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Thread: Some things I dream to be added to the game

  1. #1
    Refugee The Blue Fox's Avatar
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    Some things I dream to be added to the game

    I decided my personal wishlist for stuff to be added to the game needed it's own thread.

    I'm gonna leave out stuff that's already in high demand (see the stickied high demand thread) and just focus on stuff I, personally, would love to see implimented into the game.

    A couple of these are a bit of a stretch and may be unlikely to ever be added at all but, what the hay, I'm putting them in anyway.

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    Let's begin with combat...

    Dual-weilding

    The addition of a secondary hand slot so you can weild a second weapon or item in your off hand. This would lead on to the implimentation of...

    Sheilds

    Attatch it to the secondary hand slot and you can use it to block attacks and maybe also somehow bash zombies.
    There'll be a few different types of sheild, starting with a weak starter wooden sheild, upgrading to an iron sheild, a forged iron sheild and a forged steel sheild. There'll also be a riot sheild. That's about all the sheild variants I can think of right now. I'm sure there's more stuff that one can make a sheild out of.

    Swords
    For a bit more melee weapon variety beyond just clubs. Short swords, katanas, broadswords, you name it. All made from cold, hard iron and steel, and all of them dealing quite a bit of cutting damage that inflicts bleed, and can easily chop off limbs and heads of zombies and other enemies.

    Two-handed weapons
    From spears and quarterstaffs to assault rifles, machine guns and flamethrowers. In order to weild these, your secondary hand slot must be empty, the tradeoff being weilding much more powerful weapons than anything you can hold single-handed.

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    And now to steer the subject away from weapons and combat...

    Boats
    Fishing is a high demand mechanic. You know what would go great with fishing? Boats! Plus it'd be a great way to traverse large bodies of water rather than having to swim all that way or try to find a way around.
    I would love to see a manually powered rowing boat, a slow sailing boat, plus a couple of motorized boats, one for cruising and fishing, the other purely for speed.
    There'd also be a really good reason to use boats, that being...

    Swimming hostile mobs
    Waterlogged zombies are already mentioned in the high demand list, but I feel there can be more water-based threats than that, like zombie piranhas and hungry sharks!

    Working plumbing
    Keeping to the theme of water, I'd like to see the ability to build water pumps and piping for a working water delivery system for if the player builds their base somewhere not close to any natural water sources.

    More general mob variety.
    As well as more zombie variety, I'd like to see some variety with all kinds of other mobs. Especially flying mobs, since right now it's just those dumb, annoying vultures flying around.

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    And this is where we get to the ideas that are more out there.

    Trains? Trains.
    I would *yay*ing LOVE to see trains and train tracks implimented into the game. It would be an amazing way to travel long distances across the map quite quickly.
    There'd be a whole train technology teir system. First you'd start with a ratty little thrown-together cart of a train powered by wood and coal, complete with ratty little thrown-together wagons which have storage boxes sitting on them where you store loads of loot to take back to base.
    Then you work your way up to a proper wood and/or coal powered steam engine, then a gas can powered deisel, and if you're really ambitious, you can build electric cateneries or a third rail for an electric locomotive. The wagons will become more like proper freight cars and passenger carriages as you go along as well.
    Yeah, you heard me, passenger carriages, that other players can sit in while you drive if you're playing multiplayer. Oooh that would be just magic.
    Could also add railway signals to help you know the track is clear...otherwise there could be a nasty, potentially explosive accident if you got more thaan one train running around on a track!
    Speaking of the tracks, you use wood for sleepers obviously, and at first regular iron for rails, but then you can upgrade them with forged iron and forged steel for lovely high-speed track.
    As for how you lay the track, I want to see smooth, realistic railway curves, not janky right-angles like in Minecraft.
    Let's have it so you lay track point-to-point, with a ghostly preview of what it would look like before you actually place it down, pretty much like how a game called Satisfactory did how you lay it's tracks only the tracks in 7 days to die will be normal train tracks not a monorail.
    Also we could have abandoned train station POIs in the cities, players could fix them up and use them as actual stations for their own trains.
    The trains could essentially act like portable mini-bases. Store up some weapons to defend yourself with and let the zombies come!
    ...I'm a bit of a train nut if you can't tell. Hehe.

    Airfield
    The player can work to build a runway, taxiway, hangar and possibly contol tower on a bit of open, flat land, and then build some kind of device that signals THE *YAY*ING AIRDROP PLANE to LAND THERE and drop off it's cargo so you always know where to go for the airdrop.
    What's more, potentially the player could BOARD THE AIRDROP PLANE for a "You survived and escaped to a human stronghold" win condition. Having this as a final objective to work towards could be amazing for the game as a whole and a satisfying conclusion to all your efforts on each fresh new map.
    As a reward, it could also switch you from survival to creative mode for that map you completed so you can muck about with stuff you otherwise couldn't do in your playthrough and build whatever you like!

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    And finally...

    Bring back log spikes and zombie body looting!!!

    ----------

    Let me know what you guys think of my ideas and feel free to add your own ideas that aren't already in the high demand list or generally requested a lot.
    Last edited by The Blue Fox; 07-04-2019 at 11:26 PM.

  2. #2
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    somekind of trains, defo trains

    i would just love to sit on a train, whizzing past horde nights, and for long travels to other player bases, and for supplies etc
    Last edited by Data; 07-04-2019 at 04:41 PM.

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    Refugee The Blue Fox's Avatar
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    I must admit I'm a little dissapointed my post didn't get more responses and other people's opinions on my ideas. I really thought I had some good suggestions that people would like.

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    Zombie Hunter Rizzano's Avatar
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    I like some of the suggestions. Mostly the combat and weapons portion and boats.

    And I agree one thousand percent, we need zombie looting back!!

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    I do agree with you on all of there requirement but I want working plumbing on first of the list mcdvoice
    Last edited by Andrewgupta; 2 Weeks Ago at 05:13 PM.

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    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by The Blue Fox View Post
    I must admit I'm a little dissapointed my post didn't get more responses and other people's opinions on my ideas. I really thought I had some good suggestions that people would like.
    Pimp Dreams section isn't very active; it's mostly just wish lists.

  7. #7
    Reconstructionist Pwnlord's Avatar
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    Initially I missed zombie looting, but atm it's not all that necessary. The new system, where zombies drop loot more rarely but it's guaranteed to be good is better, if you ask me.

    I'll back you up on Log Spikes/Trunk Tips though.

    Trains would be a major, major chore to implement, and while fun, would take a lot of time usable for smaller, more immediately useful mechanics.

    I do like the plane idea, especially since it could involve building a base to defend your airfield while the plane spirals down to land and then refuels.

    As for new weapons-the important question to remember is, what's the use-case? Knives do slightly more damage than clubs (iirc) and can be used to harvest animal corpses. Machetes do that, much more damage than clubs, and iirc inflict bleed. What does a sword or katana do? What tier unlocks it? Why is it worth unlocking?

    Shields at the cost of power strikes is an interesting idea. Expand it.

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    I wish Zombie looting system was there.

  9. #9
    Refugee The Blue Fox's Avatar
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    Okay, let's break this down...

    Quote Originally Posted by Pwnlord View Post
    Initially I missed zombie looting, but atm it's not all that necessary. The new system, where zombies drop loot more rarely but it's guaranteed to be good is better, if you ask me.
    I suppose it is nice to know a zombie even dropped something immediately rather than having to check corpse after corpse after every 7th night or after you had to deal with a whole bunch of them in general. I dunno, maybe down the road they can look into how to deal with zombie loot again but for now I guess the loot bag is fine.

    Quote Originally Posted by Pwnlord View Post
    I'll back you up on Log Spikes/Trunk Tips though.
    Thank you! Oh if anyone's interested, I found someone called Foxbond made a mod that makes them available again for survival; Foxbond Log Spikes Modlet

    Quote Originally Posted by Pwnlord View Post
    Trains would be a major, major chore to implement, and while fun, would take a lot of time usable for smaller, more immediately useful mechanics.
    Mmm, I will admit, trains were the most pipedream of all my suggestions. You'd be pouring who knows how many resources into buiding a train and track and possibly station. Though you can essentially get a mobile base out of it.
    Maybe someone could do a train mod or something but I highly doubt TFP will include trains as a vanilla feature.

    Quote Originally Posted by Pwnlord View Post
    I do like the plane idea, especially since it could involve building a base to defend your airfield while the plane spirals down to land and then refuels.
    Yeah, having to defend the airfield from zombies would have to be part of it. Maybe even having to clear a few hordes before the plane can land.

    Quote Originally Posted by Pwnlord View Post
    As for new weapons-the important question to remember is, what's the use-case? Knives do slightly more damage than clubs (iirc) and can be used to harvest animal corpses. Machetes do that, much more damage than clubs, and iirc inflict bleed. What does a sword or katana do? What tier unlocks it? Why is it worth unlocking?
    Swords can have more reach than knifes and machetes, and can slash at zombies, inflicting way more damage, but cannot be used to carve meat from animal corpses for obvious reasons.
    They can have a extremely high chance to inflict bleed damage AND can potentially have a moderately high chance to decapitate limbs and/or heads of zombies with every power attack.
    Obviously you need to craft them with forged iron, and upgrade to forged steel for a much stronger, sharper, better blade.
    I dunno about what tier to unlock it at, best leave that to the game designers.

    Quote Originally Posted by Pwnlord View Post
    Shields at the cost of power strikes is an interesting idea. Expand it.
    I'm...not really sure how to expand upon this.

  10. #10
    Reconstructionist Pwnlord's Avatar
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    Quote Originally Posted by The Blue Fox View Post

    Yeah, having to defend the airfield from zombies would have to be part of it. Maybe even having to clear a few hordes before the plane can land.
    That said, in the early dev videos for 7Days (and I dunno if this is still canon) Navezgane was/is one of the few remaining unspoiled spots after a global nuclear war. Where else would you go?

    Alternately, bringing in more survivors from whereever the plane's from could work pretty well-consider Mad Max Fury Road's moral of "when the old world is gone, all you can do is make the world where you are, better."


    Quote Originally Posted by The Blue Fox View Post
    Swords can have more reach than knifes and machetes, and can slash at zombies, inflicting way more damage, but cannot be used to carve meat from animal corpses for obvious reasons.
    They can have a extremely high chance to inflict bleed damage AND can potentially have a moderately high chance to decapitate limbs and/or heads of zombies with every power attack.
    Obviously you need to craft them with forged iron, and upgrade to forged steel for a much stronger, sharper, better blade.
    I dunno about what tier to unlock it at, best leave that to the game designers.
    The other issue is that machetes would need to be rebalanced. Right now they're unlocked with Steel. If it were me doing it, I'd make Katanas unlock first (because technically they're highly refined pig iron) with the second rank of Hammer & Forge, and deal high damage at the cost of being extremely flimsy (half the durability of a comparable Knife) and if possible make it impossible to repair them in the field.

    Longswords would unlock with Steel.

    Quote Originally Posted by The Blue Fox View Post
    I'm...not really sure how to expand upon this.
    Stunning shield bashes, perhaps?

  11. #11
    Refugee The Blue Fox's Avatar
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    Quote Originally Posted by Pwnlord View Post
    That said, in the early dev videos for 7Days (and I dunno if this is still canon) Navezgane was/is one of the few remaining unspoiled spots after a global nuclear war. Where else would you go?

    Alternately, bringing in more survivors from whereever the plane's from could work pretty well-consider Mad Max Fury Road's moral of "when the old world is gone, all you can do is make the world where you are, better."
    I think I remember something about them wanting to do something about having some NPC survivors in the game.

    Maybe there could be some NPC survivors randomly dotted around the map hunkered in some hiding places and you have to rescue them and give them some well-defended place to hang out and help defend. And you have to look after them with food and water and stuff. Oh, and you can tell them to go look for resources as well.

    Quote Originally Posted by Pwnlord View Post
    The other issue is that machetes would need to be rebalanced. Right now they're unlocked with Steel. If it were me doing it, I'd make Katanas unlock first (because technically they're highly refined pig iron) with the second rank of Hammer & Forge, and deal high damage at the cost of being extremely flimsy (half the durability of a comparable Knife) and if possible make it impossible to repair them in the field.

    Longswords would unlock with Steel.
    Sounds good to me.

    Quote Originally Posted by Pwnlord View Post
    Stunning shield bashes, perhaps?
    Oh. Yeah, absolutely. Sheild bashes shall have a chance to stun zombies.

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    Refugee M4ALEX's Avatar
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    Swords are something I have REALLY wanted. I still remember the first time I found the machete

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