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Thread: Alpha 18 Dev Diary!!

  1. #14641
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Space4Ace View Post
    Hello Madmole!

    Any other videos coming, or is it crunch time already?

    By the way, I know you're busy so thanks for taking the time to still come here on the forums... Very much appreciated!
    I'll try to get one out today.

  2. #14642
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Roland View Post
    Can of worms: Opened.


    Coming to the Forums this Weekend: #ChildZombieGate

    Starring: "You're a horrible person if you want to kill something that looks like a child!"
    Starring: "This will lead to 7 Days being banned in my country!"
    Starring: "I've been waiting for small childlike zombies for years now! Finally!!!!"
    Starring: "It only makes sense that kids would turn. It makes the world more believable!!!"

    and Special Guest Star: "If this ever happens I will uninstall!!"


    See you all on Monday in the new thread created for this conversation...


    Next Week: New pregnant mom zombie entity with animated zombie fetus viewable through its chew hole....
    LOL of course. The idea is something small and terrifying. Could be a mudcrab from half life. I don't know. Cat zombies? But as a cat lover I can't go there lol. I guess I love dogs too but resident evil made them evil enough I don't mind killing zombie dogs. Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.

  3. #14643
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    Maybe she's Madmole in disguise. Maybe all the traders are.
    Yes it was always my post apocalyptic fantasy to set up a trading empire and role play as different characters every day

  4. #14644
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    MadMole
    in the future, could you make a new option in rwg possibly in advanced, where we could set the percentages of terrain type?say we wanted a map that was all forest or all desert? or we wanted 10% snow and the rest wastedlands. this would widen the replayability and allow for some of us to get maps more the way we want them to be instead of rngesusing the hell out of rwg to get a map we want to play on.


    ps... I miss the plains biome
    As I've said, after we get a stable RWG tech, we'll begin to expose generation options.

  5. #14645
    Tracker jdm311's Avatar
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    Quote Originally Posted by madmole View Post
    There is an evil dead inspired cabin now. It might be trivial to find a book that summons a horde when you open it lol.
    I hope you can find a chainsaw there...

  6. #14646
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by RipClaw View Post
    Several hours not but 30 minutes or optionally until my inventory is full is not uncommon.
    In A16 I never had any problems with screamers called by the auger but for some reason it's different in A17.

    I also saw this happening to a streamer that used the auger and then had a screamer horde on its heels.
    That's why I only work with the pickaxe and the shovel at depths over 15m.

    I'll test it again at the weekend but I'm pretty sure that the auger spawn screamers even if you hold the button pressed.



    Screamer hordes can get out of control pretty quickly if you're not careful. Especially at a higher gamestage when screamers spawn more screamers.

    I have 12 forges in my workshop. 3 of them are for cement, 3 for iron and these usually run for several hours at a time. Fortunately I have the forges on the bedrock. Otherwise every 5 minutes a screamer would spawn. Even if a screamer would spawn she would get killed by the iron spikes in the trench around my base.
    After hearing your use case, you should have screamers in your loot boxes, screamers in your air drops, and screamers randomly crafted out of your backpack lol. 12 forges is overkill. Granted you don't have forge mods or perks like I do, I get by fine with 2 forges, but pre a18 I'd never need more than 3 or 4. You can get auto turrets to destroy the screamers, and I've been known to have off site forging facilities. Like you might as well put one in your mine and crank it up when you leave, its so far away the chunk wont load and zeds will never attack it. You come back to mine, you grab your 4000 forged iron on the way out and restock the forge.

  7. #14647
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by madmole View Post
    LOL of course. The idea is something small and terrifying. Could be a mudcrab from half life. I don't know. Cat zombies? But as a cat lover I can't go there lol. I guess I love dogs too but resident evil made them evil enough I don't mind killing zombie dogs. Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.
    Just allow an onDeath event to spawn a new entity and modders will take over... their onSpawn would be a "bursting through guts" animation to hide the spawn, and then you'd have little john carpenter crawlers coming after your ass...

    (but seriously, a hook for onDeath to spawn a new entity is highly desired)

    Or something like this, that just starts whacking your ass.

    https://www.youtube.com/watch?v=4HcvDBn4-UE
    Last edited by Guppycur; 08-09-2019 at 05:22 PM.

  8. #14648
    Colony Founder meganoth's Avatar
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    Quote Originally Posted by madmole View Post
    LOL of course. The idea is something small and terrifying. Could be a mudcrab from half life. I don't know. Cat zombies? But as a cat lover I can't go there lol. I guess I love dogs too but resident evil made them evil enough I don't mind killing zombie dogs. Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.
    Moles. Seriously. You need something that can double as a sleeper zombie for underground.

  9. #14649
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Guppycur View Post
    There's nothing wrong with Trader Jenner's voice. =)
    LOL Gross. We're setting the office up for recording so we can have artists come in and record and we won't need to book a studio.

  10. #14650
    Ranger Mechanimal's Avatar
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    Halflife headcrabs were little jump-scare masters in that damn game, still gives me laugh-chills. Some kind of small enemy like that would be an effective addition, especially to POI crawls. Never felt bad blasting those little fuggers out the way, but I always felt bad shooting those little sonic alien dog things, they whined and made sad noises, anyway that's HL. Right now in 7DTD the only animal I never ever kill is the rabbit, because I had one that looked just like it irl, and I imagine they're a pain to hit anyway, like that dang chicken. Anyway most of the animals are pretty short, but we only have zombie bears and dogs now, even more zombified versions of other animals would be a decent addition. I would shoot a zombie rabbit... of course it has to be solid white and have red eyes. You know why. Do it.

  11. #14651
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by unholyjoe View Post
    i can see it now or later i should say.. more like end of a18 or into a19, people will be crying ... "where is the flesh bound book we were promised"
    I love the idea, but I think this is essentially a blood moon horde with a reward. Meanwhile, we have a blood moon horde that needs ideas to retain its worth.

  12. #14652
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by meganoth View Post
    Moles. Seriously. You need something that can double as a sleeper zombie for underground.
    Imagine you're digging and then zombies come bursting through your tunnel from a nearby underground pocket. ...was just speaking to 4Sheetz and he's got it working.

  13. #14653
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by madmole View Post
    Seems like a non issue and a steady purr of an engine would seem to attract less interest than intermittent sounds of starting/stopping anyway, so I'm fine with it as is.
    Well, I just did a test in A17, the sounds of Auger, Chainsaw or even the AK do not add anything to the heat map, unless you hit metal (which triggers the metal hit sound that adds some heat itself). So you may want to reconsider this not being an issue. I agree that it just humming would not cause as much heat as it being fired in short bursts, but either use should cause heat in the very least...

  14. #14654
    Hunter ParadiseLostUK's Avatar
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    Quote Originally Posted by Mechanimal View Post
    Halflife headcrabs were little jump-scare masters in that damn game, still gives me laugh-chills. Some kind of small enemy like that would be an effective addition, especially to POI crawls. Never felt bad blasting those little fuggers out the way, but I always felt bad shooting those little sonic alien dog things, they whined and made sad noises, anyway that's HL. Right now in 7DTD the only animal I never ever kill is the rabbit, because I had one that looked just like it irl, and I imagine they're a pain to hit anyway, like that dang chicken. Anyway most of the animals are pretty short, but we only have zombie bears and dogs now, even more zombified versions of other animals would be a decent addition. I would shoot a zombie rabbit... of course it has to be solid white and have red eyes. You know why. Do it.
    That rabbit's got a vicious streak a mile wide!

  15. #14655
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    As long as TFP don't make it so that I'll/we'll be interrupted every 15 minutes by a screamer, I'll/we'll be content. :P

    - - - Updated - - -

    Does this include lead ore, iron ore, etc.? If so, I see little issue, since players mostly mine underground to acquire iron, nitrate, etc. anyway, and reaching them would bring greater risk of being found out. Just my personal opinion though.

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