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Thread: From smart zombies to zombie genius - alpha 18

  1. #16
    Super Moderator Roland's Avatar
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    Lol...just reading your list and considering the special infected we have already Iím confident that they have picked a side.

  2. #17
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by Roland View Post
    If all youíre looking for is a reason then it could be a crazy bandit that knows heís turning and wants to do as much destruction as possible before heís all the way gone. You guys are being a bit ridiculous. There isnít a single zombie type that canít be easily modded out of the game if your immersion sense canít handle it. Just comment out the demolisher zombie. Fixed.

    This is going to be a great new enemy that isnít just a bullet sponge so figure out a way to believe it or comment it out of your own game as people have with dogs for years now. .
    It's not all black and white. The enemy will most likely be enjoyable mechanics-wise, but can't help but feel it could have been more theme-friendly.

  3. #18
    Zombie Hunter Feycat's Avatar
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    Quote Originally Posted by RestInPieces View Post
    Got to agree with this. Even if they specifically want to have a zombie kamikaze in the game, they could just make it more theme-friendly, like the cop zombie or something like this.
    The cop zombies already blow up. Why do we need this thing? :-/

  4. #19
    Super Moderator Roland's Avatar
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    The cop zombies rush and blow up once wounded. These will rush and blow up from the start. Rushing and blowing up is their purpose rather than their side effect. And you can detonate them early with a well aimed shot rather than frantically trying to damage them the rest of their health.
    Last edited by Roland; 4 Weeks Ago at 05:50 AM.

  5. #20
    Super Moderator Roland's Avatar
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    Quote Originally Posted by RestInPieces View Post
    It's not all black and white. The enemy will most likely be enjoyable mechanics-wise, but can't help but feel it could have been more theme-friendly.
    Iíll talk to them and suggest they alter the description to be one of the Dukeís bandits that is turning but not yet completely turned with orders to do as much damage to you as possible. Then there is intelligence and motive and an understandable source of explosives all within the already established theme of the game.

    After all the Duke left you for dead and now you have a thriving base in defiance of his mandate.

    And bonus: since he isnít completely turned yet TFP can claim the first bandit has made it into the game by A18

  6. #21
    Leader Aldranon's Avatar
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    Quote Originally Posted by Roland View Post
    I’ll talk to them and suggest they alter the description to be one of the Duke’s bandits that is turning but not yet completely turned with orders to do as much damage to you as possible. Then there is intelligence and motive and an understandable source of explosives all within the already established theme of the game.

    After all the Duke left you for dead and now you have a thriving base in defiance of his mandate.

    And bonus: since he isn’t completely turned yet TFP can claim the first bandit has made it into the game by A18
    So when they explode do they blast holes in the ground as well as player walls?

  7. #22
    Super Moderator Roland's Avatar
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    I donít know. I donít think heís implemented yet into the builds. I think heís still in the editors of those programmers who are working on him and hasnít been committed. But Iíll check the spawner next time Iím on.

    If so Iíll see if heís a....uh...Crater Creator or not...

  8. #23
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    You forgot batteries for flashlights and mining helmets.
    Why do Spiders jump?
    Where is all other animals?
    Even a Zombie should drown without "magic" involved assuming something could be mobile while dead. They still breath.
    Why cant I just reassemble all these cars outright?
    Why would all the bicycles in town not exist for us to just have?
    How does opening a chest underground "summon" zombies? -Obvious game logic
    Where are all the chickens??
    Why would experience make my armor work better?
    What is these Mechanical parts coming from all these guns?
    Why would the trader care if I bunk with him for the night?

  9. #24
    Inventor Katitof's Avatar
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    Everything that can slice up that cheese defense of your is a welcome addition.

  10. #25
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    Quote Originally Posted by Katitof View Post
    Everything that can slice up that cheese defense of your is a welcome addition.
    How do you know his defense matches your criteria for cheesy?

    If this zombie works as announced, almost any type of defense will be affected. No matter if you call it cheesy or not. The best way to stop the zombie, as far as we currently know, is to make him explode before he gets too close to the base. But this requires that you spot the zombie in time.

  11. #26
    Colony Founder Viktoriusiii's Avatar
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    Quote Originally Posted by Roland View Post
    I donít know. I donít think heís implemented yet into the builds. I think heís still in the editors of those programmers who are working on him and hasnít been committed. But Iíll check the spawner next time Iím on.

    If so Iíll see if heís a....uh...Crater Creator or not...
    7e4.jpg

  12. #27
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    Quote Originally Posted by AtomicUs5000 View Post
    I understand the want for the game to maintain the more traditional and realistic zombies. When something like this comes in, it can seem out of place.
    As much as I would like things to remain where its at in this regard, at the same time I can't help but understand that things like this can make the game more fun and challenging.

    I'm good with either direction. They could go realistic or they could go fantastic. I just wish they would pick a side and stick to it to keep the look and feel of the game cohesive.
    If it were me, I would have gone full into non-realism. Realism is too hard. Not only do you have to think twice about every idea and stifle most of the creativity out of it, you also have to have top-notch graphics, physics, and animation. By going non-realism, you don't have to justify things like...

    1) How can I carry that much?
    2) How can I make wet concrete without a drop of water.
    3) How can a blood moon happen so often?
    4) Why are screamers attracted to activity?
    5) How does a broken leg heal so quickly?
    6) Where are all the non-zombie vultures and dogs?
    7) Why do snakes hate me so much?
    8) How can I make iron ore into scrap iron with my bare hands?
    9) How can steel be made in a tiny stone forge with 0 carbon?
    10) Who's working the bellows on the forge?
    11) Who's crafting at my workbench?
    12) How do I build frames without nails?
    13) How do you upgrade concrete with a nail gun?
    14) Why isn't the gas going bad?
    15) How do turrets know the difference?
    16) Where do the bodies go?
    17) Where are the fish?
    18) How can I breathe so far underground?
    19) Where do the glass jars go?
    20) How do I drink from a closed jar?
    21) Why don't I sleep?
    22) Where are all the Twinkies?
    23) Why can't I swim like a normal person?
    24) Why can't I collect rain?
    25) Why are all zombies adults?
    26) What makes a zombie glow green? surely not radiation.
    27) How do zombies know where I am during a blood moon.
    28) What exactly makes zombies run at night?
    29) Why are so many pistols in toilets?
    30) Where did that yellow bag come from?
    31) Why can't I gyro to where the plane came from?
    32) How is there a perfectly square radiation border?
    33) What is this strange floating clock?
    34) Why can't I have what the trader's camp is made of?
    35) How are there lights on in cabins?
    36) How can I respawn?
    37) Why can't I grab ledges?
    38) Why do I punch plants?
    39) Why can't I crawl through holes?
    40) Why don't I defecate?
    Dumb fallacy. "Because it's not a 100% realistic survival simulator that means that anything no matter how absurd and immersion-breaking is totally fine"

    spare me ad hoc rationalisations

  13. #28
    Survivor Sellsents's Avatar
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    I already hate the cops. Specially in A17. They are everywhere. Now you come around with even more of this stuff. Mšh.

    Once again, the developers proof to me, that they donīt think before they come around with stuff like that. Yeah lets do even more damage to buildings in bloodmoon hordes, because we donīt have enough of stupid zombies that destroy concret walls in seconds. Wy do we even consider building bases anymore? Make them more useless. Just put your stuff in a hole underground and ride on a bike on bloodmoonnights or log of on servers until the madness is over. This is what 7 days to die becomes. You take away the need and the use for a base. But hurry, we get another typ of smashing zombie. Fill the towns with this creeps and together with the cops looting towns will become also obsolet.

  14. #29
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    CTRL-F and replace all is an awesome tool in notepad++

    I wont even entertain the idea of this trash. I dont mind the idea of special zombies, but this one is a classic 'I am gonna screw you over and theres nothing you can do about it' tactic from developers.

    Now, one particular zombie I used to love came from the Starvation Mod (well, Starvation was a compilation of mods so it may have come from somewhere else, no intent of discredit). It was called the wallcrusher. It had twice the health of any other zombie, had regen, was taller than any other zombie, and could destroy steel in 2 hits. It was also slow, even during night/BM. It would also hit slow, so those 2 hits gave you enough time to try to kill it with two full mags of an AK. It had a completely different growl so you knew it was around.

    Ive had the idea of possibly altering the specs of the fat hawiian guy to be a substitute wallcrusher. Just for giggles.

    So much can be done just through XML.

  15. #30
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by Wyrda78 View Post
    Dumb fallacy. "Because it's not a 100% realistic survival simulator that means that anything no matter how absurd and immersion-breaking is totally fine"

    spare me ad hoc rationalisations
    You misunderstand. Iím saying that you wouldnít have to hear about these things... which we do... just about daily.

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