View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #7471
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    Can we get some options for Airdrops? for example:

    - Options for different containers, dropping generic creates seems silly. they should look like hardened containers on palets (look at RUST as an example)

    - Smoke color options

    - Beacon on containers that flash for XX days

    - Containers with food/medicine that are not locked, ammo/gun crates that have locks.

    -- Bonus - Option for player quest to get something that allows us to call in an airdrop?
    Smoke color options? What are you smoking?
    Beacon? There is a compass icon already.
    Locks? Why would someone drop a help chest that is locked? LOL
    You can call one in with your cell phone which doesn't work in the apocalypse.

    What you might expect is bandits and zombies at the air drop location though.

  2. #7472
    Inventor Sirillion's Avatar
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    Quote Originally Posted by madmole View Post
    They look a lot better on the A19 UI.
    !!

    Are you working on a new UI?

    Please, do elaborate.

    Pretty, please?

  3. #7473
    Hunter
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    Quote Originally Posted by SnowDog1942 View Post
    So how do we go about discussing anything regarding balance witbout a 40 page thesis on balancing every system/item in the game?
    We don't. TFP "knows" what is the right thing. then bad reviews come, then they reluctantly changes a few things, then they state this is the best thing ever... And the loop goes on until game release in 2025....

    Joke aside, whats said about A18 sounds good. Then again, so did things about A17.

  4. #7474
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    Quote Originally Posted by madmole View Post
    What you might expect is bandits and zombies at the air drop location though.
    The supply crates better have some better loot then.

  5. #7475
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by mr.devolver View Post
    The supply crates better have some better loot then.
    and you always get that perfect gift when you open a box of cracker jacks dont you?

    my opinion ... my airdrops in a18 have been a very big help.. non modified game settings and xmls.

  6. #7476
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by AlabasterW View Post
    Is there any reason to bother building a base out of Wood or Scrap? The Wood-through-Scrap block upgrade tree is expensive and costs a lot of materials I'd rather use elsewhere, while rocks and clay for Flagstone/Bricks are much easier to work with, and it seems like they're just flat-out more durable anyway? What's the deal?
    We are looking at it, yes its a waste currently. Flagstone is the best starter material.

  7. #7477
    Navezgane's Perv SnowDog1942's Avatar
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    Will A18 automaticlly download custom POI's to clients using peer to peer?. this was working in A16 but seems broken in A17.

  8. #7478
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by AlabasterW View Post
    Do terrain blocks ever heal themselves if left alone for a long time? The game has to keep track of which blocks are damaged and what their HP is at, and that means keeping track of gradually more and more data, right? I hope there's some kind of cleanup protocol, because when I think about how many random blocks in the world are at 247/250 because of stray arrows... Someone tell me to help quell my OCD!
    I don't think it costs any more to have it 247 than 250.

  9. #7479
    Inventor Orsey's Avatar
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    Quote Originally Posted by madmole View Post
    It takes a road crew and street cleaners work to keep the lines barely visible at times, why would they still be visible at all after nukes dropped and many years of zombies, acid rain and zero maintenance? Anyhow it if were needed it would be in. Its just not doable very easy with voxels.
    Mmm... acid rain confirmed in Alpha 18?

  10. #7480
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Odetta View Post
    @Madmole

    Thanks for fixing the landmines. They're a blast to use again and they feel super powerful. I'm one-shotting cops with pressure plate mines and taking out multiple enemies with one mine.
    Yes hopefully grenades, dynamite and rockets bring the much needed carnage and dynamic gameplay we deserve having a fully destroyable world.

  11. #7481
    Beloved Curmudgeon DaVegaNL's Avatar
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    Hi Joel,

    Have you had any chance to make something of a video showcasing some things for a18?

  12. #7482
    Colony Founder Demonoid74's Avatar
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    Quote Originally Posted by Orsey View Post
    Mmm... acid rain confirmed in Alpha 18?
    Ooooo , so when it rains the colors and sounds get all trippy on the screen!

    oh wait...wrong kind of acid...

  13. #7483
    Colony Founder Odetta's Avatar
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    Quote Originally Posted by madmole View Post
    We are looking at it, yes its a waste currently. Flagstone is the best starter material.
    You can make wood and metal give a thorns effect when a zombie hits them. Think like splinters and shards of iron as they tear through it.

    With this system I can see people using a combination of hard blocks (cobble, concrete, etc.) and weaker but damaging blocks (wood, metal, etc.). It would make base building even more interesting and give much needed purpose to wood and metal blocks.

  14. #7484
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Orsey View Post
    JOEL,

    if you consider my proposals inappropriate, then I have another thing: to make aiming from firearms, bow and crossbow only when the right mouse button is held down, and that the aiming works in about 0.3-0.5 seconds.

    For a single click of the right mouse button, you can add a butt or repulse a zombie, as can be seen in the Project Zomboid.

    Many players want to be able kick zombie with a weapon butt or push them away. I'm not talking here about the possibility of pushing zombi with their feet )))

    Thanks for reading my stupid ideas )
    The plan is to re-enable weapons switching while reloading and fix the visual glitches. You won't get credited the reload until the last frame is complete.

  15. #7485
    Reconstructionist Swiftpaw's Avatar
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    Sounds like some neat changes/additions!

    Finding books was a fun aspect of the game, but I understand how that was frustrating when holding back major advancements such as learning how to make bikes. So the new system sounds like a great balance between the two, just like the balance between learning stuff from character level points but also learning stuff from practicing using weapons, tools, etc.

    Any rough ETA for A18 btw?

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