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Thread: Madmole’s Recipe Request

  1. #121
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    Caldo de pollo Recipe:
    <recipe name="foodChickenStew" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanChickenRation" count="1"/>
    <ingredient name="foodCropPotato" count="2"/>
    <ingredient name="foodCropCorn" count="2"/>
    <ingredient name="drinkJarBoiledWater" count="2"/>
    </recipe>

    Returns: Glass Jar x2
    Benefit: Cold Resist +5, cure 5% of Infection

  2. #122
    Refugee SlashDot's Avatar
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    Seeing that the Rotten Meat seems to be scarce in the game and needed for planting plots...

    I would recommend a Rotten meat maker...

    Rotten Meat Recipe:
    <recipe name="FoodRottenFlesh" count="1" craft_area="workbench" craft_time="24" tags="learnable">
    <ingredient name="foodRawMeat" count="1"/>
    <ingredient name="drinkJarRiverWater" count="1"/>
    </recipe>

    Not sure how craft_time works.. but make it so it takes about a game day... for it to rot...
    of course it can be done in a chem or personal timer as well but who would bug down their personal craft timer for a day...
    Last edited by SlashDot; 11-08-2019 at 11:32 PM.

  3. #123
    Colony Founder Adam the Waster's Avatar
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    You Know i had to come here i frigged out what this was so yeah. im dumb

    <recipe name="Can of Mix" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="Can of Mix" count="1"/>
    <ingredient name="cannedfoodsham" count="1"/>
    <ingredient name="Canoffoodpasta" count="2"/>
    <ingredient name="Raw Meat" count="5"/>

    <ingredient name="Corn meal" count="1"/>

    </recipe>

    <recipe name="Aloe Tea" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="Aloe" count="2"/>
    <ingredient name="boiledwater " count="1"/>



    if i get anything wrong plz forgive me. im not good at these "code thing" lol

  4. #124
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    Blood Sausage:

    <recipe name="foodBloodSausage" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="resourceAnimalFat" count="1"/>
    <ingredient name="foodCornmeal" count="2"/>
    <ingredient name="foodCanDogFood" count="2"/>
    <ingredient name="medicalBloodBag" count="1"/>
    </recipe>


    I figure iron deficiency and anemia would be problematic in the apocalypse, this provides extra iron in your diet and turns some less desirable ingredients into something more appetizing (slightly). Could increase HP regen momentarily? Also, appropriately spooky given the circumstances. Could also use raw meat (5?), in that case just 1 can of dog food would be required.
    Last edited by JohnnyChance; 10-27-2019 at 10:48 PM.

  5. #125
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    i see all sorts of nice recipe but im still wonderering ... the order of making can food..

    i could cook a bottle of can water with food to get mij can of food. (not a jar because it would be in a can after all)
    after the cooking it schould be in the work bench or a new tool !!! to close and precerf the food

    So for me all the recipe for canned food should be with a can and water. this food should have an expire date (2 game days) until its closed in the workbench.

    For the new tool a cancloser could be something like this:
    https://blikkenshop.nl/collections/c...nservenblikken
    (i can not upload foto)

  6. #126
    Refugee Gimli's Avatar
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    How about Beef Stroganoff?

    <recipe name="foodBeefStroganoff" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanPasta" count="1"/>
    <ingredient name="foodCanBeef" count="1"/>
    <ingredient name="foodCorn" count="1"/>
    <ingredient name="foodCropMushrooms" count="1"/>
    </recipe>

  7. #127
    Colony Founder Anabella's Avatar
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    Quote Originally Posted by madmole View Post
    LOL here drink this... umm whats in it? Don't worry about it, it will put hair on yer chest. lol.
    Even though that might be helpful in the snow biome I think I will pass on the hairy chest.

  8. #128
    Reconstructionist Beelzybub's Avatar
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    Quote Originally Posted by SlashDot View Post
    Seeing that the Rotten Meat seems to be scarce in the game and needed for planting plots...

    I would recommend a Rotten meat maker...
    How about; if you scrap a can of meat, you get Rotten Meat?

  9. #129
    Refugee SlashDot's Avatar
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    Quote Originally Posted by Beelzybub View Post
    How about; if you scrap a can of meat, you get Rotten Meat?
    Great idea also.
    I'll add it to my 16k_huge MP map I got up

  10. #130
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    Quote Originally Posted by SlashDot View Post
    Seeing that the Rotten Meat seems to be scarce in the game and needed for planting plots...

    I would recommend a Rotten meat maker...

    Rotten Meat Recipe:
    <recipe name="FoodRottenFlesh" count="1" craft_area="workbench" craft_time="24" tags="learnable">
    <ingredient name="foodRawMeat" count="1"/>
    <ingredient name="drinkJarRiverWater" count="1"/>
    </recipe>

    Not sure how craft_time works.. but make it so it takes about a game day... for it to rot...
    of course it can be done in a chem or personal timer as well but who would bug down their personal craft timer for a day...
    I agree to this concept

  11. #131
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    Could use some more high end food for peeps who don't perk into the Huntsman or Animal Tracker

    Miso-Braised Vegetables

    <recipe name="foodMisoBraisedVegatables" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanMiso" count="1"/>
    <ingredient name="foodCropPotato" count="2"/>
    <ingredient name="foodCropMushrooms" count="2"/>
    <ingredient name="drinkJarBoiledWater" count="1"/>
    </recipe>

  12. #132
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    Quote Originally Posted by madmole View Post
    Nobody has all of that though. Lets try to limit it to 1-2 canned items, some meat and veggies for filler.
    Depends on how you play.

    I still default to bacon and eggs or boiled meat. Yeah sometimes I get sick, but whatever, just an annoyance.

  13. #133
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    Stuffing?

    <recipe name="foodStuffing" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanPeas" count="1"/>
    <ingredient name="foodCornBread" count="2"/>
    <ingredient name="foodCropMushrooms" count="5"/>
    <ingredient name="resourceAnimalFat" count="1"/>
    </recipe>

  14. #134
    Refugee SlashDot's Avatar
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    Quote Originally Posted by SlashDot View Post
    Seeing that the Rotten Meat seems to be scarce in the game and needed for planting plots...

    I would recommend a Rotten meat maker...

    Rotten Meat Recipe:
    <recipe name="FoodRottenFlesh" count="1" craft_area="workbench" craft_time="24" tags="learnable">
    <ingredient name="foodRawMeat" count="1"/>
    <ingredient name="drinkJarRiverWater" count="1"/>
    </recipe>

    Not sure how craft_time works.. but make it so it takes about a game day... for it to rot...
    of course it can be done in a chem or personal timer as well but who would bug down their personal craft timer for a day...
    Quote Originally Posted by IgnyteZero View Post
    I agree to this concept
    Thanks!
    Try it out if you like "Do or Die Fun Forever" IP:45.35.132.146 Port:27200

    (Actually I increased the time to craft to 5 mins ... to simulate "rotting" )
    Rotten Meat Recipe:
    <recipe name="foodRottingFlesh" count="1" craft_area="workbench" craft_time="600">
    <ingredient name="foodRawMeat" count="1"/>
    <ingredient name="drinkJarRiverWater" count="1"/>
    </recipe>
    Last edited by SlashDot; 11-20-2019 at 03:45 PM.

  15. #135
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    Mystery Meat Bun
    <recipe name="foodMysteryMeat" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanDogfood" count="2"/>
    <ingredient name="foodCanCatfood" count="2"/>
    <ingredient name="foodCornMeal" count="1"/>
    <ingredient name="drinkJarBoiledWater" count="1"/>
    </recipe>

    Sloppy Good Boy
    <recipe name="foodMysteryMeat" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanDogfood" count="1"/>
    <ingredient name="foodCanChili" count="1"/>
    <ingredient name="foodCornbread" count="2"/>
    </recipe>

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