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Thread: Alpha 17.3 Experimental B18 bug reporting thread

  1. #1
    Fun Pimps Staff The Fun Pimp's Avatar
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    Alpha 17.3 Experimental B18 bug reporting thread

    We've just released Alpha 17.3 Experimental B18

    For A17.3 we have set focus on bug fixes and RWG.
    We have fixed the issue which caused chunks to be reset to their original state, often affecting players' bases.


    RWG
    For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities.
    This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.

    Added
    • gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).
    • God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)
    • Giveselfxp should not be modified by XP multiplier (added help command)
    • Explosions wake sleepers even if no damage



    Changed
    • Quests now will try to find closer POIs.
    • One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.
    • Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)
    • Stars to track east to west and is slower
    • Zombies don't trigger infection right now
    • Wearable items no longer able to be activated when on toolbelt
    • Increased breath hold duration of Olympic Swimmer
    • Rebalanced stealth noise levels
    • Clarified the description of several stealth perks
    • Explosions on zombies to just damage closest collider like animals
    • Sledgehammer is paying out 25% harvest amount



    Fixed
    • Some fences upgrade to full sized blocks
    • Stag and Doe often stand after death
    • Mac rendering very bright and washed out
    • Burnt zombie sound radius is too large
    • World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)
    • Harvest amount is paid out 2x
    • Rocket launcher explosions are no longer doing the damage listed in xml
    • Forges are never really off and waste fuel
    • Easy camera clipping exploit in A17 with e.g. ramps
    • Pistol silencer blocking iron sights
    • Jacket (white one) when worn will render upper torso transparent
    • Removed Christmas items from loot table
    • Small typo in rwgmixer.xml prop instead of prob
    • Smelt in system of forge carries over time to dragged over items
    • 3rd person anim delay when throwing molotov
    • XP pop out value is not updated on second block when upgrading blocks.
    • Mining helmet will not turn on if equipped from the tool belt
    • Burning shaft mod flame effect can transfer to other items on the toolbelt
    • Mats in crafting queue are lost on re-log
    • Holding shift key does decreases speed on ladder and in godmode
    • Night vision goggles no longer working
    • Mining helmet light doesn't show for second players
    • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)
    • Game crash while in 4x4 inventory makes vehicle unusable
    • Zombies can walk between pillars size 50 and defeat players traps
    • Client Molotov doesn't hurt other client
    • Crafting timer doesn't advance properly when the chunk is unloaded
    • Double swing with melee weapons
    • Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in
    • Clients see bow hold animation of other clients holding a club
    • Crafting items finish nearly instantly after another the item in the first slot is cancelled
    • Smelt in system of forge carries over time to dragged over items.
    • XP gained shown when level up is reached is limited to amount required to level up.
    • Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action
    • WRN Biome image contains unknown biome color
    • POIs in RWG not checking against biome for spawning
    • Charismatic nature perk doesn't buff other players as described
    • Buff stacking for buffs procced by other players was not working over network
    • Hatches don't always open on the first try
    • RWG replication POI spawns
    • Large stacks of material vanish when used in workstations
    • Dynamite will not explode in player's hand
    • Bloodmoon stinger does not react to Bloodmoon range pref
    • Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff
    • Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)
    • Fixed LiteNetLib randomly disconnecting all players
    • The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable
    • Cloth and wood are not fully defined as block repair materials
    • Retracting stock mod has no effect
    • Drugs do not display their water cost
    • Wrong description on the spiked knuckles schematic
    • Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)
    • Cigar bartering buff % is now only showing a zero
    • Pipe bombs are very weak against sleeper zombies
    • Illness indicator buff sticks around for too long
    • AI sometimes jumping for .5m heights by padding the step height
    • The noise reduction of perkFromTheShadows only works at night
    • Explosion damage decreasing per collider, so was mostly zero
    • Silencer doesn't have much of an effect



    Known Issues
    • Tool damage localization is different than actual value
    • Trader Jen has a deep voice
    • Shotgun driver loses sound on 44 after a while
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • RWG preview tool localization
    • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
    • Client molotovs thrown down from an edge not working as good as Host
    • Player model jumps forward of the player camera when accessing an auto turret inventory
    • Turrets will not target self when set to do so
    • Healing other players with RMB doesn’t work
    • Self medicated is not working properly. Not being able to purchase perk is intended.
    • Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth...106#post914106
    • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
    • Some Linux users experience problems
    • Showbounds for landclaims shows a box instead of it actual infinite size for y
    • When kicked while in vehicle interaction window, vehicle may become unresponsive
    Last edited by Hated; 05-07-2019 at 09:41 PM.

  2. #2
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    Enjoy everybody!

    As always starting a new game is a good idea

    -Hated



    BUG REPORTING FORM

    Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

    Summary: (short description of bug)
    Version:
    Platform: (PC or Mac)
    OS/Version: Windows/Linux/mac
    Game mode, mp host/mp client/sp /client on dedi (RWG or NAV)

    Did you wipe old saves? (yes/No)
    Did you start a new game? (Yes/No)
    Did you validate your files? (Yes/No)
    Are you using any mods? (yes/No)
    EAC on or off ?

    Status: NEW

    Bug Description:

    Reproduce steps:

    Press F1 to open the console, then type dbs
    This will open a panel in game for you to type the bug in.
    once done click ok
    there will then be a SCREENSHOTS folder in the main 7 days folder.

    1)
    2)
    3)

    Actual result: (description of what is occurring)

    Expected result: (what you expect to occur)

    [Attach bug screenshot and output log for ALL bugs please]

    Pastebin how to video, https://www.youtube.com/watch?v=CpTJMIJ1XnQ
    Pastebin link , https://pastebin.com/7wLyjkTT



    your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent.

    also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again
    Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it.
    If you use the f3 feature no need for cords in the screen shot as they are in that info.
    Last edited by Hated; 05-07-2019 at 06:40 PM.

  3. #3
    Fun Pimps Staff Gazz's Avatar
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    Note to QA: Please check [healing other players with bandages]. Hehe

    If it's still not working it may be fixable now.
    Last edited by Crater Creator; 05-08-2019 at 07:53 AM. Reason: added context

  4. #4
    QA Tester Twigg's Avatar
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    Dont forget to start a new game peeps

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    Summary: Charging Bull skill doesn't work.
    Version: A17.3 B18
    Platform: PC
    OS/Version: Windows/Linux
    Game mode: Any

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No
    EAC on or off ? Both

    Bug Description:

    The charging bull skill currently doesn't work. To test this, hit F1 to open console. Type dm to enter debug mode, then hit Numpad 0 to show enemy health. Sprinting while attacking doesn't do any extra damage. The damage reduction doesn't work either.

  6. #6
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    do we definately have to start a new game? or is this just for bug reporting, im asking for my dedi server people aswell


    If you want to use this experimental and get the rwg changes then yes. Twigg
    Last edited by Twigg; 05-07-2019 at 07:31 PM.

  7. #7
    Reconstructionist Hek Harris's Avatar
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    Summary: Unable to select an other weapon (keys 1,2,3 etc) when the bow is aiming
    Version:
    Platform: (PC)
    OS/Version: Windows 10
    Game mode SP

    Did you wipe old saves? (no)
    Did you start a new game? (yes)
    Did you validate your files? (no)
    Are you using any mods? (no)

    Status: NEW

    Bug Description: Unable to select an other weapon (keys 1,2,3 etc) when the bow is aiming. But maybe it's intented.

    Reproduce steps: with simple right clic, not the maintened one

    Actual result: total panic

    Expected result: changing weapon works and automatically stop the zoom (as in previous version).

  8. #8
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    Summary: New poi's fall apart at the slightest tap.
    Spoiler: 

    Version: 17.3
    Platform: PC
    OS/Version: Windows
    Game mode, mp host

    Did you wipe old saves? (yes)
    Did you start a new game? (Yes)
    Did you validate your files? (Yes)
    Are you using any mods? (No)
    EAC on or off ? on

    Status: NEW

    Bug Description: I shot a window out of a boat, that fell completely apart. I broke a door on the fishing shop dock and half of the building fell apart. I broke down the door to a house, that fell apart. Pretty much everything is falling apart the moment you destroy one tiny piece of it.

    Reproduce steps: Destroy something

    Actual result: Buildings fall apart

    Expected result: Buildings not to fall apart


    Thank you, verified and reported.
    -Hated
    Last edited by Hated; 05-10-2019 at 10:45 PM.

  9. #9
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    Roads are less vehicle-friendly

    BUG REPORTING FORM

    Summary: RWG - the Roads are less vehicle-friendly
    Spoiler: 

    Version: 17.3 B18
    Platform: PC
    OS/Version: Windows Client + Linux Server
    Game mode, mp dedicated host + mp client (RWG)

    Did you wipe old saves? yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No
    EAC on

    Status: NEW

    Bug Description: Roads are less vehicle-friendly

    Reproduce steps:
    Press F1 to open the console, then type dbs
    This will open a panel in game for you to type the bug in.
    once done click ok
    there will then be a SCREENSHOTS folder in the main 7 days folder.

    1) create a new world/save
    2) check the roads


    Actual result: see screenshots... very bad roads, you can not walk up.

    Expected result: better roads

    Output_Log: https://pastebin.com/RYLyjWJP


    A17.3_2019-05-07_21-29-21.jpg

    20190507211953_1.jpg

    20190507212014_1.jpg


    Can you please verify this is a newly generated world?
    Judging by the seed shown in the debugshot, one could believe it is tied to the 17.0 stable seed still.
    How does the same world generate in 17.2 at this location ?

    Just in case:
    <property name="WorldGenSeed"
    needs to be changed to generate a new world.

    <property name="GameName"
    is the savegame name and rolls decorations and such, does not generate a new world.

    If you can provide me with the server's <property name="WorldGenSeed", i am gladly confirming this sighting for you.
    Thank you !
    -Hated
    Last edited by Hated; 05-10-2019 at 10:50 PM.

  10. #10
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    Quote Originally Posted by Data View Post
    do we definately have to start a new game? or is this just for bug reporting, im asking for my dedi server people aswell


    If you want to use this experimental and get the rwg changes then yes. Twigg
    ok wont need to then as these bugs/changes dont seem to be in the list of fixed/changed/known

    Damaging turrets whilst pressing "e" key (unless "Double swing with melee weapons" is part of this issue)

    Forge/workbench/chem station timers slow down when exiting out of them, and re entering

    Having to "hit" a plant instead of "e" to pick up

    Double Reloading animation when zoomed in then out

    If club with fire upgrade is in slot 1, and quickly select between another weapon/tool (pressing the slot number key), that weapon/tool has the flame upgrade/animation
    Last edited by Data; 05-07-2019 at 08:04 PM.

  11. #11
    Colony Founder Viktoriusiii's Avatar
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    Quote Originally Posted by The Fun Pimp View Post
    Mining helmet will not turn on if equipped from the tool belt
    [...]
    Mining helmet will not turn on if equipped from the tool belt
    this seemed to be such an issue, that it actually got fixed twice in this experimental

    Lies! Thanks, I was sure I missed it
    -Hated


    CENSORSHIP!!! DEVELOPER OF INDIE STUDIO CAUGHT EDITING COMMENTS THAT POINTED OUT FLAWS!

    Damn I should work at Buzzfeed! These headlines really write themselves

    Glad to help ^^

    I was caught? Damn, I was so careful and didnt leave any traces.
    -Hated
    Last edited by Hated; 05-08-2019 at 08:31 PM. Reason: CENSORSHIP!!!

  12. #12
    Refugee Beta123's Avatar
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    Quote Originally Posted by Hek Harris View Post
    Summary: Unable to select an other weapon (keys 1,2,3 etc) when the bow is aiming
    Version:
    Platform: (PC)
    OS/Version: Windows 10
    Game mode SP

    Did you wipe old saves? (no)
    Did you start a new game? (yes)
    Did you validate your files? (no)
    Are you using any mods? (no)

    Status: NEW

    Bug Description: Unable to select an other weapon (keys 1,2,3 etc) when the bow is aiming. But maybe it's intented.

    Reproduce steps: with simple right clic, not the maintened one

    Actual result: total panic

    Expected result: changing weapon works and automatically stop the zoom (as in previous version).

    Confirmed, but it's not just a bow. Any ranged weapon (pistol, AK47, etc.) will reproduce this behavior.

  13. #13
    Colony Founder Lonestarcanuck's Avatar
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    So should a Level 1 character with a torch be able to decapitate a zombie? so far myself and several players have done so. about 1 out of 5-7 zombies hit in the head will get decapitated.

    Should be possible, argueably the %chance is a bit high right now.
    -Hated
    Last edited by Hated; 05-08-2019 at 08:29 PM.

  14. #14
    Colony Founder Odetta's Avatar
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    No bonus resources on kill (boulder, tree, animal, etc.)

  15. #15
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    Zombies don't trigger infection right now? Does this mean if we play this version we can't get infected?

    ***************************************

    (edit added comment by QA Tester-unholyjoe)

    for now... it or something similar will return

    enjoy

    ***************************************
    Last edited by unholyjoe; 05-08-2019 at 10:08 AM.

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