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Thread: Experiences playing without horde night

  1. #16
    Colony Founder KingSlayerGM's Avatar
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    Thanks, I didn't notice. I'm glad they are in

  2. #17
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    I gotta say i enjoy the horde nights more now that i donīt have to clean up after every horde, only to get a wandering horde right when i finished cleaning up the last corpse. That really started to feel like work already.

    I tried no hordes for a building save where i wanted to go really big with my base. But tbh once i reached a certain level i turned them back on because leveling got really slow.
    Last edited by pApA^LeGBa; 06-13-2019 at 10:07 PM.

  3. #18
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    I don't mind horde night, but I'd like it better with them not being feral, the gps to you is just annoying.

    I can handle horde night and will probably continue to do so while I have a buddy on, but I'd just as soon ignore it.

  4. #19
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    I'm actually kinda glad they made it an option and that we can even adjust how many days before we get hit by one. Currently, as a casual single player who focuses more on building, I've set it to 14 days and I do feel its just nice. I contemplated turning it off but that would make my base build rather easy and I did wanted to test some stuff out.

  5. #20
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    I used to hate horde nights, but they were never really an issue for me, I just avoided them, then I felt like it's stupid to just hide like a little chick so I started fighting them, then I got used to them and I even started to enjoy them. Now I'm playing horde nights with the highest zombie count that is available in the options AND with a mod to prolong the horde nights until morning lol

  6. #21
    Reconstructionist Khulkhuum's Avatar
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    I think it all depends on what you gain from engaging in Horde Nights. Currently, the only bonus from indulging them is some XP, a small chance for a couple loot bags and nothing more. Sure it can be fun or entertaining, but you as the player have to accept it in such a manner. If i was in the middle of building something or very deeply in some very fun activity, straying from it (even for something that is a regular mechanic like HN) would feel as if you're being robbed and can't have fun.

    I had similar feelings about various events in Terraria. After you enter Hardmode (the world shifts into a higher difficulty, more enemis/bosses, more ores, a lot of new things to do) there is a chance for a few events to start (they have prerequisites and some get harder after defeating specific bosses). During the night you could have a Blood Moon, which spawns special enemies, but after the sun sets there is a chance that a night boss you didn't kill can spawn. When the sun rises, you can have either an eclipse (which ends on dawn) or a goblin/pirate invasion. Additionally, you can invoke an alien invasion. Invasions must be defeated to disappear, so you have to engage them. BM or Eclipse ends on its own, but the latter is pretty tough.

    So you want to explore, build or seek resources - tough luck, RNGeesus says you'll have a Blood Moon, then an Eclipse, after which another Blood Moon, a Goblin Invasion, to finally dish out a Pirate Invasion after a peaceful night. These events have low probability, give good rewards, yet if they happen too often you're sick of them.

  7. #22
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by Khulkhuum View Post
    I think it all depends on what you gain from engaging in Horde Nights.
    Only to a very limited extent - BM Hordes weren't just, to pun on the OP's name, everyone's cup of tea. We used to love them, I still (mostly) enjoy them, but I can see how some people would thoroughly enjoy being able to turn them off, and moreover, will do so pretty much no matter what rewards they might get from engaging them.

    Hell, there was one guy on these forums, whose name escapes me now, who used to play with all zombies turned off. He (or she) just wanted a calm, "I am last person left" sort of survival simulator, and more power to them, if that's what they want.

    I don't think everybody turning off the Horde, is doing so for any lack of percieved reward for engaging it.

  8. #23
    Reconstructionist
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    Quote Originally Posted by SnowDog1942 View Post
    [...]
    The game without bloodmoons would become a modern day setting of Empyrion, a build for no reason survival game.
    FYI - they just added regular base attacks, quite fun

  9. #24
    Colony Founder Cadamier's Avatar
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    Quote Originally Posted by Khulkhuum View Post
    I think it all depends on what you gain from engaging in Horde Nights. Currently, the only bonus from indulging them is some XP, a small chance for a couple loot bags and nothing more. <SNIP>
    As for the group I play with we did get into this for a little while. It went from first playing the game and being terrified to "Oh its another horde night." At first there was the terror of horde night and then the long toiling drudgery of cleaning up, grabbing all the loot, and sorting it all. BUT NOW - we miss all that; especially the loot. As of now you only get a few loot bags if your lucky.

    The way we experienced 'no zeds' was that the girls got tired of having to rush things to get a base started; then have to either do massive repairs or start over. So we tried a session without zeds in the beginning. We all found it interesting and fun. But what we didn't realize was that the animals where tied to the zeds. A few of us died of starvation even after we turned them back on lol We have yet to have someone propose no hordes yet. An interesting spin might be to turn up the wandering hordes with that... I'm gonna have to look into that!

    I generated our current map in Alpha 17.2 I think... Its day 44 and almost everyone else is like level 140 or so and I've only just reached 80. I was absent for a while because of the loss of my beloved Logitech G13 lol But now I have a Orbweaver but I do still look over to look at the non-existent display lol As you can see from here they've explored the map and then I filled in all the gaps. But it looks like a snowflake... We spawned at 12, and have our base just north of the center of the map, or multiple bases actually. 1 guy looted/explored and pillaged 1, the rest of 12, and 11... That's him just starting at 9. The guy at 6 took out 4 and is now just making his way slowly down 6. I took 3 and went all the way and am starting to loot backwards. I wanted to see what's around before I started looting - grabbing important POI's first. So all that's left is the rest of 6 and 9 and then 7. This map is 12288. As far as resources go there's still tonnes of it except for cars at 12 & 1. During horde nights I'd say about 20% or more are radiated zeds. We... Kind of failed our last horde night cause the zeds WALKED in because I left some frames on the walls of the missile silo. They killed 2 of us while 3 others abandoned base while me and my wife where running around like chickens with our heads cut off, but we managed to finally kill them all sometime after dawn. Everyone forgot to drop bedrolls inside the base lol It was funny, sad and a bit terrifying!

  10. #25
    Zombie Hunter OnlyMeiya's Avatar
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    I've always thought that horde night spawns should be based on your heat generation instead of the silly setup they currently have with the scouts, you make heat, you get a screamer, it sees you, screams and then a horde just appears out of thin air to attack the location it was present when it used the summon horde command.

    So if you generate too much noise(heat) throughout the day, the more likely you would have a zombie wave throughout the night (Or day) meaning every night could be a horde night (or day) if you carelessly create too much similar to how most zed apoc programs simulated it.

  11. #26
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    I also play without horde night and love it, I don't think i would go back to using it again now.
    To compensate difficulty I'm using Darkness Falls mod (on a NitroGen created map). The increased spawn rate and ramped up gamestages from the mod keeps the game at an enjoyable level for me and of course the additional skills, items and poi's from the mod keep my interest level up.

    I think the options that now come with game setup are great - allowing us more scope to tailor to our individual likes (now all we need is an option to switch off those pesky digging zombies :P)

  12. #27
    Zombie Hunter OnlyMeiya's Avatar
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    Horde nights are just... annoying, because they're predictable.

  13. #28
    Ranger bdubyah's Avatar
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    Quote Originally Posted by OnlyMeiya View Post
    Horde nights are just... annoying, because they're predictable.
    There have been several people that have voiced an opinion similar to that. I guess, over the years, people have grown tired of that mechanic. I haven't put in the hours a lot of people here have, so I still look at each day as "oh man, only X days till the horde".

    The problem is there haven't been any good ideas on how to go about fixing it. TFP can't just remove it, as it's an integral part of the game. So the best thing they can really do, as others have said, is just give players as many options as possible.

    I personally wish it would go back to having them spawn on all sides and just rush in. Not herding together and funneling through the easiest path. Make it so no matter what, you have to have every direction covered.

  14. #29
    Reconstructionist Khulkhuum's Avatar
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    I think currently the horde works like that. I remember the last one zombies kept coming at me from various directions, although i may be wrong about the numbers (if it's equal from every direction or most from one and a little from around).

  15. #30
    Ranger bdubyah's Avatar
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    Quote Originally Posted by Khulkhuum View Post
    I think currently the horde works like that. I remember the last one zombies kept coming at me from various directions, although i may be wrong about the numbers (if it's equal from every direction or most from one and a little from around).
    Ah, maybe it's been tweaked since I last played. I think 17.1 had just came out right before I stopped my survival play through. I know there is random behavior so some will always bee line straight towards you. Last I played they still all funneled around to my vault door.

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