a tease?

  7. #37
    Zombie Hunter Trebor1503's Avatar
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    Now that we have multiple vehicles I would like to see a vehicle mining mod or mining vehicle that would be late game for our mega builds. Also, I agree with previous that I will celebrate additional blocks and painting skins (think 30 was to label a supply box, 20 carpets, 40 wall paint colors, new skins instead of broken down skins only, etc)) in A18.

    Thanks. Love playing.

  8. #38
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Jackelmyer View Post
    I'd actually like to see more deco blocks to make the world and POI's richer overall. It's actually kind of a bummer building prefabs when you start to notice how much common day to day stuff just doesn't exist.
    We're adding tons of new models. I'll start posting stuff.

  9. #39
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    Quote Originally Posted by RipClaw View Post
    What I would like to see are new blocks for building such as a arch for an inner corner and additional clean looking textures so that a base also looks new and shiny.

    - - - Updated - - -



    For stealth gameplay.
    And because it would be better than having to destroy gun safes..

  10. #40
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by TheSurvivor View Post
    Yo Joel, think we'll see any heavy mining equipment like maybe an excavator or a backhoe or even just a drill attachment for the 4x4? I feel like the destructible environment isn't getting alot of praise recently.
    I was told stability code is optimized now, so if that is true, I would want to revisit rocket launchers and TNT mining.

  11. #41
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    I love bandits. Hot naked male beefcake bandits.
    Lol day 1 mods probably. I want CBBE support for 7 days lol.

  12. #42
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by jdifran View Post
    MM, what about this: Sneak into the bank. Pick the lock on the vault door, sneak into the vault and pick the locks on all of the wall safes, then sneak out. (The trader could even give you a quest to do this, which fails if you wake up or kill any zombies.)

    Or a stealth-focused POI full of irradiated zombies with an amazing treasure room at the end. If you can sneak past them all and pick your way into the vault, it's yours. Wake them up, and you're toast.
    Or use the C4 we just talked about.

  13. #43
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by JayzenFreeze View Post
    Enforcer: Intimidation Bartering with a magnum drawn gives you a 5% better deal LOL
    Cant wait keep up the great work, cant wait for optimizations
    There is a LOT of really cool stuff I came up with, you guys will be loving it I predict!

  14. #44
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Lemmers View Post
    It would be beneficial to anyone that doesn't perk into strength, and it could leave doors and safes undamaged which would make it better in some situations than just breaking things. Like picking a fire escape door to gain entry, then closing it behind you for safety.

    It's certainly "fluff" compared to more important things that are missing from the game, but I think it could be neat.
    Which is why you can craft C4 now As I said lockpicking has too many issues and doesn't fit our game. I might make some acid based chemistry bomb if we get c4 working right so you can silently melt blocks.

  15. #45
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by art1336 View Post
    Alpha 18 confirmed for fall of 2021!
    Funny. No it will come real soon, just don't complain about how small it is.

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