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Thread: [Tool] NITROGEN , a random world generator for 7DtD

  1. #1216
    Colony Founder
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    It would be cool if I could select to generate say 5 maps with one click. So then I can view the previews at once, etc.

  2. #1217
    Colony Founder The-Walking-Dad's Avatar
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    Thanks Damocles.

    That wasn't the problem. Once again my computer ineptitude foils my plans. I was simply opening your generator the wrong way. It's working perfectly now and the world I'm in is nothing short of beautiful.

    Thank you!

  3. #1218
    Reconstructionist gpcstargate's Avatar
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    Thank You Damocles

    For that bit of info about what I was doing wrong .. downloaded the COMPOPACK 40 from the forums and it works great .. OMG, I have forgotten ALL the neat buildings out there that isn't in the Vanilla game and loaded with Z's and even got the undead traders along with the good ones.
    Having a blast with it so far .. the trader also have xcustom quest working also .. Made a 8k and a 10k .. both are good.

    Have One question thou .. if Steam 7D2D _ does an Update .. will I have to redo the Data folder for COMPOPACK to work or should it be OK??

    Thank you again for the help .. the Old Gamer …

  4. #1219
    Colony Founder Damocles's Avatar
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    The added custom prefabs dont get overwritten. So this should be fine, even if the vanilla prefabs change.
    (of course, if they change the vanilla prefabs, those could create some bugs. But TFP also know, that people play on older RWG maps, that would mess up them too)

  5. #1220
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    Not sure when you added this to the tool.....

    https://imgur.com/3tlDuzw

    More Biomes.jpg

    but increasing the wasteland and burned biomes is most appreciated, many thanks for doing that.

    Well done

  6. #1221
    Colony Founder Damocles's Avatar
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    New version online: v 0.467

    -single city,trader,town option
    -small lakes have a rougher shore (looking a bit less circular)
    -plateaus for POIs (circles) have a roughe slopes, making them visually fit better to the normal terrain
    Last edited by Damocles; 10 Hours Ago at 12:10 PM.

  7. #1222
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    For sale... 1 stupid computer lol. Or the owner I not sure which be sold first..... i am now playing a 16k map no worries no fps issues...

    - - - Updated - - -

    Quote Originally Posted by gpcstargate View Post
    Thank You Damocles

    For that bit of info about what I was doing wrong .. downloaded the COMPOPACK 40 from the forums and it works great .. OMG, I have forgotten ALL the neat buildings out there that isn't in the Vanilla game and loaded with Z's and even got the undead traders along with the good ones.
    Having a blast with it so far .. the trader also have xcustom quest working also .. Made a 8k and a 10k .. both are good.

    Have One question thou .. if Steam 7D2D _ does an Update .. will I have to redo the Data folder for COMPOPACK to work or should it be OK??

    Thank you again for the help .. the Old Gamer
    Yes lol. Unless ofc you have copied the 7dtd folder and renamed it then the original gets updated and you can continue on the copied 1.

    I myself have every version of the game since alpha like 11 or 12 since the great Hal informed me of this...

    And atm I have -
    a18.1 my modlets for testing my modlets.

    A18.1 playable to play actual games with many diff mods

    A18.1 prefabs for prefabbing

    A18.1 Vals modlets for testing Vals modlets.

  8. #1223
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    Quick question why when I make a map it comes as game version alpha 18.1 (B7) but the game and other regular RWG maps are (B8) ?

  9. #1224
    Colony Founder Damocles's Avatar
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    Quote Originally Posted by TheModdingDad View Post
    Quick question why when I make a map it comes as game version alpha 18.1 (B7) but the game and other regular RWG maps are (B8) ?
    The main.ttw is not up to date. You could replace it with any current one from RWG if you need the current version to show.

  10. #1225
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    Small stuff, no tooltips on "traders", "traders location" and "town size"

  11. #1226
    Colony Founder The-Walking-Dad's Avatar
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    I seem to be getting null reference errors... object not set to an instance of an object. I'm not running any other mods, any idea what might be causing this?

  12. #1227
    Colony Founder Damocles's Avatar
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    Did you select the CompoPack prefablist? This only works when also installing the prefabs.

  13. #1228
    Refugee Flynn's Avatar
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    Is there a way to use this tool in order to make a map that is just one GIANT city?

    If not, is this something planned for the future?

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