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Thread: Melee

  1. #1
    Scavenger Mayic's Avatar
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    Melee



    Downloads:
    Github
    Nexus

    About this Modlet:
    Custom Melee Weapons and Particle Attachments.
    Fully craftable, gated by progression, added to open world loot table, fully repairable/modable, custom particle effects, AOE effects, textured skinscustom damage and modifiers.
    This entire mod is written in xpath, no edits needed to any core files. Sadly, no localization.txt yet, so no in game info text menu. All other UI works/functions perfectly.







    How this mod works:

    Custom Weapons are an amazing thing, very easy to do! With lots of amazing work out there, and much more coming, I wanted to set my focus entirely on the Mod aspects of Weaponry in 7 Days to Die. After pouring hundreds of hours into some amazing artistic work, we have some really visually stunning, and game fitting mods.

    There are 3 main types of "Mods"

    Physical Mods:
    These will cause heavy bleeds, single target hits, additional damage to certain materials, and all around damage based effects.

    Casing Mods:
    Recolored textures for most weapons. Magma, Poison, Tempered, Electric, and Golden Casements are available for your custom color selection. Custom done by yours truly, I went for a more worn-down rustic feeling for some of these skins, to give them a more fitting appearance for 7dtd. Some of them are well polished, and shine beautiful, and some are a little more Rustic and worn.

    Particle Mods:
    Particle mods are the highlight of this mod work. They are very unique, and compliment end-game horde fighting VERY well. Most mods are tied to AOE damage on Right Click, so chaining lighting, or fire to a group of zombies is possible! This will cost you quite a bit of stamina, but can greatly help with overwhelming situations! There are also mods for basic harvesting, and exploring. Poison and Smoke being a highly effective stealth tools. There are some mods that "repeat", such as Death, and Death Blade. For now, every mod is pretty much open to every high-end weapon. I designed some to fit better to bladed type weapons, and some to fit better on blunt objects and such. It is really up to the user which "type" they prefer to have visually.

    TOOLS:
    There are a few tools in the mod to compliment TFP's version of tools. With the Hand Axe and Ice Pick being faster, but less damage, and less stamina use, this will hopefully open players up a bit for tool selection with harvesting.
    Crowbar and Salvaged Axe are special. They are much like the Sledgehammer, they do high block damage, with no return on resources. They are designed to be looting/clearing tools, rather then harvesting tools.

    Crafting/Research requirements and information:
    For this mod, we went a little more unique and created an entire new perk system. Eventually, this will be expanded on greatly, with other skills and perks to compliment this project as it develops further.


    CRAFTING COSTS:

    All Particle Effect mods will require Animal Fat, and some other minor resource to compliment it. Some have very strong AOE procs, so resource cost will reflect this.
    With weapons themselves, they are more akin to vanilla recipes, slightly increased.
    Most common resources used:
    • Forged Steel
    • Leather
    • Cloth
    • Wood
    • Brass
    • Animal Fat
    • Fiber
    • Bones and Flesh


    Untitled.jpg








    Requirements:
    Requires Alpha 17 version of 7 Days to Die. Will not work on A16.4 or lesser.
    Suggested for heavy AOE particles that you have decent framerates. Pixel textures on fire may cause FPS drops in lower end clients.
    Some particle effects and texture casings will skip your game upon loading in the hotbar. Their file size is quite large. Fix coming soon hopefully. Weapons should not lag after first load.


    How to install
    • Navigate to your 7 Days to Die Directory (default: C:/ProgramFiles86/Steam/Steamapps/Common/7DaystoDie)
    • Right click anywhere in your MAIN directory (not Data/Configs, not 7DaysToDie_Data), and create New Folder
    • Name New Folder: Mods Our directory should look similar to something like this
    • Download entire mod pack via GitHub or other Trusted source (I only share via Discord, and GitHub. For my personal mods, do not trust any other source unless verified by me)
    • Drag and Drop Melee modlet into 7 Days To Die/Mods folder. Our modlet named "Melee" should show up under the mods directory like so
    • To confirm proper boot, upon loading into a map/server, press F1, and you should see our mod load with the following line:
      `2018-12-28T22:36:15 2.709 INF [MODS] Trying to load from Melee`
      `2018-12-28T22:36:15 2.709 INF [MODS] Loaded Mod: Melee (1.0)`


    Quick Informative video on how to download




    For more information, or general help:


    A special thankyou!

    All assets are paid/licensed for free use/royalty free.
    Last edited by Mayic; 03-09-2019 at 06:34 PM.

  2. #2
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    Once again awesome work man gonna enjoy this

  3. #3
    Inventor stasis78's Avatar
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    About time. What took you so long

  4. #4
    Tracker CrypticGirl's Avatar
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    What workstation is needed to craft the Weapon Mod Workbench? It can't be crafted in the backpack, and it's not any of the vanilla workstations...

  5. #5
    Inventor stasis78's Avatar
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    Weapon Mod Workbench seems to need a fix
    Last edited by stasis78; 03-09-2019 at 05:41 PM.

  6. #6
    Scavenger Mayic's Avatar
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    Quote Originally Posted by CrypticGirl View Post
    What workstation is needed to craft the Weapon Mod Workbench? It can't be crafted in the backpack, and it's not any of the vanilla workstations...
    The weapon Mod workbench is located on the Weapon Anvil It's actually the very last tab on that page.

    I'll need to add it to the "All" category so you don't have to hunt so much for it.

  7. #7
    Colony Founder Vedui's Avatar
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    Thanks Jayick for your hard work!

    Here's my video walkthrough/testing! --> https://www.youtube.com/watch?v=mu69...lOCst40s5vFYak

  8. #8
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    This is great work! Can't wait to try it out when I come home!

  9. #9
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    This isn't a simple xpath modlet. The Unity3d files need to be on both the server and the client when playing online.

  10. #10
    Colony Founder Gareee's Avatar
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    I just unlocked some of your new toys, and I'm seeing some differences from watching Jawoodle's video.

    Specifically, using Thor's Hammer, it doesn't do the cool boomerang flying back effect. It does do the distance damage though.
    Also the soul reaper doesn't do the raising angel effect.

    Lastly, when spending the points to unlock, melee mod isn't listed under any of the categories, like Farming is. It does however sgow up using the search.

    These are just SO much fun!

  11. #11
    Inventor stasis78's Avatar
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    Quote Originally Posted by Gareee View Post
    I just unlocked some of your new toys, and I'm seeing some differences from watching Jawoodle's video.

    Specifically, using Thor's Hammer, it doesn't do the cool boomerang flying back effect. It does do the distance damage though.
    Also the soul reaper doesn't do the raising angel effect.

    Lastly, when spending the points to unlock, melee mod isn't listed under any of the categories, like Farming is. It does however sgow up using the search.

    These are just SO much fun!
    Itís like a different game

  12. #12
    Colony Founder Gareee's Avatar
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    Thanks for the reply over at Nexus ..I want sure if I had a bad install, or some other issue.

    The angel effect issue isn't... Jawoodle talked about reaping thier souls, so i thought soup reaper does that effect... It's actually the holy effect that had the angel.

  13. #13
    Reconstructionist Odetta's Avatar
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    Is this particular mod in the mod launcher (modlets) under a different name? I got your firearms mod but I think this one is omitted.

  14. #14
    Colony Founder Gareee's Avatar
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    Question to anyone using this... does the holy elemental mod still have the rising angel animation, or was it removed from the first release? Loved it, unlocked elemental stuff, went to show it off to new players, and no angels. 8(

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