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Thread: How could more attributes support building?

  1. #1
    Reconstructionist Dimpy's Avatar
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    Post How could more attributes support building?

    So, right now it feels like only two attributes really deal with the building aspect of the game. Strength allows the player to build larger bases through Miner 69er and Mother Lode, and INT makes the bases more advanced with the electricity system. What I'm hoping to uncover, is a way to change the perk system so that ALL the attributes contribute something to building, preferably in a way that feels both unique and thematically appropriate.

  2. #2
    Reconstructionist Dimpy's Avatar
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    Thread inspiration:
    Quote Originally Posted by Roland View Post
    Strength: Faster block destruction
    Fortitude: improved harvesting
    Intellect: crafting base traps
    Perception: increased HP of crafted blocks
    Agility: faster block crafting

    Something like that?

  3. #3
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    I'd like a builder Perk. Dunno what to call it... since they tried to make it themed.
    But basicially a sixth perktree that gives you boni on buildings.

    Maybe integrate it into the intelligence stat and merge cooking and chemistry

    More blockhp of blocks put down by you
    faster upgrading/faster destruction of non terrain blocks
    less costs for crafting and repairing building blocks
    traps deal more damage/receive less

    *looks at thread inspiration after writing it*

    Yeah... ehm... what roland said :P just not thrown across all perks randomly! It needs to be a seperate perktree, or at least contained within one so that there can be the classic "builder, farmer, looter" groups again.

  4. #4
    Reconstructionist Dimpy's Avatar
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    I was thinking something a little more diverse. The idea is not a dedicated builder perk, but to have all the attributes support a different kind of builder archetype:
    --------------------------------------------------------------------------------------

    Strength: Bigger base. Stays as the attribute that helps you to spam building materials.

    Intelligence: More advanced base. Unlocks electric/high-tech building aspects.

    Perception: More structurally stable base. Allows for the use of more structurally stable materials. SI would probably have to get nerfed.

    Agility: Makes bases easier to build. Reduces damage taken from traps. Parkour makes it take less planning to build. Less stable places won't collapse as easily under your weight.
    More stealthy base. Unlocks mods for utilities like the forge so they generate less heat and make less sound. Adds recipes for stuff that makes your base harder to find.

    Fortitude: Dunno. Maybe improved static traps and barbed wire? It doesn't fit with the others perks as well, but it also would be cool to get and AOE buff that reduces damage taken to nearby blocks.
    Last edited by Dimpy; 4 Weeks Ago at 10:28 PM.

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    Zombie Hunter OnlyMeiya's Avatar
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    Id like for a special block for MP that extends your land claim protection, or just you know, give us regular claims back, not all of us like being forced to live in a cramped shack.

  6. #6
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Viktoriusiii View Post
    I'd like a builder Perk. Dunno what to call it... since they tried to make it themed.
    But basicially a sixth perktree that gives you boni on buildings.

    Maybe integrate it into the intelligence stat and merge cooking and chemistry

    More blockhp of blocks put down by you
    faster upgrading/faster destruction of non terrain blocks
    less costs for crafting and repairing building blocks
    traps deal more damage/receive less

    *looks at thread inspiration after writing it*

    Yeah... ehm... what roland said :P just not thrown across all perks randomly! It needs to be a seperate perktree, or at least contained within one so that there can be the classic "builder, farmer, looter" groups again.
    But this is exactly what the builders don't want. They don't want to be forced into perking into the same exact tree every time they play if they want to be a builder. The fear is that right now the tree that will be a must have for every playthrough is strength because Mother Load and Miner 69 are both there.

    According to Madmole the fears are misplaced but creating a whole new dedicated Builder Tree definitely would create the problem builders fear already exists to a degree in A18 (in theory)

  7. #7
    Zombie Hunter OnlyMeiya's Avatar
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    I think a lot of these skill trees and perks need to be toned down a bit, we don't need to add anymore skill bloating.

  8. #8
    Reconstructionist Dimpy's Avatar
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    The sixth builder perk should be called "magical minecraftiness". It unlocks the ability to nerdpole, carry several tons of concrete without being encumbered, dig through solid materials at a superhuman pace, and craft semi-complex items in mere seconds.

    Bam. Goodbye to immersion breaking forever.
    Last edited by Dimpy; 4 Weeks Ago at 11:46 PM.

  9. #9
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    Quote Originally Posted by Dimpy View Post
    The sixth builder perk should be called "magical minecraftiness". It unlocks the ability to nerdpole, carry several tons of concrete without being encumbered, dig through solid materials at a superhuman pace, and craft semi-complex items in mere seconds.

    Bam. Goodbye to immersion breaking forever.
    Ha.

    Realism has little to nothing to do with good game design

  10. #10
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    Quote Originally Posted by Roland View Post
    But this is exactly what the builders don't want. They don't want to be forced into perking into the same exact tree every time they play if they want to be a builder. The fear is that right now the tree that will be a must have for every playthrough is strength because Mother Load and Miner 69 are both there.

    According to Madmole the fears are misplaced but creating a whole new dedicated Builder Tree definitely would create the problem builders fear already exists to a degree in A18 (in theory)
    It really is not theoretical - the perks are that way right now in 17. MM likes to distill the point down to 'reqired' perks or min/maxing when that really has nothing dto do with it at all.

    It boils down to a player looking deciding to perk some combat because their toon feels lackluster and realizing they can spend 3 perks to get some nice shotgun/melee perks OR spending 6+ for the same perk with another category. MM also gave it a hard no (though he did the same thing with lock picks and used the exact same criticisms for that and I think lock picking is happening now) so meh. The new perk system will still be far better most likely.

  11. #11
    Super Moderator Roland's Avatar
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    The reason it is in theory is because it really will depend on whether 2-3 ranks in 69er and mother lode are plenty for most players to feel they are taking in the resources at an adequate pace.

    Madmole felt it was fine with just a few ranks. If most builders feel that you have to max out those perks then it will feel like A17. To get 3 ranks in mother lode for example that will cost about 8 points and 11 points for both that and 69er to rank 3. Maybe 12 or 13 points tops if my memory is off. But worst case is 13 points which is in no way a significant amount of points.

    If you MUST go to rank 5 in both in order to be happy with building then you’ll be correct in your assessment. If the majority of builders feel as you do then perhaps we will see a backpedal in this regard as we did lockpicking.

    But it needs to be mass tested.

  12. #12
    Arch Necromancer Morloc's Avatar
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    Quote Originally Posted by Roland View Post
    Mother Load and Miner 69 are both there.
    Mother Load is really not attractive anymore and Miner 69 would be less attractive if you separated constructed block damage (doors, concrete, etc.) from natural material block damage (living rock, trees, boulders, etc.). It seems too much an all-in-one solution at the moment.

    The inventory and melee aspects of Strength are a bigger draw imo.


    -Morloc

  13. #13
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    Quote Originally Posted by Roland View Post
    But this is exactly what the builders don't want. They don't want to be forced into perking into the same exact tree every time they play if they want to be a builder. The fear is that right now the tree that will be a must have for every playthrough is strength because Mother Load and Miner 69 are both there.

    According to Madmole the fears are misplaced but creating a whole new dedicated Builder Tree definitely would create the problem builders fear already exists to a degree in A18 (in theory)
    But NOT putting it in one specific tree makes it so that I have to learn all the perks to finally be a good builder, which makes no sense. The crafter has int. The gunfighter has perception, the miner has STR and the sneaky archer agility.
    Why does the builder have to specc into every tree?

    You know what would fix that problem? Passive xp to the perks you use...
    BUT WAIT... THAT SYSTEM IS THE WORST!!!


    sorry... but seriously. Why does everyrole have one main attribute, but builders should be forced to specc into everything?

  14. #14
    Reconstructionist warmer's Avatar
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    I think Madmole can attest to this fact about construction. The smart ones get much more efficient use out of materials than the dumb ones.

    If you translated that into building material, you could make every point of intellect reduce block upgrade costs by a given %

  15. #15
    Reconstructionist Khulkhuum's Avatar
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    I am uncertain what kind of changes do TFP plan to make concerning weapons (sounds like there will be a plethora of them now), but i would love one thing to be pushed:

    BOWS BEING STRENGTH WEAPONS, NOT DEXTERITY/PERCEPTION!

    For years the misconception of bows requiring dexterity (so nimble) or high perception (good aiming or eyesight?) is sustained by countless games. BUT! Even if you have those stats high yet low strength, you wouldn't be able to even draw the string at all, not to mention shoot an arrow accurately to travel even a few meters.

    If we changed bows into Strength ranged weapons, we would have guns in Dex and some other weapons in other skill trees. Just sayin...

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