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Thread: How can I add a buff to a zombie after dismembering its arms?

  1. #1
    Join Date
    Dec 2015
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    How can I add a buff to a zombie after dismembering its arms?

    There is little benefit gained from severing a zombie's arm. In fact, a zombie that is missing both arms can still deal damage. I would like to mod things so that I can apply a buff to a zombie if I blow off its arm.

    Ultimately, I want this mod to do the following when I take off a zombie's arm:
    1. The zombie will bleed out rapidly enough to collapse (die) after a short time, taking longer based on how much health it has.
    2. At the moment the zombie is dismembered, I may want it to play an animation, which could be either ragdolling, staggering/knockdown, or grabbing at its arm stump.
    3. Change the zombie's walk type to 4 and/or lower its movement speed. The zombie is stunned/unable to move for a few moments after losing the arm, then begins to regain its composure enough to walk slowly towards the target.

    The problem is that I cannot find the appropriate trigger for dismemberment, so it is impossible for me to apply a buff to a zombie or make it take actions/play animations. I tried looking at how the code handles zombies that lose their legs and turn into crawlers, but I could not find that in the XML files. I am a bit stuck at the moment and would appreciate any feedback.

  2. #2
    Join Date
    Jul 2019
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    I'm just thinking out loud here because I don't know how to do what you're asking... But if you could make the zombie suffer from the "broken arm/leg" debuff when taking a dismembering attack that would give you a point of reference for everything else you'd like to do... I think. Maybe I'm way off the mark.

  3. #3
    Fun Pimps Staff Gazz's Avatar
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    Jun 2014
    In your brains. Thinking your thoughts.
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    A18 has a trigger to fire on dismemberment...

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