Page 31 of 35 FirstFirst ... 212930313233 ... LastLast
Results 451 to 465 of 512

Thread: NPCs SDX Mod

  1. #451
    Refugee
    Join Date
    Sep 2017
    Posts
    26
    Rep Power
    0
    I wish play "A Better Life"and"and"NPC MOD" and "WanderingTraders" but i can't play game by following file that build to the game:

    -AnimationSDX
    -SDX_Buffs
    -SDX_Dialog
    -SDX_EAITasks
    -SDX_EntityAliveSDX
    -SDX_Quests
    -SphereII_ABetterLife
    -SphereII_EntityHook
    -Xyth_NPCs
    -ZombieTransmogrifier
    -aXUi_Dialog
    -SphereII_WanderingTraders
    -Xyth_WanderingTraders
    -Patch_Entity

    Please let me know if you need any other files.

  2. #452
    Colony Founder
    Join Date
    Feb 2014
    Posts
    1,195
    Rep Power
    1
    SphereII_ABetterLife ??? Did I miss some cool mod again? What is it?

  3. #453
    Ranger Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    305
    Rep Power
    1
    Quote Originally Posted by mr.devolver View Post
    SphereII_ABetterLife ??? Did I miss some cool mod again? What is it?
    I was told about this mod by Xyth when asking wether i could put birds into A17 , apparently was a thing in previous alpha's that somehow i missed completely , I hope this is really an A17 version of better life ?

  4. #454
    Community Moderator xyth's Avatar
    Join Date
    Dec 2016
    Location
    Florida, USA
    Posts
    1,789
    Rep Power
    1
    Quote Originally Posted by Ragsy 2145 View Post
    I was told about this mod by Xyth when asking wether i could put birds into A17 , apparently was a thing in previous alpha's that somehow i missed completely , I hope this is really an A17 version of better life ?
    Should be the same as the A16 mod. Not sure if it has all the plants yet though. I just checked, its missing most of the birds, fish and all the plants. But the code works so we can fill in the missing stuff soon.
    Last edited by xyth; 06-08-2019 at 08:47 PM.

  5. #455
    Ranger Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    305
    Rep Power
    1
    Great news .... thanks for the update Xyth

  6. #456
    Colony Founder
    Join Date
    Feb 2014
    Posts
    1,195
    Rep Power
    1
    "Patrol your route" command doesn't work on SphereII robot NPC. I've set it to follow the path around the POI which I turned into a base and he does that only once and then stops at the same place where he started.

    Other NPCs do that in loop until I tell them to do something else. By the way, this is the first time this robot showed up. I don't know what attracted him towards my position, maybe that horde I dealt with couple of moments before his arrival, but so far I'm pretty happy that he's around.

    EDIT: I told him couple of times and it seems like he's now doing it right! I guess my science skill was too low before... Wait this is not Fallout, nevermind.
    Last edited by mr.devolver; 06-08-2019 at 11:41 PM.

  7. #457
    Refugee
    Join Date
    Sep 2017
    Posts
    26
    Rep Power
    0
    Quote Originally Posted by mr.devolver View Post
    SphereII_ABetterLife ??? Did I miss some cool mod again? What is it?
    i was find it here ↓↓

    https://github.com/SphereII/SphereII.Mods/

    but sorry, I don't know in detail.

  8. #458
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,665
    Rep Power
    1
    During my work on Winter Project to refactor it for DMT / Harmony, I also fixed up the Zombie Transmogrifier, which was a key mod for A Better Life to work. The Mod Launcher should support the DMT builds, so it should all work. You'd have to start from a completely new install though, since DMT can't take over from an existing SDX install.

  9. #459
    Colony Founder
    Join Date
    Feb 2014
    Posts
    1,195
    Rep Power
    1
    Another NRE that left the console open and went away quickly due to flood of debug messages.
    LOG

  10. #460
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,665
    Rep Power
    1
    Quote Originally Posted by mr.devolver View Post
    Another NRE that left the console open and went away quickly due to flood of debug messages.
    LOG
    Thanks for the log. It may be time to push the new version of Maslow. I'll let you know when that's done.

  11. #461
    Tracker
    Join Date
    Aug 2015
    Location
    SouthWest Florida
    Posts
    183
    Rep Power
    0
    For some reason not a single order is working. I see that the order is set in the console, and there are no errors that fire.

    I have all dependencies and mods up to date as SphereII suggested I do for another issue I had.

    EDIT: Its working on SP but not Dedi
    Last edited by jerseyetr; 06-12-2019 at 09:59 PM.

  12. #462
    Refugee
    Join Date
    Jun 2019
    Location
    Texas
    Posts
    6
    Rep Power
    0
    Hello

    I'm a huge fan of both you guys, Xyth and Sphereii, and I am obsessed with your mods which I only recently discovered. So far they are all playing well together and haven't had any real issues I couldn't figure out, although they were of course operator errors :P My question is this, can I change the volume on the badass little sphere bot? I really really want to hire one but my neighbor thought I was murdering cats when I got near it. Haven't noticed anything else to be that loud.

    Seriously, you guys are amazing!!! This whole community is amazing!! Please keep modding and being awesome <3

  13. #463
    Inventor Darkstardragon's Avatar
    Join Date
    Mar 2016
    Posts
    795
    Rep Power
    1
    Any progress on the keep shooting until enemy within 5 blocks thing
    sorta takes the fun out of importing ranged npcs if they only shoot once then run up to melee constantly

  14. #464
    Colony Founder
    Join Date
    Feb 2014
    Posts
    1,195
    Rep Power
    1
    Quote Originally Posted by Darkstardragon View Post
    Any progress on the keep shooting until enemy within 5 blocks thing
    sorta takes the fun out of importing ranged npcs if they only shoot once then run up to melee constantly
    Yeah, and for some reason I thought this issue was only happening with your NPCs. Sorry. On the other hand, if it's a general issue, then it's very likely that Sphereii can fix it.

    Maybe then I will be finally able to build that watchtower and let the NPCs cover the area with sniper rifle!

  15. #465
    Community Moderator xyth's Avatar
    Join Date
    Dec 2016
    Location
    Florida, USA
    Posts
    1,789
    Rep Power
    1
    Both SphereII and I have been unusually busy with RL, but should be back at things in a week or so. The ranged leverage the Zombie Cop ranged attack, so by default they close the distance to the player and stop occasionally to range attack. Hopefully he can finish the "ranged is ranged" patch for testing around then.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •