Page 2 of 5 FirstFirst 1234 ... LastLast
Results 16 to 30 of 75

Thread: Firearms 2! Fully redone

  1. #16
    Survivor Mayic's Avatar
    Join Date
    Jul 2014
    Location
    Potato
    Posts
    65
    Rep Power
    1
    Update: 1.06 4/9/19
    • Updates:
    • Added Scrap Schematics. Break down unused/unwanted Schematics into Scrap Schematics for independent Crafting Research (Guns will now cost Scrap Schematics to research them for further crafting)

      Changed:
    • Removed Schematics from being SELLABLE to traders. You can still buy them, but price is now increased to appropriate costs.

      Fixed:
    • Balanced a few guns. AR15 is now single shot fire by default (full auto with mod)
    • Balanced shotgun ammo recipe costs. Now take Buckshot instead of bullet tips.

  2. #17
    Tracker
    Join Date
    Jul 2016
    Posts
    219
    Rep Power
    0
    Quote Originally Posted by Mayic View Post
    Update: 1.06 4/9/19
    • Updates:
    • Added Scrap Schematics. Break down unused/unwanted Schematics into Scrap Schematics for independent Crafting Research (Guns will now cost Scrap Schematics to research them for further crafting)

      Changed:
    • Removed Schematics from being SELLABLE to traders. You can still buy them, but price is now increased to appropriate costs.

      Fixed:
    • Balanced a few guns. AR15 is now single shot fire by default (full auto with mod)
    • Balanced shotgun ammo recipe costs. Now take Buckshot instead of bullet tips.


    Are the ACOG scopes fixed? Out of the whole pack, those are the ones i can never get any kind of real visual off of.

  3. #18
    Scavenger
    Join Date
    Mar 2019
    Posts
    39
    Rep Power
    0
    Hi there,

    is this mod compatible with other mods, such as Darkness falls? (or others)

    Thanks

  4. #19
    Survivor Mayic's Avatar
    Join Date
    Jul 2014
    Location
    Potato
    Posts
    65
    Rep Power
    1
    Quote Originally Posted by Henky View Post
    Hi there,

    is this mod compatible with other mods, such as Darkness falls? (or others)

    Thanks
    It should be good to go! I think my other project might conflict with Darkness Falls, but I personally reached out to Khaine to make my mod somewhat compatible. I have not personally tested this myself yet, but so far I haven't heard of any errors. After the next update when I get rid my of my progression tree, there shouldn't even be another issue

  5. #20
    Scavenger
    Join Date
    Mar 2019
    Posts
    39
    Rep Power
    0
    Thanks, Mayic! I'll try it and let you know if there are any issues

  6. #21
    Tracker
    Join Date
    Jul 2016
    Posts
    219
    Rep Power
    0
    Quote Originally Posted by Mayic View Post
    It should be good to go! I think my other project might conflict with Darkness Falls, but I personally reached out to Khaine to make my mod somewhat compatible. I have not personally tested this myself yet, but so far I haven't heard of any errors. After the next update when I get rid my of my progression tree, there shouldn't even be another issue
    Where's the latest updates located? Lol, i've learned to ask this due to some modders having multiple spots like github, gitlab, and then the various storage sites.
    Last edited by Kilroy5150; 04-21-2019 at 06:35 PM.

  7. #22
    Scavenger
    Join Date
    Mar 2019
    Posts
    39
    Rep Power
    0
    Hi Mayic,

    I've tried your modlet when playing Darkness Falls and it works perfectly! I've been finding some of your weapons and some of your ammo in weapon bags and safes. i've tried different guns (thompson, glock, a couple of automatics, etc) and they all work perfectly. I must add that I've tried different mods which (allegedly) are focused on new weapons and they all tend to be just re-skinnings with minor changes in fire rate or fire power, which in the end you feel you are playing with the same weapons as before, just a different skin. But your modlet is nothing like this; your weapons all feel, look and sound (and I love this part because sound is often neglectd) very, very differnt. Thank you so much for this mod, for it is something quite awesome!

  8. #23
    Tracker
    Join Date
    Jul 2016
    Posts
    219
    Rep Power
    0
    Any chance an AA12, fully 3d modeled w accurate sound, will appear in the mod?

    Also, would it be possible to make the 9mm, 10mm, 44mag weapons compatible with in-game ammo like the shotguns? I ask this because it makes it a little harder to find ammo than usual plus it's a little less load on the system to deal with in-house ammo.
    Last edited by Kilroy5150; 04-23-2019 at 02:13 AM.

  9. #24
    Refugee
    Join Date
    Jul 2016
    Posts
    9
    Rep Power
    0
    Damn... nice mod.

    I know that Fun Pimps is intending to add the M-60 to A18, but why re-invent the wheel??!!

    If I was the project lead for 7D2D, I wouldn't waste time making new assets, I would just take this mod and work with Mayic to incorporate it into the official release of A18.

    Seriously Fun Pimps, your mod community are highly talented and motivated, why not harness their work to save time and improve the games content and quality.

  10. #25
    Survivor Mayic's Avatar
    Join Date
    Jul 2014
    Location
    Potato
    Posts
    65
    Rep Power
    1
    MASSIVE changes everyone! Sorry I haven't been around. Summer months have started, work is picking up, and Mayic is still sick as a dog Putting the end of this update together was very slow because of that, took me a while to write the directions up.

    I went ahead and made a wiki through Github, since the mod now has quite a bit to it, and requires a lot more detail then just a few pages of jumbled information.

    Forgive my horrid formatting here. Still new to these forums, so trying to figure out everything still.

  11. #26
    Reconstructionist bdubyah's Avatar
    Join Date
    Dec 2016
    Location
    Tennessee
    Posts
    508
    Rep Power
    1
    Quote Originally Posted by LurchUSA View Post
    Damn... nice mod.

    I know that Fun Pimps is intending to add the M-60 to A18, but why re-invent the wheel??!!

    If I was the project lead for 7D2D, I wouldn't waste time making new assets, I would just take this mod and work with Mayic to incorporate it into the official release of A18.

    Seriously Fun Pimps, your mod community are highly talented and motivated, why not harness their work to save time and improve the games content and quality.
    Because like a lot of mods, he uses paid/free assets from several other artists. TFP can't just take his mod and add it to the game as their work.

  12. #27
    Colony Founder
    Join Date
    Feb 2014
    Posts
    1,424
    Rep Power
    1
    Hey Mayic,

    I know this will sound like a pathetic request after you made all kinds of different guns of various levels of quality for us to enjoy, but still I just have to ask. Could you please take a look at this? Do you think you could add something like that to your pack? I mean, with no doubt, your mod is already one of the biggest packs of guns here and I love it, but sometimes I just want something simple, crude, but still fairly effective, you know? And I believe these would perfectly fit in your collection, because it would have it all, everything one could possibly want from simple crude weapons to sci-fi weapons of mass destruction out of this world lol

  13. #28
    Survivor Mayic's Avatar
    Join Date
    Jul 2014
    Location
    Potato
    Posts
    65
    Rep Power
    1
    Quote Originally Posted by bdubyah View Post
    Because like a lot of mods, he uses paid/free assets from several other artists. TFP can't just take his mod and add it to the game as their work.
    Yep! Legality of it is a bit of a pain for commercial use.

    But at this point in this mods lifespan, pretty much the only thing thats original from the asset I downloaded, is the mesh :P And even that is heavily edited on over half the guns for animations.

    All the animations are 100% custom made, and timed. Some of the textures are made by me, not just edited like I did for Melee And even the meshes are heavily edited, so that I can control certain things for animations.
    All the workbenches too are custom textured, with the Mod and Research table being made by me (just chopped up a bunch of guns and stuck em on a table, nothing amazing, but looks awesome)
    I use Substance Painter for textures, 3ds for chopping up models and exporting them. Blender sometimes as well, but I find 3ds easier to jump right into if you're a novice like me. Gimp to do my icons and my image editing stuffs. Audacity for my sound. Some, not all, of the audio is personally recorded by me

    I love doing this sort of thing. Learning a ton, having a lot of fun with it. Really neat to see what you can put into a game, and just how much better you can make things by learning more and more. Just look at Firearms 1, to now It's insane to think that was only 6 months ago. The current state of Farming and Melee make me want to cry. Thank god A18 is almost here so I can graveyard those monsters and rewrite them proper.

  14. #29
    Reconstructionist bdubyah's Avatar
    Join Date
    Dec 2016
    Location
    Tennessee
    Posts
    508
    Rep Power
    1
    Oh, I'm not trying to take anything away from you. Your mods are awesome.

    And I'm the same way. Usually by the time I'm done with stuff, it's almost a new object/texture/whatever.

    I use Gimp and Blender myself. Still fairly new to both, but I've learned a decent amount in the past couple months. I've looked at Substance. Looks real good, but I haven't tried it yet.

  15. #30
    Survivor Mayic's Avatar
    Join Date
    Jul 2014
    Location
    Potato
    Posts
    65
    Rep Power
    1
    Quote Originally Posted by bdubyah View Post
    Oh, I'm not trying to take anything away from you. Your mods are awesome.

    And I'm the same way. Usually by the time I'm done with stuff, it's almost a new object/texture/whatever.

    I use Gimp and Blender myself. Still fairly new to both, but I've learned a decent amount in the past couple months. I've looked at Substance. Looks real good, but I haven't tried it yet.
    Sorry if that came off defensive :P Been sick as a dog lately. I just wanted to highlight the programs I use to make all of this stuff

    Substance is amazing. Can have a bit of learning curve to it when doing your own customized textures. But I highly suggest starting out by using Smart Materials, as they are the easiest to use (basically the material is designed to blend better with the curves and different parts of the UV layer, rather then just slapping down a textured picture over the entire map, which is what normal materials do). It'll help you a lot with understanding how all the curves work, and how things should look properly blended.

    All the new camo skins in Firearms are Smart Materials ACW and ARX160 are both done without smart mats, and you can really see how much of a pain they can be (look at the handle of the ACW I think it is. The UV map had some annoying overlay zones, and it put triangles all over the grip, really weird).

    3ds almost goes hand and hand with Substance, and Animations, atleast for me it does. Allows me to apply a new material layer to a part of the gun I separate into a new child, allowing me to paint JUST that part if need be.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •