Page 10 of 10 FirstFirst ... 8910
Results 136 to 145 of 145

Thread: Game Development 101 (and other arguments)

  1. #136
    Tracker
    Join Date
    Nov 2014
    Location
    Tennessee
    Posts
    188
    Rep Power
    1
    So... honest question out of curiosity. If a game has a feature that 90% of people don't use but 10% do and love, then in the sequel you remove that feature... you'll have 90% of gamers not notice it is missing and 10% hate you for removing it. Where is the upside exactly? Does it hurt anything to just leave it there for those who enjoy it? Is it a matter of you can't add X without removing Y first?

  2. #137
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    4,621
    Rep Power
    1
    Quote Originally Posted by Razorpony View Post
    So... honest question out of curiosity. If a game has a feature that 90% of people don't use but 10% do and love, then in the sequel you remove that feature... you'll have 90% of gamers not notice it is missing and 10% hate you for removing it. Where is the upside exactly? Does it hurt anything to just leave it there for those who enjoy it? Is it a matter of you can't add X without removing Y first?
    Given that every feature takes code, that every feature can interact with other features, sometimes in ways not foreseen or intended, then the upside to removing a little used feature is simplicity, and stability.

    No doubt, each developer makes their own judgement call on when a particular feature is so little used that it becomes "cull worthy", but it would be false to suggest that code and game simplicity doesn't have its own rewards.

  3. #138
    Reconstructionist Kalarro's Avatar
    Join Date
    Oct 2016
    Posts
    548
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    I'd disagree. Everything they made more accessible is a better design. Morrowind and Oblivion were overdesigned in some areas and they cleaned that up well in Skyrim. Spell creation: Klunky and was deleted. Leveling was streamlined. Classes removed. Armor needing repair was nuked. All better for the game IMO.

    Its a designer trap to make things overly complicated. Its actually very easy to make a klunky complicated design. Some odd players like that stuff, most don't.

    I tried Cities Skylines last night, I bought it in 2016 lol. Gave up on it in under 5 minutes, reading multiple paragraphs and "studying" on a Friday night is not my idea of fun. I've heard its a great game and it probably is, but there has to be a better way of teaching than making someone read a ton of garbage and make them feel like they are probably making a mistake by doing anything.
    I love skyrim and it is probably on my top 10 games of all time (Ive been playing since amiga 500). Spells suck in vanilla skyrim. Saying they did right by simplifiying magic, when we lost spells like teleport, flying and anything cool, and just got a few buffs, summons different versions of ice fire and electric nukes makes your point invalid. Hell, the difference between fire,ice and electric even sucks. Removing stamina from enemies? who the hell even notices that in unmodded skyrim? Making them flee? No, please. Disintegrating them and losing the loot? why the hell....
    And the progression.... give me more friking damage like with weapon skill progression, not just more and more cost reduction. Sure it's very usefull... to a point

    Skyrim rocks, but unmodded magic in skyrim sucks balls.

    Anybody loving skyrim should play Ultimate Skyrim modpack: r/ultimateskyrim

    and about the accesibility, I imagine he also referes to making it accesible in several platforms. And that sucks too. The unmodded skyrim UI is terrible and even glitchy after so many years. It's a console UI which sucks for a mouse and the mouse interaction fails in the map and in the npc dialogs even today
    Last edited by Kalarro; 4 Weeks Ago at 10:36 AM.

  4. #139
    Colony Founder Aurelius's Avatar
    Join Date
    May 2014
    Posts
    1,738
    Rep Power
    1
    Quote Originally Posted by OzHawkeye View Post
    Given that every feature takes code, that every feature can interact with other features, sometimes in ways not foreseen or intended, then the upside to removing a little used feature is simplicity, and stability.

    No doubt, each developer makes their own judgement call on when a particular feature is so little used that it becomes "cull worthy", but it would be false to suggest that code and game simplicity doesn't have its own rewards.
    Given that every removed feature changes code, that every feature did interact with other features, sometimes in ways not foreseen or intended, then the downside to removing a little used feature is requiring system architecture, system design, unit, and integration re-validation and testing.

    Yanking code can be just as demanding as creating code, in order to make sure everything works correctly when changes are completed.

    -A

  5. #140
    Reconstructionist
    Join Date
    Aug 2015
    Location
    Norway, land of trolls
    Posts
    716
    Rep Power
    1
    Quote Originally Posted by sillls View Post
    Hey! That's noway to talk about one of Roland's students.

    By the way, is that the new math???
    Nah, that looks like the cute ladies that calculates my taxes.

  6. #141
    Zombie Hunter
    Join Date
    Feb 2017
    Location
    Above dirt
    Posts
    425
    Rep Power
    1
    Skyrim Enhanced Edition one of the finest computer games of all time. Who ever designed that work of art is A+

  7. #142
    Survivor
    Join Date
    Nov 2018
    Posts
    81
    Rep Power
    0
    Skyrim with 100 mods is the best game of its kind.

    Vanilla Skyrim is a good game. Not incredible, but good.

    That's the crux of the issue and what I fear is the crux of the problems coming with the next one. Bethesda deserves a lot of credit for releasing Skyrim. I own 3 copies - Original, SE and VR. Don't regret it at all. However the mods are WHY I own three copies.

    The fear is that with edging that way Bethesda is going to try to wrap control over modding (to generate revenue) and microtransactions (because money from stupid people spends like all the rest) into the next Elder Scrolls and it's going to suck.

  8. #143
    Refugee
    Join Date
    Jul 2019
    Posts
    5
    Rep Power
    0
    Quote Originally Posted by madmole View Post
    I don't have time for long debates. I think people will really like A18. I was not on board with some designs the new guy who left was doing for 17 and I've taken over all of that. I am so passionate about fixing the big issues 17 had I worked a lot of hours just so I can be cruising to the finish line now, spending more hours playing than I am doing dev. We basically touched about everything game play wise. We ran xp tests using various characters and attributes with specific testers. We wrote code to give us reports on how much xp was scored doing various activities. We've done so much work on 18, I think its going to be a huge success.

    Will it be perfect? No, but it will be the most balanced version ever, and I'm having a lot of fun with it. It finally feels like you can build some interesting characters and specialization feels pretty good. I have a lot of hopes for 18. I think all the pieces to the 7 days meat pie are back in place. 17 was a technical marvel but good game play is not technology. All the fun toys came online too late to create a masterpiece with. A17 blobbed some paint on the canvas and roughed in some images, but 18 perfected it. We had a full cycle with finished tools and a new badass art team and full code support to do stuff that wasn't possible via xml. Its been a dream building 18 for me, usually we were so bound with limits we had to make short cuts or poor choices.
    Quietly looking forward to A18 now.

  9. #144
    Refugee
    Join Date
    Jul 2019
    Posts
    5
    Rep Power
    0
    Quote Originally Posted by fragtzack View Post
    Skyrim Enhanced Edition one of the finest computer games of all time. Who ever designed that work of art is A+
    I personally think the 2 hand equipment system was needlessly complex.
    A hotbar would have made the game more accessible and fun imho.
    Also, removing your hotkey/shortcut when you get disarmed was not fun.
    Unlike Skyrim, 7D2D remembers which slot/hotkey you had assigned when you get/craft/repair an item you previously had which is really great.

  10. #145
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    4,621
    Rep Power
    1
    Quote Originally Posted by Aurelius View Post
    Yanking code can be just as demanding as creating code, in order to make sure everything works correctly when changes are completed.

    -A
    Removing code tends to be less problematic than adding it, and simplicity of code is definitely! worth having. So, I still believe that if a feature is little used and/or no longer in line with the games vision, it should be removed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •