Results 1 to 5 of 5

Thread: Confused about mesh scales

  1. #1
    Refugee
    Join Date
    Apr 2019
    Location
    U.K.
    Posts
    2
    Rep Power
    0

    Confused about mesh scales

    I'm new to 7D2D modding, all my experience is with CryEngine and Source.

    I've extracted a few meshes to get an idea of the scale and I'm confused.

    Most models are accurate in meters, but a player model is 3m tall? Is the player model downscaled in game?

    Then some random models are inches high?

    Also are single blocks 1x1m?

    Do blocks have a mesh I can look at?

  2. #2
    Community Moderator xyth's Avatar
    Join Date
    Dec 2016
    Location
    Florida, USA
    Posts
    1,751
    Rep Power
    1
    The game does scale some meshes, its very inconsistent, so we generally use existing meshes as templates for new meshes. Like if you want to make a pistol, make your new mesh the same size as the one used in game.

    Player is 2M I think, Its a UMA model unlike almost everything else in the game.

    Blocks are 1M square, they are standard Unity cubes.

  3. #3
    Refugee
    Join Date
    Apr 2019
    Location
    U.K.
    Posts
    2
    Rep Power
    0
    Quote Originally Posted by xyth View Post
    The game does scale some meshes, its very inconsistent, so we generally use existing meshes as templates for new meshes. Like if you want to make a pistol, make your new mesh the same size as the one used in game.

    Player is 2M I think, Its a UMA model unlike almost everything else in the game.

    Blocks are 1M square, they are standard Unity cubes.
    Thanks for the super quick answer.

    Everything makes a lot more sense now - I thought UMA was removed from the game but looking back that was just the Zombie UMA models.

    Looks like Unity blocks are identical to CryEngine designer blocks which makes life a lot easier.

    Unless blender screwed up when importing the dae, the Male01 mesh is definitely 3m tall. That would be kinda cool in the game. A behemoth man squashing zombies...might just make that a mod!

  4. #4
    Colony Founder n2n1's Avatar
    Join Date
    Oct 2015
    Location
    MotherRussia
    Posts
    1,830
    Rep Power
    1
    also pay attention to:
    <property name="SizeScale" value="XX"/>
    in entityclasses.xml this can also change the size. (but not works for UMA)

  5. #5
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    20,752
    Rep Power
    1
    Yeh players are the only uma's left I think.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •