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Thread: zombies dug straight down

  1. #1
    Zombie Hunter Clism's Avatar
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    zombies dug straight down

    hi, been playing this game for a very long time and I've never seen this. Perfectly flat surface landscape. I was down about 25 blocks. Heard noises. Waited listening, when a hole opens above my head and two regular zombies drop on me. They had dug a perfectly straight hole right down to my location. Just wow, this is a first in a few 1000 hours of game play. I re-read the release notes and can't find any new info on digging zombies. Did I just miss it? I'm glad, it's about time. No more hiding underground I guess.
    They did not dig sideways through a hill like I've seen many times before. And they were not crawlers. I've been gone a while so if this is new, please forgive me. Thanks

    UPDATE: well found a youtube video verifying it so cool beans. I'm glad zombies are harder. They were way too easy before.
    Last edited by Clism; 04-13-2019 at 07:46 PM.

  2. #2
    Hunter Michlo's Avatar
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    Ugh, this is still in?

    It was a change which came along with 17 and caused me to stop playing since I used to love slowly but surely creating a bunker beneath the farmhouse.

    I just came back yesterday to see how things are and I was hoping this was no longer a mechanic.

  3. #3
    Colony Founder KingSlayerGM's Avatar
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    There was actually a big discussion in the community when this was announced. Many in favor and many opposed it..

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    For people that do not want hard Z digging to your base, there is a creative mode. Thank you.

    You can still make a base to the bedrock and be 100% safe. This has to be fixed cuz it's nonsense to be 100% safe in this game.

    [snip]
    Last edited by Roland; 04-14-2019 at 07:49 PM. Reason: removed flame baiting comments

  5. #5
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    If you didn't want to be 100% safe you didin't have to build underground. A17 did take many options that I considerd to be fun. I can still build a base to be 100% safe. But I like underground bunkers more. For now I have turned to Project Zomboid and I am have more fun. Stil cheking for 7 days changes from time to time hoping it changes again to what this game used to be but with the new pois and items and some other stuff. If not I will still be happy as I got more than my money back from this game. This is not hate as I got this game for 6 people and we all loved it better before A17. Now none of us play it anymore.

  6. #6
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by LegionDiablo View Post
    If you didn't want to be 100% safe you didin't have to build underground. A17 did take many options that I considerd to be fun. I can still build a base to be 100% safe. But I like underground bunkers more. For now I have turned to Project Zomboid and I am have more fun. Stil cheking for 7 days changes from time to time hoping it changes again to what this game used to be but with the new pois and items and some other stuff. If not I will still be happy as I got more than my money back from this game. This is not hate as I got this game for 6 people and we all loved it better before A17. Now none of us play it anymore.
    Well, you do still have the option of playing prior versions.

    It's easy to see why the Pimps returned the ability to dig for Zombies (and it is returned, since they did previously have the ability), because without it underground bases were an "I win" button, something the game should try and avoid where it can. That said, it's not impossible that digging zombies (and/or bandits) might become an "on/off" menu option some day, though not likely soon, since it's incorporated into their general AI at the moment apparently.

  7. #7
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    40 blocks of dirt. That is the necessary buffer that makes your underground bunker 100% safe. Dig your base out of a piece of land at height 50 or greater.

    You are welcome.

  8. #8
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    Quote Originally Posted by OzHawkeye View Post
    It's easy to see why the Pimps returned the ability to dig for Zombies (and it is returned, since they did previously have the ability), because without it underground bases were an "I win" button, something the game should try and avoid where it can.
    The problem with the digging zombies is not even so much that they can dig but that their hearing range is not limited by the underground. They hear you through 35m earth and rock as well as through 35m air.
    They dig themselves regularly in mines less than 35m below the surface. You can build a defense but it is annoying to make it new every time a mine is exhausted and you dig a new mine.
    Working underground used to be very relaxing but now you have to interrupt your work every time because some zombie wants something from you. And that takes some of the fun out of the game if you're not primarily interested in killing zombies but in building and collecting resources.

    I also like underground bases very much. Not necessarily because I'm safe there, but because they have some other advantages. I don't depend on the terrain when designing an underground base, and I get the resources I need to build the interior. That the zombies couldn't dig down to me was always only a bonus because I had a base over ground for the horde night anyway.

  9. #9
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by RipClaw View Post
    The problem with the digging zombies is not even so much that they can dig but that their hearing range is not limited by the underground. They hear you through 35m earth and rock as well as through 35m air.
    They dig themselves regularly in mines less than 35m below the surface. You can build a defense but it is annoying to make it new every time a mine is exhausted and you dig a new mine.
    Working underground used to be very relaxing but now you have to interrupt your work every time because some zombie wants something from you. And that takes some of the fun out of the game if you're not primarily interested in killing zombies but in building and collecting resources.

    I also like underground bases very much. Not necessarily because I'm safe there, but because they have some other advantages. I don't depend on the terrain when designing an underground base, and I get the resources I need to build the interior. That the zombies couldn't dig down to me was always only a bonus because I had a base over ground for the horde night anyway.
    Personally, I would have thought it would be good to not have digging zombies, but allow zombies to trample crops (as they also used to). That way, if you did make an underground base, yes, it would be safe, but then, you'd still have to defend your crops.

    Anyway, I always put my farm on the roof of my base, and just pretend that it needed to go there, and couldn't just be planted wherever I felt like... hehe.

    Digging zombies though are here to stay, at most (and not likely any time soon I suspect), you may someday get an option to turn it off, but, what's more likely I suspect is their hear distance being put into the XML's for easy modding (if the Pimps decide to do that, that is).

  10. #10
    Tracker Lanadon Conners's Avatar
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    I have always had a fondness for the "Well Bunker" and the "Shack Bunker". With the Intro of the "mole Zombies", I find myself stopping whatever project I am working on below and climbing outside just to club some annoying bugger that has wandered by and is groaning, screaming and growling as if it's 10 feet away. "Wack".. repair the dig hole damage and return to finish my project. Otherwise I am topside 90% of the time and they have little to no reason to dig.

    BTW.. if these Mole Zombies are here to stay.. could the devs perhaps consider having them drop the dirt they just excavated when we gank them? I doubt that they eat the stuff and if I have to use 200 Clay earth the repair a hole, maybe even half of that back would make me a happy survivor. j/k

  11. #11
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    Quote Originally Posted by OzHawkeye View Post
    Personally, I would have thought it would be good to not have digging zombies, but allow zombies to trample crops (as they also used to). That way, if you did make an underground base, yes, it would be safe, but then, you'd still have to defend your crops.
    I have always had an underground garden at my underground bases. For the roof I used either iron bars or bulletproof glass in A16.

    Anyway, I always put my farm on the roof of my base, and just pretend that it needed to go there, and couldn't just be planted wherever I felt like... hehe.
    I also like them very much. In the base I'm building right now, I'm making a rooftop garden. In A16 I used a 2 storey brick building as my first base. There I also had a roof garden. Very comfortable to be productive at night.

    In his current video series, Z-Nation has built a multi-storey garden on stilts. Also very interesting.


    Digging zombies though are here to stay, at most (and not likely any time soon I suspect), you may someday get an option to turn it off, but, what's more likely I suspect is their hear distance being put into the XML's for easy modding (if the Pimps decide to do that, that is).
    I hear the perk "From the shadows" helps but I haven't tested it yet. I would also be happy if the fun pimps would implement mods for the auger, the shovel and the pickaxe that reduce noise and heat.
    Last edited by RipClaw; 04-15-2019 at 08:54 AM.

  12. #12
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by RipClaw View Post
    I have always had an underground garden at my underground bases. For the roof I used either iron bars or bulletproof glass in A16.
    True, which then reinforces why TFP chose to put digging zombies back in. Since underground farms are possible (forgot about those), then lack of digging zombies returns underground bases back to their 100% safe "I win" button.

    - - - Updated - - -

    Quote Originally Posted by Lanadon Conners View Post
    BTW.. if these Mole Zombies are here to stay.. could the devs perhaps consider having them drop the dirt they just excavated when we gank them? I doubt that they eat the stuff and if I have to use 200 Clay earth the repair a hole, maybe even half of that back would make me a happy survivor. j/k
    Yes, I must admit, that's probably the one personal PITA for me with digging zombies. I always build topside, so base protection isn't a factor for me, but one those very rare occasions I do go mining (I mostly melee, so have little use for mining), having a zombie make swiss cheese out of the terrain above me is... unwelcome, especially since my OCD demands I re-fill it.

    Doubt we'll see the game mechanics changed to keep track of dirt destroyed on each zombie though.

  13. #13
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    Quote Originally Posted by OzHawkeye View Post
    then lack of digging zombies returns underground bases back to their 100% safe "I win" button.
    Buy why does that matter even in the slightest? This isn't a competitive game. Servers could disallow underground base building if they chose, and who gives a ♥♥♥♥ if anyone wants to have "100% safe bases" in a game they're playing by themselves?

    I just don't get the outright disdain people seem to show for anyone that dares to want to play it as survival first - zombie sim last.

    It's not even remotely realistic anymore anyway. Zombies tear through steel doors like tissue paper. Preparation and material collection isn't rewarded at all. It's become all about abusing the stupid AI and avoiding the zombies in other ways instead of "hiding".

    The same people denouncing "hiding" will throw up a maze/drop base so zombies can't get to them. It's just ridiculous.

  14. #14
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    Quote Originally Posted by OzHawkeye View Post
    True, which then reinforces why TFP chose to put digging zombies back in. Since underground farms are possible (forgot about those), then lack of digging zombies returns underground bases back to their 100% safe "I win" button.
    This isn't about winning or losing. You can't lose anyway. You can die a thousand times and it has no effect. And I doubt that someone sits laughing in his bunker and thinking "I won". Underground bases are just a lifestyle among the players.

    I also don't think Fun Pimps have reintroduced digging so players aren't safe in their underground bases anymore. I think it was introduced as a necessary element in the pathfinding of the zombies. But pathfinding has to be worked on anyway. The zombies still don't manage to go down a staircase properly and instead they dig through the railing or the stairs.

  15. #15
    Super Moderator Roland's Avatar
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    Quote Originally Posted by joleme View Post
    Buy why does that matter even in the slightest? This isn't a competitive game. Servers could disallow underground base building if they chose, and who gives a ♥♥♥♥ if anyone wants to have "100% safe bases" in a game they're playing by themselves?
    But it is a competitive game of player vs the world and a world with digging zombies is a higher stakes competition and challenge than one without digging. This is not an issue of trying to disallow underground base building. It is an issue of bring back an actual element of survival challenge to the underground biome.

    I just don't get the outright disdain people seem to show for anyone that dares to want to play it as survival first - zombie sim last.
    Thatís because you think we have you and people like you in mind when we post about wanting a survival vs zombies game in every biome of the world. I want digging zombies for my own private single player gaming for my own enhanced gameplay experience. I know Oz isnít campaigning for anyone or against anyone other than his own preferences.

    It's not even remotely realistic anymore anyway. Zombies tear through steel doors like tissue paper. Preparation and material collection isn't rewarded at all. It's become all about abusing the stupid AI and avoiding the zombies in other ways instead of "hiding".

    The same people denouncing "hiding" will throw up a maze/drop base so zombies can't get to them. It's just ridiculous.
    Weíve been assured that hiding will be a supported strategy. Patience. Perhaps at the moment actual hiding isnít viable but Madmole has said that he plans to have stealth perks that will allow players to be undetectable even during the blood moon event. He also said that safety will be able to be purchased once the Duke and his casino are added to the game. But he also said that out in the wilderness without top mastery of the right perk there would be no 100% safety. When faatal was asked where there would be 100% safety he said, ďThe game start menuĒ. So you see that it is not just random players trying to stop you from playing the game in a particular way as a troll. This is the design philosophy of the developers themselves.
    Last edited by Roland; 04-15-2019 at 07:03 PM.

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