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Thread: Cant Connect to my own dedicated server but other people can

  1. #1
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    Cant Connect to my own dedicated server but other people can

    I host a dedi off of a pc in my house (not the one I am gaming on) and my main pc cant connect to it. My wife can on the gaming laptop, and other friends over the internet also can. When i try to connect it asks for the password which I enter and then it goes to "connecting to server ~server name~" after a few seconds it kicks me to the main menu. Like I said other pc's in my house and other people via the internet have no problem. Just this one pc

    Here is what the log shows when I try to connect

    2019-07-22T02:35:41 30.027 INF [Steamworks.NET] GameServer.Init successful
    2019-07-22T02:35:41 30.031 INF [Steamworks.NET] Making server public
    2019-07-22T02:35:42 30.887 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90127674010675201, public IP=98.212.172.127
    2019-07-22T02:36:02 50.286 INF NET: LiteNetLib: Connect from: 192.168.1.1:49799
    2019-07-22T02:36:02 50.306 INF Started thread NCS_Reader_1_0
    2019-07-22T02:36:02 50.306 INF Started thread NCS_Writer_1_0
    2019-07-22T02:36:02 50.313 INF Started thread NCS_Reader_1_1
    2019-07-22T02:36:02 50.314 INF Started thread NCS_Writer_1_1
    2019-07-22T02:36:02 50.314 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
    2019-07-22T02:36:02 50.315 INF NPCID.Write
    2019-07-22T02:36:07 55.490 INF NET: LiteNetLib: Client disconnect from: 192.168.1.1:49799 (Timeout)
    2019-07-22T02:36:07 55.490 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
    2019-07-22T02:36:07 55.491 INF Player disconnected: EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
    2019-07-22T02:36:07 55.491 INF [EAC] FreeUser: EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
    2019-07-22T02:36:07 55.492 INF Exited thread NCS_Writer_1_1
    2019-07-22T02:36:07 55.492 INF Exited thread NCS_Reader_1_1
    2019-07-22T02:36:07 55.492 INF Exited thread NCS_Writer_1_0
    2019-07-22T02:36:07 55.492 INF Exited thread NCS_Reader_1_0

    Been trying to figure this out all night and dont want to spend 40 a month just to play with friends because I cant connect to my own &#([email protected]&(# server.. Any help would be wonderful.

    EDIT For more info;
    ~Malwarebytes keeps flagging an outbound connection going to 69.162.66.133 which after looking it up belongs to Limestone Networks Inc. I have excluded that ip, 7d2d.exe and all 7d2d activity to the internet in mwb yet still no luck.

    EDIT for thing's I've Tried;
    ~If I enter the wrong password it knows its wrong and says so.
    ~If I host a dedi off the same pc I use to play I can connect, however, everyone else has gone to bed so I don't know if they can but I'm assuming it wouldn't be an issue.
    ~I can connect to other servers without any issues.
    ~I have tried to reinstall the dedicated server pc and I have also reinstalled 7d2d on my gaming pc.
    ~I have tried to reinable the steamnetworking protocol as it is disabled by default.
    ~Tried with and without EAC
    Last edited by thatloopydude; 4 Weeks Ago at 07:41 AM.

  2. #2
    Community Moderator SylenThunder's Avatar
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    Try disabling LiteNetLib on the server.

  3. #3
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    That seems to have fixed the issue, thanks for the info! I'm angry I didnt try that one when I was doing the steamnet -_- Cheers!

    EDIT; while The server is running and i can connect to it, it is kicking players after about 60 seconds now. I'm soo lost
    Last edited by thatloopydude; 4 Weeks Ago at 07:49 PM.

  4. #4
    Community Moderator SylenThunder's Avatar
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    will need logs

  5. #5
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    Sorry been testing over the last few hour and I think i Fixed it myself. with the litenetlib disabled, I forgot to disable the steam networking. doing so seems to make the server stable. thanks again!!

  6. #6
    Reconstructionist
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    I disabled LiteNetLib and I could no longer connect to my own server. Re-enabled it, or more specifically I do this:

    <property name="ServerDisabledNetworkProtocols" value=""/>

    So that there are no disabled protocols, and connection problems went away. Go figure...

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