Page 1 of 4 123 ... LastLast
Results 1 to 15 of 52

Thread: Type "gfx pp enable 0" in the console for a huge performance boost.

  1. #1
    Refugee
    Join Date
    Jun 2017
    Posts
    20
    Rep Power
    0

    Type "gfx pp enable 0" in the console for a huge performance boost.

    Added in A17.3. Hit F1 to bring up the console.

  2. #2
    Reconstructionist
    Join Date
    Dec 2015
    Posts
    613
    Rep Power
    1
    What is "pp" that it is disabling? Post Processing? Pre Processing? Curious minds want to know....

  3. #3
    Refugee Craterz's Avatar
    Join Date
    Apr 2018
    Location
    East Coast US
    Posts
    14
    Rep Power
    0
    Fairly sure it's post. This is a "thing" faatal posted in the 17.3 exp bug report thread and again somewhere else (maybe by someone else). It's supposed to be tied to the on/off option in the menu, but got missed in the a17.x update somewhere/somehow, here.

  4. #4
    Tracker mr.natural's Avatar
    Join Date
    Jan 2018
    Location
    France
    Posts
    165
    Rep Power
    0
    If you want to re-enable it I type "gfx pp enable 1"?

  5. #5
    Survivor
    Join Date
    Dec 2015
    Posts
    76
    Rep Power
    0
    I have already submitted bug for this option.
    Doesn't work in multiplayer, unless you are host. And if you are host - only works for you and no one else.
    With that said, find the bug and add your voice to report, it will:
    1. Show it's important.
    2. Prove that my configuration of game/PC is at fault.

  6. #6
    Reconstructionist Aerial's Avatar
    Join Date
    Mar 2015
    Posts
    515
    Rep Power
    1
    In multiplayer LAN only the hosting person can use the command as well. It gives an error on the hosted game. That said, since the host computer carries the larger load, it can make a huge difference. It did for me. I was regularly pegging my GPU which caused that awful stutter lag, and using this command got me down to ~70% GPU usage.

    And given that I can't even see a difference after turning the post processing off, it seems like it was a lot of processing doing absolutely nothing for me.

  7. #7
    Arch Necromancer Morloc's Avatar
    Join Date
    Jan 2014
    Location
    Spread'n your ankles...
    Posts
    1,376
    Rep Power
    1
    This unquestionably improved my performance. Particularly the micro freezes and animation skips that happen usually as you're about to swing at a charging feral.


    -Morloc

  8. #8
    Reconstructionist
    Join Date
    Dec 2015
    Posts
    613
    Rep Power
    1
    Quote Originally Posted by Aerial View Post
    In multiplayer LAN only the hosting person can use the command as well. It gives an error on the hosted game. That said, since the host computer carries the larger load, it can make a huge difference. It did for me. I was regularly pegging my GPU which caused that awful stutter lag, and using this command got me down to ~70% GPU usage.

    And given that I can't even see a difference after turning the post processing off, it seems like it was a lot of processing doing absolutely nothing for me.
    I see a huge quality degradation, but no noticeable performance increase. I'll play with it some more and see what kind of things it effects. Sadly, performance with eye candy turned up was still poor, as shadows seem to be a serious FPS sucker, especially if there are a lot of torches nearby. I told my players to turn shadows down/off, and when they do they get much better fps.

  9. #9
    Reconstructionist Aerial's Avatar
    Join Date
    Mar 2015
    Posts
    515
    Rep Power
    1
    Quote Originally Posted by zootal View Post
    I see a huge quality degradation, but no noticeable performance increase. I'll play with it some more and see what kind of things it effects. Sadly, performance with eye candy turned up was still poor, as shadows seem to be a serious FPS sucker, especially if there are a lot of torches nearby. I told my players to turn shadows down/off, and when they do they get much better fps.
    I have a lot of the eye candy stuff turned off or down to low but keep mid-to-high resolution and things look pretty good. Other than the trees going blurry every so often (especially those awful little dead trees) I don't see anything I'd consider objectionable graphics-wise.

  10. #10
    Refugee
    Join Date
    Jun 2017
    Posts
    20
    Rep Power
    0
    For servers you need to add

    Code:
    <permission cmd="gfx" permission_level="1000" />
    To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.

  11. #11
    Reconstructionist Aerial's Avatar
    Join Date
    Mar 2015
    Posts
    515
    Rep Power
    1
    Something else that made a noticeable improvement for me was reducing grass by ~75% in the sub-biomes where it spawns, as well as doing the same to the cinder block, brick and other rubble decorations in the wasteland. The wasteland actually looks better and is easier to navigate with vehicles. The forest doesn't look as good, but it doesn't look terrible, either.

  12. #12
    Tracker
    Join Date
    Jul 2017
    Location
    Darkness
    Posts
    181
    Rep Power
    1
    Quote Originally Posted by jazztickets View Post
    For servers you need to add

    Code:
    <permission cmd="gfx" permission_level="1000" />
    To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.

    Thanks a bunch, this is exactly what I was looking for.

  13. #13
    Fun Pimps Staff
    Join Date
    Jan 2018
    Location
    Indiana, USA
    Posts
    1,797
    Rep Power
    2
    The gfx pp command was meant as a debugging tool for graphics issues people were reporting on Mac computers. In A18 the main post processing options have been added to the video options window. I don't know if there will be an A17.4, but if so, we may push some of those changes into A17.

  14. #14
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    15,002
    Rep Power
    2
    This is almost becoming as important as the "Gluten Free" tag you see everywhere even on things that couldn't possibly be a derivative of wheat....

    I feel I should put a big banner at the top of my mod:

    "Fully Compatible with gfx pp enable 0"

    so people will look at it and say, "Wow, we should try HIS mod. Ravenhearst doesn't claim to work with that".




    Hmmm...I guess I have a short window of time where I could say, "The ONLY MOD claiming FULL COMPATIBILITY with gfx pp enable 0"...


  15. #15
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    4,490
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    Hmmm...I guess I have a short window of time where I could say, "The ONLY MOD claiming FULL COMPATIBILITY with gfx pp enable 0"...

    Until someone else claims it too, at which point "ONLY" becomes "FIRST". ;-)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •