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Thread: Downtown Guppy

  1. #1
    Guppycurian Forum Whore Guppycur's Avatar
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    Downtown Guppy

    Making a Downtown area, it's a WiP but hopefully it'll be done soon.

    a17.4 Download not yet available

    Demo 1 Video

  2. #2
    Leader Laz Man's Avatar
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    Nice gups! Getting that prefab itch. Been a busy work week for me but should have more time to prefab tonight.

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    Scavenger NLBlackEagle's Avatar
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    I'm curious on how and into what this will develop, its nice to follow something being created from the ground up! If you're looking for inspiration you could make tram tracks and a station

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    Guppycurian Forum Whore Guppycur's Avatar
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    Me too. I've got reference pics for the building fronts but no clues on the interiors.

    ...I'm leaning towards adding custom blocks, since modlets are so easy now. Little things like a popcorn machine, glass cabinet, would go a long way though out... Stop light, Keurig, china cabinet, throw rugs... a real theater camera...

    I'm not as clever as some using vanilla blocks to simulate other things, and hell, why not. It'll all probably be broken in a few weeks with a18 anyway.

  5. #5
    Scavenger NLBlackEagle's Avatar
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    Quote Originally Posted by Guppycur View Post
    Me too. I've got reference pics for the building fronts but no clues on the interiors.

    ...I'm leaning towards adding custom blocks, since modlets are so easy now. Little things like a popcorn machine, glass cabinet, would go a long way though out... Stop light, Keurig, china cabinet, throw rugs... a real theater camera...

    I'm not as clever as some using vanilla blocks to simulate other things, and hell, why not. It'll all probably be broken in a few weeks with a18 anyway.
    DONT JINX IT! Pille already made this awfully clear haha, Im hoping it wont be all too serious

    As for interiors, it's downtown ! Make a restaurant where they serve ribs, make a nightclub, a warehouse, a fancy store where they sell backpacks, purses and so on. Also make a grab and go mini markt with food stuffz and I guess a heckler and koch gunstore.. a shooting range with the stairs going down, a bowling alley.. a gaming hall andd everything that is above the first floor and basements I guess apartements, except for the warehouse, restaurant and the nightclub which can be multi store

    Hope this gices you enough ideas ( I live in amsterdam where downtown is like that + a coffeeshop where they sell weed ofcourse

  6. #6
    Guppycurian Forum Whore Guppycur's Avatar
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    I bought/downloaded packs so I'm going to use custom blocks; yeh we have a decent downtown here too (Houston) so stores below, homes above will work fine.

  7. #7
    Colony Founder Pille's Avatar
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    Aside from the custom block stuff, it's nice to see you working on prefabs again. Btw. I don't expect any serious prefab-related issue due to the A18 release.

  8. #8
    Guppycurian Forum Whore Guppycur's Avatar
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    Lol I'm going to make a convert out of you yet...

    ...what's the difference if tfp adds a new cabinet block vs me doing it? Mod installs the same. (Shrug)

    /Slowly converting Pille since 1971

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    Scavenger PeterB's Avatar
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    Guppy did the most important mod of all. The urinal block. Finally we can take a piss like a man. I would skip all mods, but not this one. :-)

  10. #10
    Guppycurian Forum Whore Guppycur's Avatar
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    It was a moral imperative. :-)

  11. #11
    Leader Laz Man's Avatar
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    Quote Originally Posted by Guppycur View Post
    It was a moral imperative. :-)
    Seriously, we need TFPs to add a man urinal...I demand equality! Lol

  12. #12
    Guppycurian Forum Whore Guppycur's Avatar
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    These are some of the models I've already brought into the game, I think you'll appreciate the upper right portion of the top pic:




  13. #13
    Scavenger PeterB's Avatar
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    Quote Originally Posted by Guppycur View Post
    Lol I'm going to make a convert out of you yet...

    ...what's the difference if tfp adds a new cabinet block vs me doing it? Mod installs the same. (Shrug)

    /Slowly converting Pille since 1971
    He will get there. Patience. Time to face his destiny sooner or later. ;-)

  14. #14
    Colony Founder Pille's Avatar
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    Quote Originally Posted by Guppycur View Post
    Lol I'm going to make a convert out of you yet...

    ...what's the difference if tfp adds a new cabinet block vs me doing it? Mod installs the same. (Shrug)
    What's the difference between building a prefab using the existing blocks and taking a 3D model from an asset store, splitting it into pieces and making a custom block out of each piece? One is prefabbing, the other the end of it. Ofc your custom block collection isn't that extreme yet but it already defies, not to say pollutes, the actual spirit of prefabbing - Creating of POIs within given limitations.

    Now you might be wondering why those limitations can only be defined by the developers. Why don't we make our own rules and restriction based on technical feasibility? Besides being against the natural order of things, this also inevitably leads to chaos and anarchy. Just to give you a few examples of the damaging effects of modding:



    * The more mods the greater the potential fragmentation and weakening of the community.

    * The more modification we have the greater is the danger that TFP rely on player-made content at the cost of planed features and own content. Basically, every time you release a mod you drive a nail into the coffin of the game that 7 Days could have been.

    * The more modifications are included in your project the more likely your creation becomes useless if one of the underlying mods stops working for whatever reason. Atm. it might look safe to you to add custom blocks but can you guaranty with absolute certainty that your collection will never cause any issues in future alphas?

    * Mods tend to lower the quality standards of the whole gaming industry. The average mod can't keep up with what the average devs deliver. While there are very high-quality mods and a lot of decent user-made stuff modding still has the tendency to start a vicious circle. Customers get used to below-average quality of the modifications, subconsciously animating the devs to make below-average quality games (compared to their previous games). Usually, that causes further quality degradation of the mods.

    * Mods for early access games may lead to invalid bug-reports and make bug-fixing harder. The more mod users the less testers and the more likely the official testers receive (mod-related) reports that should never have been sent. Thus, modding is like an act of sabotage or at least an act of gross negligence.

    * Mod-ability costs money and time. You don't get it for free. It has to be implemented and maintained during the entire lifetime of your product. The more mods are developed, the more the players not only get used to them, but expect them to be a part of the game forcing the devs to improve the mod support . It's again a vicious circle; again at the expense of developer-made content.



    Simply put, modding is immoral and just wrong. It's one of the great evils that has infested gaming. It's up to you modders to come to your senses and stop this madness. Stop your society damaging behavior before it's too late. Stop being part of the problem.

    Quote Originally Posted by Guppycur View Post
    /Slowly converting Pille since 1971
    Starting with this long before I was born was a good decision. Good luck.
    Last edited by Pille; 08-26-2019 at 05:55 AM.

  15. #15
    Leader Laz Man's Avatar
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    Wow pille that was deep. Lol. For me, bullet point #3 is my main reason for vanilla prefabbing.

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