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Thread: Quest.xml - Send Player to Specific POI????

  1. #1
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    Quest.xml - Send Player to Specific POI????

    While looking through the whole quest.xml i found just 2 types of Keys, to send Players to POI, which are
    <objective type="RandomPOIGoto">
    and
    <objective type="ClosestPOIGoto">

    Is there a way, to send Players to a specific POI / Prefab ?

    Would be cool to say ppl inside of a quest "Hey we need some Water from the Watertower" and send ppl to the "oldwest_watertower" prefab to keep the "Quest item" from there to finish the Quest.
    so if is possible to send ppl to Prefabs/POIs a Answer would be nice

  2. #2
    Community Moderator xyth's Avatar
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    Maybe try adding an ID to either the Goto objective type or nearest POI objective type, like id="oldwest_watertower"

  3. #3
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    I did working a bit with some things, bot got rng errors:

    like " http://prntscr.com/ndcdrt "

    thats is what i found to work with:


    As you see: Inside of the PREFAB xml of the "Settlement_trader_03.xml" there is a property called "QuestTags" with the Value "trader".
    this value get requested by the "Quest.xml" inside of the Quest "White River Citizen 1 - Journey to Settlement", and it works fine.
    now i tried this to copy for my own useage:


    But i got the error which said: "The Value inside of my prefab xml dont exists or isn't found... where do i need to put the tag too?

  4. #4
    Colony Founder KhaineGB's Avatar
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    Short answer: You can't.

    Long answer: Values for the QuestTags property are hard coded in the DLL and we can't just make some of our own. The list of tags are as follows.

    Code:
    none
    quest
    trader
    clear
    fetch
    hidden_cache
    In my own testing, I tried using Quest and Trader on my prefabs. Using ClosestPOI always just sent me back to the trader.

  5. #5
    Refugee Cosmickitty's Avatar
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    oh there's a type of quest that goes to specific coordinates if you look into the code... i forgot the property though

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