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Thread: A16-A17 short skirt mod issues, ideas? Assistance?

  1. #1
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    Question A16-A17 short skirt mod issues, ideas? Assistance?

    Hi, I'm Ika and I've been making basic mods for 7 days to die for my own server since early A16, however A17 clothing mod for 1 item, my Plaid mini skirt item, is not working. I've been trying to alter the codes for months now with no hint of a fix. I'm at the point I've assumed the short skirt uma no longer has a model object to apply the overlay onto.

    I've tried using the altering what it overlays on to, like the basic "skirt" mesh or random basic meshes to see what would work. All to no solution yet. Which has been holding back my server relaunch for A17.

    This is my current code for the skirt. It's placed in it's own mod folder with proper item mod appends, my stocking mod work as it always did as well. This one is just being weird. Unless the short skirt mesh was removed and only left the overlay..or something that held the mesh together with the overlay is now gone or bugged out.

    Code:
    <item name="PlaidSkirt">
    	<property name="Tags" value="lowerbody,legs,clothing"/>
    	<property name="DisplayType" value="clothing"/>
    	<property name="CustomIcon" value="pwskirt"/>
    	<property name="Stacknumber" value="1"/>
    	<!-- <property name="Encumbrance" value="0.001"/> -->
    	<property name="Material" value="Mcloth"/>
    	<property name="DegradationBreaksAfter" value="false"/>
    	<property name="Weight" value="1"/>
    	<property name="FuelValue" value="6"/>
    	<property name="EconomicValue" value="40"/>
    	<property name="HoldType" value="45"/>
    	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
    	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
    	<property name="EquipSlot" value="Legs"/>
    	<property class="UMA">
    		<property name="Mesh" value="skirt_short"/>
    		<property name="Overlay0" value="skirt_plaid"/>
    		<property name="Overlay0Tint" value="255,0,174"/>
    		<property name="Mask0" value="legs" param1="middle"/>
    		<property name="Layer" value="1"/>
    		<property name="UISlot" value="Pants"/>
    	</property>
    	<property name="DescriptionKey" value="denimClothesGroupDesc"/>
    	<property name="Group" value="Clothing"/>
    	<property name="ActionSkillGroup" value="Clothing/Armor"/>
    	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
    	<effect_group>
    		<passive_effect name="ModSlots" operation="base_set" value="1,5" tier="1,6"/>
    		<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
    		<passive_effect name="HyperthermalResist" operation="base_add" value="9"/>
    	</effect_group>
    </item>
    7d2d_skirt_view.jpg
    This image shows the skirt showing the proper overlay functioning, but only shows as black. However in the game, it shows up as a black short skirt that is transparent. Leading me to assume the short skirt overlay mesh is deleted.

    7d2d_skirt_mia.jpg

    now in A16 however, the skirt worked perfectly!

    Here is my a16 code that worked!

    Code:
    <item id="2178" name="whiteplaidskirt">
    	<property name="Insulation" value="-10"/>
    	<property name="Material" value="cloth"/>
    	<property name="RepairTools" value="cloth"/>
    	<property name="CustomIcon" value="pwskirt"/>
    	<property name="DegradationBreaksAfter" value="false"/>
    	<property name="Weight" value="4"/>
    	<property name="FuelValue" value="4"/>
    	<property name="EconomicValue" value="40"/>
    	<property name="EquipSlot" value="Legs"/>
    	<property name="HoldType" value="45"/>
    	<property name="Meshfile" value="Items/Misc/sackPrefab"/>
    	<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
    	<property class="Attributes"> <!-- clothGeneric -->
    		<property name="ConcussiveProtection" value="0.065,0.13"/>
    		<property name="PunctureProtection" value="0.065,0.13"/>
    		<property name="FireProtection" value="0.12,0.2"/>
    		<property name="RadiationProtection" value="0.06,0.1"/>
    		<property name="ElectricalProtection" value="0.06,0.1"/>
    		<property name="DegradationMax" value="72,180"/>
    	</property>
    	<property class="UMA">
    		<property name="Mesh" value="skirt_short"/>
    		<property name="Overlay0" value="skirt_plaid"/>
    		<property name="Overlay0Tint" value="255,255,255"/>
    		<property name="Layer" value="1"/>
    		<property name="UISlot" value="Pants"/>
    	</property>
    	<property name="DescriptionKey" value="clothClothesGroupDesc"/>
    	<property name="Group" value="Clothing"/>
    	<property name="ActionSkillGroup" value="Clothing/Armor"/>
    	<property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
    	<property name="RepairExpMultiplier" value="5.5"/>
    </item>
    p_skirt_stockings.jpg
    ^ Alpha 16 skirt with the plaid overlay working like a boss with my stockings!

    Does anyone have any ideas how I can fix this mod for A17, or is this going to end in me going insane!? Solutions?

    Side question, I downloaded the asset-unpacker off this forums, but I can't seem to get any models or clothing assets that I can port into unity or even blender, I even watched the youtube videos and read all the guides on the tool, but none go over character models or uma so I can alter them and or remake the short skirt if that resolves my issues.

    I'd be grateful to anyone who can offer me assistance in fixing this or coming up with ways to even create clothing assets from scratch, although kinda difficult when I cant get a hold of the player models to make sure the clothing models I make work with animations... hmmm

  2. #2
    Community Moderator xyth's Avatar
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    No one has figured out how to make new UMA assets yet. Maybe the skirt his on overlay layer1 now?

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    nope overlay layer 1 is the same. I've tried a lot of variants like changing layer=0-3, to overlays, I even tried doubling up the overlays. I think the issue has to be the mesh right? Cause the skirt plaid works on the normal skirt and other clothing. I really hope the skirt isnt... remove...

  4. #4
    Community Moderator xyth's Avatar
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    I see textures for skirt and skirt_plaid but no short skirt

  5. #5
    Community Moderator xyth's Avatar
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    Try: <property name="Overlay0" value="unisex_skirt_plaid"/>

  6. #6
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    Also did not work. It's like the short skirt slot is no longer taking textures like Alpha 16 did... *sigh* I've exhausted months on this, maybe I should give up finally. Kinda sucks, cause I really want nice looking clothes and character customization, if only FunPimps allowed UMA mods to work, or give some kind of support so we can create our own hair/clothes. Less work for them no?

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    My wife tells me we have to solve this issue - if she can't have nice hair and outfits we might actually see an apocalypse.

  8. #8
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    I've tried that and even dug into the uma assets list and tried short_s, and anything related. I find it odd how this refuses to work no matter what layer I use, no matter what overlay, it's like skirt_short said F this sheet I'm out.

    It looks like btw, skirt_s is part of skirt_short. I even extracted the files and hoped to find a way to get it to work as a 3dasset fle mod. NOPE. Think I've exhausted every avenue, still nothing. I don't get how the textures and meshes are there, but refusing to work together like A16. Yet I'm still DETERMINED to fix my skirt LOL...

    female_skirt_short I believe is the main mesh, even that didn't work.

    Is there any way to find out what layer/overlay it needs? Could the Mask properties play a role more than before too? Hmmmm

  9. #9
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    Update: I found that the monoscript behavior has a texture section for skirt and plaid_skirt, but there is no monoscript behavior script for short_skirt, just a slot monoscript, no overlay. Is there a way to make my own monoscript mod without having to override the main umaplayer file? If not, how can I create a monoscript that would work for the current textures of skirt, over to short skirt?

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