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Thread: NPCs SDX Mod

  1. #31
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    Hi Xyth. NPC's are my most desired feature in 7DTD. So I really appreciate your focus on this area. When I look on Spherii's launcher I do not see on the A17 list any of your NPC mods. Also does the launcher have modlets offered on it? I do not see those on there either. Thanks for all your efforts to improve the game.

  2. #32
    Community Moderator xyth's Avatar
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    Yes, you may need to look under SDX to find them. Watch my tutorial video on loading mods with the launcher, it will show you how to do that.

  3. #33
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    Quote Originally Posted by xyth View Post
    I'll do some testing to confirm...Thanks

    Bug confirmed. Apparently a vanilla bug that Khaine found a work around for. I will write the xpath patch and upload later today.
    Thank you! I downloaded them all through Mod launcher. Does it automatically download the update when it's available or will I have to download the mods again manually?

  4. #34
    Community Moderator xyth's Avatar
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    Updated the NPCs, bandits and traders to all require a new dependency on a modlet called Patch_Entity, which will fix the error caused when an entity (or player when he respawns, probably) has a bleeding buff on it when it dies. That new modlet should be found with my vanilla modlets on the launcher or in that repo

    Also updated the bandits to new SDX movement code so they should move better.

    - - - Updated - - -

    Quote Originally Posted by mr.devolver View Post
    Thank you! I downloaded them all through Mod launcher. Does it automatically download the update when it's available or will I have to download the mods again manually?
    I updated the versions of all 3 mods, so click on update to get the latest version of all 3 and get that new dependancy

  5. #35
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    Quote Originally Posted by xyth View Post
    Updated the NPCs, bandits and traders to all require a new dependency on a modlet called Patch_Entity, which will fix the error caused when an entity (or player when he respawns, probably) has a bleeding buff on it when it dies. That new modlet should be found with my vanilla modlets on the launcher or in that repo

    Also updated the bandits to new SDX movement code so they should move better.

    - - - Updated - - -



    I updated the versions of all 3 mods, so click on update to get the latest version of all 3 and get that new dependancy
    Does this update need a new world to take effect?

  6. #36
    Community Moderator xyth's Avatar
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    Quote Originally Posted by mr.devolver View Post
    Does this update need a new world to take effect?
    Nope

  7. #37
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    I just refreshed modlets in Mod launcher to find that new Patch_Entity, but unfortunately I can't see it anywhere (checked both default and SDX). I'm trying to refresh the list again.

    EDIT:
    This time it was there, downloading the update right now!
    Last edited by mr.devolver; 04-25-2019 at 08:08 PM.

  8. #38
    Inventor Darkstardragon's Avatar
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    This mod inspired me to make my own npcs(with prodigious help from xyth of course):

    https://www.youtube.com/watch?v=egW2...ature=youtu.be

    thats how brilliant it is!

  9. #39
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    Quote Originally Posted by Darkstardragon View Post
    This mod inspired me to make my own npcs(with prodigious help from xyth of course):

    https://www.youtube.com/watch?v=egW2...ature=youtu.be

    thats how brilliant it is!
    It would be awesome if you could share with others, you know? Just saying!

  10. #40
    Inventor Darkstardragon's Avatar
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    Quote Originally Posted by mr.devolver View Post
    It would be awesome if you could share with others, you know? Just saying!
    i plan to at some point, whether its to throw them at xyth to add in or to make an add on pack i dunno, still learning and want to add things to them

  11. #41
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    Quote Originally Posted by Darkstardragon View Post
    i plan to at some point, whether its to throw them at xyth to add in or to make an add on pack i dunno, still learning and want to add things to them
    Try this set:
    Security guard with riot shield and baton
    Soldier with rifle
    Cop with a shotgun
    Cop with a small gun

    Last but not least...
    Crazy John wearing a dirty white tank top with blood stains on it (which of course isn't his blood), he's a badass ex-cop who always happens to be in the wrong place at the wrong time, always saving unfortunate innocent people from whole armies of terrorists with just his smg that seems to never run out of ammo, but this time since he'd be late to spend time with family on Christmas eve anyway, he must save whoever is still alive in the zombie apocalypse.

  12. #42
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    I tried compiling the code but it's asking for something called "Patch_Entity" which didn't seem to be in either set of downloads. Is there another link to that? Or maybe someone accidentally removed it from the file list?


    Here's the screenshots of both links.
    Screenshot (64).jpg
    Screenshot (63).jpg
    Last edited by Kilroy5150; 04-26-2019 at 05:25 PM.

  13. #43
    Community Moderator xyth's Avatar
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    Patch modlet is here:

    https://github.com/7D2D/A17Mods

  14. #44
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    Quote Originally Posted by xyth View Post
    Thanks so much....

  15. #45
    Community Moderator xyth's Avatar
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    I updated all the entity mods with that link.

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