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Thread: Zeds immune to explosives

  1. #1
    Refugee
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    Zeds immune to explosives

    Is it just my random bug or is it the state of things in A17? I just hit a regular Z with an explosive bolts RIGHT IN THE FACE. It ragdolls them, but doesn't really hurt them. Same with mines - i place bunch of mines to protect myself on day 7, the Z run over them, the mine explodes, but it doesn't even tip them over. Not talking about irradiated feral nightmare, just a regular zombies, or their feral variants. You know, those guys you take down easily with a bow and arrow.

    Curiously enough, car explosions seem to kill them though.

  2. #2
    Scavenger
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    havent used any explosive bolts, but pipe bombs were pretty useless. didnt seem to cause any signifcant damage, but does seem to knock some zeds down. seem more effective as a perimeter alarm(mines) or flashbang (pipe bombs and exploding bolts) than actually killing anything. there is a perk for explosive weapons, but the lack of lethality without then hasnt convinced me to spend points to see if they ever work

  3. #3
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    i had this in a16.4 i need to somehow convert it to a17

    https://www.youtube.com/watch?v=HY3DqpF5NIQ

  4. #4
    Tracker Lanadon Conners's Avatar
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    I have noticed the same thing. I had a stack of Explosive Crossbow Bolts laying around and decided to try them out one Moon Night and found that they did more damage to my defenses than to even normal zombies. Direct hits to the head added great rag doll action but the AOE explosions chewed up my outer layer of barbed wire and spikes.

    IMHO, I wont use them anymore.

  5. #5
    Inventor Katitof's Avatar
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    They are not immune, its just, explosives are extremely BAD now.
    Takes multiple pipe bombs to kill a single zombie.

  6. #6
    Zombie Hunter AlyssaFaden's Avatar
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    yeah explosives are ♥♥♥♥; explosive bolts and pipebombs? just sell them. Mines? ignore them. Sadly the state of aspects of the game where things are nerfed to the point of being useless and therefore not a useful part of the game.

  7. #7
    Nomad
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    um, I thought the explosives thing was a bug. (hope so)

    I do miss blowing their heads off with an exploding bolt to the face. Soooo funny!

  8. #8
    Reconstructionist Khulkhuum's Avatar
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    Welp, need to up the explosion damage and see where we go from that... Perhaps it's only a matter of some tweaking.

  9. #9
    Hunter
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    I hope that stuff like this was an accident..... it makes NO sense to nerf explosives to the point where they are useless. All at the same time Zombies are so strong they rip through steel like its paper.

    I really hope it was just something that was overlooked with the rushed release of a17, and its fixed in 18

  10. #10
    Colony Founder
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    I think someone from TFP mentioned they rebalanced explosives for 17.3.

  11. #11
    Colony Founder Cadamier's Avatar
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    Quote Originally Posted by meganoth View Post
    I think someone from TFP mentioned they rebalanced explosives for 17.3.
    I hope so cause it was a saving grace relatively early in the game. I noticed it shortly after A17 came out.

  12. #12
    Zombie Hunter tanstaafl's Avatar
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    I had a zed hit a car and blew it up. He just brushed it off and came after me. Nonsense.

  13. #13
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    Quote Originally Posted by tanstaafl View Post
    I had a zed hit a car and blew it up. He just brushed it off and came after me. Nonsense.
    If you are refering to my post, you definitely didn't play 17.3 yet.

  14. #14
    Reconstructionist Khulkhuum's Avatar
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    Quote Originally Posted by meganoth View Post
    If you are refering to my post, you definitely didn't play 17.3 yet.
    Didn't notice anything about 17.3 being out (even in Unstable). Did i miss something?

  15. #15
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    Quote Originally Posted by Khulkhuum View Post
    Did i miss something?
    I don't know. I assume tanstaafl just mixed up "17.3" with "17.2" when he read my post.
    Last edited by meganoth; 04-25-2019 at 01:44 PM.

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