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Thread: Underwater World+Space Adventure+Other Ideas - The Unexplored Potential(+Paid DLC's)

  1. #16
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    Quote Originally Posted by Kubikus View Post
    Adding new biomes with new everything (blocks, items, creatures, vehicles) a few times a year would certainly be good way to keep people interested in the game over a long period of time. I remember that exploring all the different biomes was mighty impressive when I first played the game. After that, settling in each one of them kept my interest.
    "This guy.. I like this guy." that reply was meant for you. I'm still learning how the forum works. Sorry XD

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    Quote Originally Posted by RestInPieces View Post
    Ok, but what about space OP? Creating space programs, assembling and launching rockets, rocket fuel researching, sending satellites into orbit, landing on Mars, mapping black holes, colonizing other galaxies?
    And like, you were probably sarcastic but why not? rather than bashing on the creative process (as I said in another reply that I don't care what they implement as long as the game is going somewhere0 Just add ideas of what YOU would really want in the game.

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    Quote Originally Posted by Roland View Post
    I agree that some love to the underwater biome would be cool. I'm not sure they will go as far as you outlined but at least some submerged POI's and some gear would be welcome.
    Thanks man! I appreciate the feedback. It is two guys ideas in one post, His name is BodyBagger. We just want to give ideas to the developers because all in all, it would be nice after six years if they could maybe post a vision on "Road To Beta" and then "Road to Final" so we know if it is worth dedicating a lot of time to the game..you understand?

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    Quote Originally Posted by n2n1 View Post
    no...
    play another game....


    I would say that maybe some mods could do this in the future, but water physics is not suitable for this at all.
    Well your only criticism is something that we know thy are working on fixing. So rather give ideas on what YOU want to see in the game in the next three years? maybe they just need some creative inspiration and to see that the community, still care about the game, even after all this time.

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    Quote Originally Posted by jeffrezyah View Post
    dude, i'm sorry but just no.
    i read the whole article and you put much effort and thinking into it.
    but does it sound like 7 Days? definitely not. what you're asking for is a whole new game.
    none of this has anything to do with a zombie apocalypse, but rather subnautica (i guess - never played it).
    Juyst look at minecrafts evolution and No Man's Sky and muliple other games, what would YOU like to see in the game in the future or do you classify the game as perfect and never expect any changes anymore?

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    Quote Originally Posted by Roland View Post
    As awesome as that submerged world appears, it would suck mightily with the current state of "swimming" and water physics...

    But it does show the potential.
    and if a fan could achieve this, why not the developers? the game has only recently not been "too broken" rather add something broken so we as a community can help them perfect it while having fun and seeing new content.

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    Quote Originally Posted by RestInPieces View Post
    Ok, but what about space OP? Creating space programs, assembling and launching rockets, rocket fuel researching, sending satellites into orbit, landing on Mars, mapping black holes, colonizing other galaxies?
    and just imagine how much would it be to collect ALL the parts to actually build those things and recreate humanity up to the stage it was before the apocalypse and then being able to go to space and facing aliens there or something. it would be the best game ever IMO.

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    Quote Originally Posted by SylenThunder View Post
    That would be Empyrion. :P
    and stop thinking that copying or mimicking another game is wrong. We live in 2019 where there are like a thousand battle royales out after PUBG (even COD and Battlefield) and people still buy different games because the FEEL different and still are different in their own way. 7D2D feels amazing to me and I really think that they can go for the game of the century with the right vision. Heck 7 years in beta would be worth it if we get get crazy content like this.

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    Quote Originally Posted by Jacquesdv14 View Post
    and stop thinking that copying or mimicking another game is wrong. We live in 2019 where there are like a thousand battle royales out after PUBG (even COD and Battlefield) and people still buy different games because the FEEL different and still are different in their own way. 7D2D feels amazing to me and I really think that they can go for the game of the century with the right vision. Heck 7 years in beta would be worth it if we get get crazy content like this.
    And just think about how nice the bio human enhancements from "Atlantis" would link up with the space battles . Like why can't the underwater world be where the last efforts of humanity survived and maybe is thriving because a lot of really smart people live there. And then you get to learn about what caused everything and now you get to take humanity further? It is just ideas but I'm already excited just thinking about it. Then you kinda write the story from now on if that makes sense?

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    Quote Originally Posted by Jacquesdv14 View Post
    [...]
    Juyst look at minecrafts evolution and No Man's Sky and muliple other games, what would YOU like to see in the game in the future or do you classify the game as perfect and never expect any changes anymore?
    [...]
    No i don't classify it as perfect. it's in alpha after all but tbh i already like the game a lot. paid about 10€ when it was in sale and got over 1200 hours out of it and still counting. there are funny mods that change the gameplay a lot but i always find myself return to vanilla.
    sure there are things i'd like to see. for example, some way to get fish as an alternative to meat and more food recipes. but i think adding too much stuff (like the whole underwater exploring thing) would not only be beneficial to the game but would bloat it too much. sure i'd like to see some scuba gear so i can stay under water longer. but what is the point of being under water anyway except going for treasures maybe.
    i'd rather see the current aspects of the game to be fleshed out than implementing new mechanics that would fit other games better.
    the comparison to minecraft is totally fine, but as far as i understand it, the waterphysics aren't capable of handling what you want. did you ever try to build under water? it's a nightmare. as you can see with nitrogen it is possible to submerge buildings, but it doesnt make good gameplay atm since the water is so buggy and zombies cant swim, so you could float at the surface and be safe from any danger.

    nothing against new things, but you just described them in such detail that it could fill a whole game on its own (e.g. subnautica).
    there is no all in one game out there. and this is about zombies.

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    Quote Originally Posted by jeffrezyah View Post
    No i don't classify it as perfect. it's in alpha after all but tbh i already like the game a lot. paid about 10€ when it was in sale and got over 1200 hours out of it and still counting. there are funny mods that change the gameplay a lot but i always find myself return to vanilla.
    sure there are things i'd like to see. for example, some way to get fish as an alternative to meat and more food recipes. but i think adding too much stuff (like the whole underwater exploring thing) would not only be beneficial to the game but would bloat it too much. sure i'd like to see some scuba gear so i can stay under water longer. but what is the point of being under water anyway except going for treasures maybe.
    i'd rather see the current aspects of the game to be fleshed out than implementing new mechanics that would fit other games better.
    the comparison to minecraft is totally fine, but as far as i understand it, the waterphysics aren't capable of handling what you want. did you ever try to build under water? it's a nightmare. as you can see with nitrogen it is possible to submerge buildings, but it doesnt make good gameplay atm since the water is so buggy and zombies cant swim, so you could float at the surface and be safe from any danger.

    nothing against new things, but you just described them in such detail that it could fill a whole game on its own (e.g. subnautica).
    there is no all in one game out there. and this is about zombies.
    I get what you are saying. But don't you think it is about survival rather than zombies? because at a stage you become so powerful the zombies just aren't a threat anymore, then you need some new highly intelligent species to survive against? maybe the aliens caused the zombie outbreak so they could easily takeover the world by using us against us? if that makes sense. even League of Legends implemented lore waayyy later in their development and at first a lot of people thought it was stupid but after years they somehow semi made it work. It is a sandbox game and why can't there be one "super" sandbox game that actually goes the extra mile? I just think that a game like that would go down in history. and so many people have the game..if they did stuff like this it could be the greatest comeback of a community EVER.

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    Quote Originally Posted by Jacquesdv14 View Post
    I get what you are saying. But don't you think it is about survival rather than zombies? because at a stage you become so powerful the zombies just aren't a threat anymore, then you need some new highly intelligent species to survive against? maybe the aliens caused the zombie outbreak so they could easily takeover the world by using us against us? if that makes sense. even League of Legends implemented lore waayyy later in their development and at first a lot of people thought it was stupid but after years they somehow semi made it work. It is a sandbox game and why can't there be one "super" sandbox game that actually goes the extra mile? I just think that a game like that would go down in history. and so many people have the game..if they did stuff like this it could be the greatest comeback of a community EVER.
    and I am also a vanilla fan, that's why I don't want mods.. I want it to be official, so I'm trying my best to get to the developers themselves

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    Quote Originally Posted by Jacquesdv14 View Post
    [...] It is a sandbox game and why can't there be one "super" sandbox game that actually goes the extra mile? [...]
    Performance is the big thing here. there are quite some limitations to a voxelgame. and to one with such nice graphics especially. just compare it to minecraft - 7 Days looks so much better. But it comes at a cost. and i get that you want to extend the lategame as atm there isn't much to to. that's why a frequently start over with a new save, a new world and new building ideas. new ruleset (sometimes rules that i just put on myself as "dont put any skillpoints in skill XY") to make a different experience.
    we'll see what TFP come up with to flesh this one out. MM said there will be a new zombie, which can shread your base, which will be a new threat to the endgame.

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    Quote Originally Posted by jeffrezyah View Post
    Performance is the big thing here. there are quite some limitations to a voxelgame. and to one with such nice graphics especially. just compare it to minecraft - 7 Days looks so much better. But it comes at a cost. and i get that you want to extend the lategame as atm there isn't much to to. that's why a frequently start over with a new save, a new world and new building ideas. new ruleset (sometimes rules that i just put on myself as "dont put any skillpoints in skill XY") to make a different experience.
    we'll see what TFP come up with to flesh this one out. MM said there will be a new zombie, which can shread your base, which will be a new threat to the endgame.
    Yeah but you can always add a another zombie with extra hitpoints and different behaviour..why not make it more interesting? and teh graphics isn't a problem because, like COD, their most basic settings runs on a Nvidia GT630 ..meaning high end players will still be getting the best part (like COD and Battlefield) and we live in a time with RTX and RX580 (and above) so imagine what graphics computing will look like in three years? even CPU's have made great progress especially after the bitcoin mining phase of 2018 (and even somewhat 2019) so second hand high performance cards are now readily available..this is the best time to go for gold (or reach for the stars ) ever. But that is just my opinion.

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    Quote Originally Posted by Jacquesdv14 View Post
    And like, you were probably sarcastic but why not? rather than bashing on the creative process (as I said in another reply that I don't care what they implement as long as the game is going somewhere0 Just add ideas of what YOU would really want in the game.
    Yes, exaggerated on purpose, but I genuinely wanted to see what you would say. Not even Subnautica has nitrogen narcosis!

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    Quote Originally Posted by RestInPieces View Post
    Yes, exaggerated on purpose, but I genuinely wanted to see what you would say. Not even Subnautica has nitrogen narcosis!
    That wasn't my idea..the scuba side was BodyBagger's idea (he should be commenting soon, this was actually a post on steam an he found my opst and I loved his post and thought this is the best place to post it.) My ideas was the tropical islands, animals and bio human enhancements..the first part of the post before the list) But thanks for engaging on the post. It really made me thought about other things as well! Have a pleasant day fellow human being!

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    Colony Founder Kubikus's Avatar
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    Quote Originally Posted by Damocles View Post
    Once you get it running, all you need to do is hit the generate-wold button and wait 3 minutes for the generation to get a decent (singpleplayer/Coop) 8K map. Copy it to the 7DTD generated world folder, and you are done.
    (there are buttons that can open both the gen and 7DtD folders for convenience)

    All the options are optional to tweak around, or make a fully custom map ... but the default setting should be enough if you just want a nice map.

    Of course a generator included into the game will be the convenient default for most players. But NitroGen takes a different approach and lets you choose how the world should look like beforehand. The included RWG is using a single seed and map size as parameters (that can be shared to others on the other hand).
    I didn't mean to imply that your tool would be particularly complicated or anything, but, as represented here, I am simply not willing to familiarize myself with third party tools, at least not until the game is released in a stable version that will not break such tools in the future. I don't want to depend on something, build a mod around something that has an uncertain future. Which - forgive the anecdote - is why I stopped modding alltogether after A17 literallly destroyed the very core of my "my mod", that I spent probably three-digit hours on. When the game's going gold I might look into an XML file again, but after the realisation that all my work has casually been flushed down the toilet by the company, I let the grump consume me.

    All that while I actually do believe that great features like yours seems to be one should indeed be part of the game. Why not pay you a couple thousand bucks outta the couple million profits and have you integrate your tool into the game? And continously pay you to keep it updated? Or buy the code from you for a fair price and continue to maintain it internally?
    Last edited by Kubikus; 4 Weeks Ago at 12:39 PM.

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    Quote Originally Posted by Kubikus View Post
    I didn't mean to imply that your tool would be particularly complicated or anything, but, as represented here, I am simply not willing to familiarize myself with third party tools, at least not until the game is released in a stable version that will not break such tools in the future. I don't want to depend on something, build a mod around something that has an uncertain future. Which - forgive the anecdote - is why I stopped modding alltogether after A17 literallly destroyed the very core of my "my mod", that I spent probably three-digit hours on. When the game's going gold I might look into an XML file again, but after the realisation that all my work has casually been flushed down the toilet by the company, I let the grump consume me.

    All that while I actually do believe that great features like yours seems to be one should indeed be part of the game. Why not pay you a couple thousand bucks outta the couple million profits and have you integrate your tool into the game? And continously pay you to keep it updated? Or buy the code from you for a fair price and continue to maintain it internally?
    Exactly! I saw in another post they apparently need $500k to make the game they imagined, why not host another kickstarter funding? then state what they want to achieve and what the future of the game might look like after that? They could showcase three versions (the first one, a "middle" one, and the latest one) so that the people can see the progress? They could even sell it as a DLC on steam, as well, saying that they will refund everyone if they don't release the promised expansion within a year? I'm sure between kickastarter and steam they should be able to reach their goal and once the updates starts rolling so will the sales and the community (very important since so many people love to use mods) . It feels like the biggest hindrance they have is someone with a business brain. Why not showcase the ultimate sandbox (however you define that) to the community so that they give themselves time to achieve it rather than struggling to make it and just doing basic updates which is costing them to lose more players rather than to gain players.

  14. #29
    Colony Founder Kubikus's Avatar
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    Quote Originally Posted by Jacquesdv14 View Post
    Exactly! I saw in another post they apparently need $500k to make the game they imagined, why not host another kickstarter funding?
    As far as I know, they have made millions of profit, so they don't need another campaign. And when you have people who do things for free already, I doubt they would demand a five digit monthly salary.

    Quote Originally Posted by Jacquesdv14 View Post
    then state what they want to achieve and what the future of the game might look like after that? They could showcase three versions (the first one, a "middle" one, and the latest one) so that the people can see the progress? They could even sell it as a DLC on steam, as well, saying that they will refund everyone if they don't release the promised expansion within a year? I'm sure between kickastarter and steam they should be able to reach their goal and once the updates starts rolling so will the sales and the community (very important since so many people love to use mods) . It feels like the biggest hindrance they have is someone with a business brain. Why not showcase the ultimate sandbox (however you define that) to the community so that they give themselves time to achieve it rather than struggling to make it and just doing basic updates which is costing them to lose more players rather than to gain players.
    At this point, they are working on finishing the game, so it does not make sense to work on expansions and dlcs. And then I hear they have ideas for a "next game", so they might focus their time on that.

    Still, making a new biome, making new blocks and items, new creatures, that should not be terribly time consuming. Much of it could even be outsourced, like modeling the new stuff.

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    Quote Originally Posted by Kubikus View Post
    As far as I know, they have made millions of profit, so they don't need another campaign. And when you have people who do things for free already, I doubt they would demand a five digit monthly salary.

    At this point, they are working on finishing the game, so it does not make sense to work on expansions and dlcs. And then I hear they have ideas for a "next game", so they might focus their time on that.

    Still, making a new biome, making new blocks and items, new creatures, that should not be terribly time consuming. Much of it could even be outsourced, like modeling the new stuff.
    well if they are working on a new game..why not try something like this and see how the community adopts it because it could be "research" to their next game. If this is gonna die down anyway..give us what we want (and deserve, and like you said, shouldn't be too much effort) and then go on with the next one.

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