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Thread: Madmole’s Recipe Request

  1. #106
    Colony Founder AtomicUs5000's Avatar
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    One of my recipes were lost in the move...

    Yuccatash Recipe:
    <recipe name="foodYuccatash" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCropYuccaFruit" count="3"/>
    <ingredient name="foodCropCorn" count="3"/>
    <ingredient name="foodCanPeas" count="1"/>
    <ingredient name="foodCanLamb" count="1"/>
    <ingredient name="resourceAnimalFat" count="2"/>
    </recipe>

  2. #107
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    Why not reenable different types of meat. That would then open up a whole new lot of menu possibilities.

    Add wheat to farming.

    So much can be done

  3. #108
    Scavenger morggin's Avatar
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    Monster Burger Recipe:
    <recipe name="foodMonsterBurger" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">
    <ingredient name="foodRottingFlesh" count="5"/>
    <ingredient name="resourceAnimalFat" count="1"/>
    <ingredient name="foodShamSandwich" count="1"/>
    <ingredient name="foodCanChili" count="1"/>
    <ingredient name="resourceTestosteroneExtract" count="1"/>
    </recipe>

    Could give a 20 or 30-minute pack mule boost.
    Last edited by morggin; 09-19-2019 at 04:10 AM.

  4. #109
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    Chili casserole:
    <recipe name="foodChiliCasserole" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanChili" count="1"/>
    <ingredient name="foodCanStock" count="1"/>
    <ingredient name="foodCornmeal" count="2"/>
    <ingredient name="foodMeat" count="5"/>
    </recipe>


    Chili polenta:
    <recipe name="foodChiliPolenta" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanChili" count="1"/>
    <ingredient name="drinkJarBoiledWater" count="1"/>
    <ingredient name="foodCornmeal" count="5"/>
    <ingredient name="foodEgg" count="1"/>
    </recipe>

    Salmon and mushroom polenta:
    <recipe name="foodSalmonMushroomPolenta" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanSalmon" count="1"/>
    <ingredient name="foodCanStock" count="1"/>
    <ingredient name="foodCornmeal" count="5"/>
    <ingredient name="foodCropMushrooms" count="5"/>
    </recipe>
    Last edited by khzmusik; 09-28-2019 at 12:28 AM. Reason: wrong recipe name, oops

  5. #110
    Tracker Lanadon Conners's Avatar
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    Lanadon's Laxative

    <recipe name="foodLanadon'sLaxative" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanChili" count="1"/>
    <ingredient name="drinkjargrainalcohol" count="1"/>


    Effect: Increase Run speed by 25% for 30 seconds..

  6. #111
    Colony Founder Adam the Waster's Avatar
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    idk WHAT this is but if someone can do it then that would be cool

    yucca tea and aloe tea

  7. #112
    Refugee Tymevich's Avatar
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    Carbonades (north of france recipe !)

    description : "a mouth-watering meaty treat ... In fact, delicious for an apocalypse"

    <recipe name="foodCarbonades" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="drinkJarBeer" count="1"/>
    <ingredient name="foodCanBeef" count="1"/>
    <ingredient name="foodCornBread" count="1"/>
    <ingredient name="resourceAnimalFat" count="2"/>
    <ingredient name="drinkCanEmpty" count="1"/>
    </recipe>

    Possible effect "prevent from cold"
    Last edited by Tymevich; 10-02-2019 at 11:23 PM.

  8. #113
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    I have two recipes that I really want to add into the thread, but they would produce non-food items. Are you strictly looking for food only, or may other recipes be submitted?

    Thanks
    Jen 8)

  9. #114
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    @Tymevich Belgian Carbonade is a favourite of my hubby's.. he even wants it instead of traditional Christmas fare..

    Anyhoo, maybe my humble recipe contributions would be considered for future Alphas.


    Snowberry Crumble
    (Ideally to be made in an oven if it ever makes it into the game.. otherwise cooking pot for now.)

    <recipe name="foodSnowberryCrumble" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodSnowberry" count="5"/>
    <ingredient name="foodCanPear" count="1"/>
    <ingredient name="drinkJarHoney" count="1"/>
    <ingredient name="foodOldShamSandwich" count="1"/>
    <ingredient name="resourceAnimalFat" count="1"/>
    </recipe>


    Survivor's Broth
    A thin clear broth that has little nutritional value.. but it's better than a kick in the teeth right?
    (Can also have a version for the Can of Dog Food)

    <recipe name="foodSurvivor'sBroth" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanCatFood" count="1"/>
    <ingredient name="foodPotato" count="1"/>
    <ingredient name="drinkJarWater" count="1"/>
    <ingredient name="itemBone" count="3"/>
    <ingredient name="ItemPlantFibres" count="10"/>
    </recipe>


    MadMole's Surprise
    You'll get a kick out of it!
    (MM surprise us with some insane Buff/ Debuff on consumption)

    <recipe name="drinkMadMole'sSurprise" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="drinkjargrainalcohol" count="1"/>
    <ingredient name="drinkJarHoney" count="1"/>
    <ingredient name="itemVitamin" count="2"/>
    <ingredient name="JarofAcid" count="1"/>
    </recipe>


    Please can someone verify that I haven't messed up any coding.
    I'm just an old lady with no mad skillz.. I just cut and paste stuff..

  10. #115
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    Quote Originally Posted by madmole View Post
    I thought it has a pie crust like a pot pie though?
    no. its just potatoes, cheese, meat, and veggies, typically

    - - - Updated - - -

    What would be nice is a recipe for some kind of smelly attractant for zombies. Kinda like throwing a stone to get them to go where you want....except you make some kind of pie that they are attracted to and they go to that place when you leave it there. Then you can either snipe them or go around them while they're busy.

    Like raw meat, animal hide, and a can of dog food or something. I don't know the specifics but it would be a cool little thing to do.

  11. #116
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    All these recipes and not one mention of:

    <recipe name="foodGyro" count="1" craft_area="campfire" craft_tool="toolcookingGrill" tags="learnable">
    <ingredient name="canLamb" count="1"/>
    <ingredient name="cornMeal" count="2"/>
    </recipe>

    Some other whatnot:

    <recipe name="foodGruel" count="1" craft_area="campfire" craft_tool="toolcookingGrill" tags="learnable">
    <ingredient name="canStock" count="1"/>
    <ingredient name="canDogfood" count="1"/>
    <ingredient name="canPeas" count="1"/>
    <ingredient name="cornMeal" count="1"/>
    <ingredient name="bottledWater" count="1"/
    </recipe>

    -or-

    <recipe name="foodGruel" count="1" craft_area="campfire" craft_tool="toolcookingGrill" tags="learnable">
    <ingredient name="canStock" count="1"/>
    <ingredient name="canCatFood" count="1"/>
    <ingredient name="canPeas" count="1"/>
    <ingredient name="cornMeal" count="1"/>
    <ingredient name="bottledWater" count="1"/
    </recipe>



    Not so much food. The idea is a throwing decoy, as I am just noticing was previously mentioned. The target's focus will break from the deployed distraction after "X" amount of time or a new trigger action occurs within it's range (gun fire, attack, etc).

    For canines:
    <recipe name="foodDogTreat" count="3" craft_area="campfire" craft_tool="toolcookingPot" tags="learnable">
    <ingredient name="canDogfood" count="1"/>
    <ingredient name="cornMeal" count="1"/>
    <ingredient name="bottledWater" count="1"/>
    </recipe>

    For felines (A18 mention):
    <recipe name="foodCatTreat" count="3" craft_area="campfire" craft_tool="toolcookingPot" tags="learnable">
    <ingredient name="canCatFood" count="1"/>
    <ingredient name="cornMeal" count="1"/>
    <ingredient name="bottledWater" count="1"/>
    </recipe>

    For bears:
    <recipe name="foodBearChow" count="1" craft_area="campfire" craft_tool="toolcookingPot" tags="learnable">
    <ingredient name="canSalmon" count="1"/>
    <ingredient name="cornMeal" count="1"/>
    <ingredient name="bottledWater" count="1"/>
    </recipe>

    -or-

    <recipe name="foodBearChow" count="1" craft_area="campfire" craft_tool="toolcookingPot" tags="learnable">
    <ingredient name="canTuna" count="2"/>
    <ingredient name="cornMeal" count="1"/>
    <ingredient name="bottledWater" count="1"/>
    </recipe>

    For zombies (z-animals too. Also, should be limited to zombies without active modifiers):
    <recipe name="foodZedChum" count="1" craft_area="campfire" craft_tool="toolcookingPot" tags="learnable">
    <ingredient name="canStock" count="1"/>
    <ingredient name="rottingFlesh" count="2"/>
    <ingredient name="bloodBag" count="1"/>
    </recipe>

  12. #117
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    My two cents, if you're going to participate and create a new recipe using canned food, make the recipe produce a canned food. Or alternately do something like a Can of Sham, use various ingredients to create a canned food. That way you can include some scrap iron as an ingredient to pad the list to 4+ ingredients.

    With the global chance of food poisoning on any food not in a can, it seems silly to add any new recipes that don't go into a can. For instance, using a Can of chilli to make a chilli dog, which can cause you to vomit until you die... just for some max stam and healing???

  13. #118
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    Grandpas Surprise
    <recipe name="foodGrandpasSurprise" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodRawMeat" count="5"/>
    <ingredient name="foodCanChili" count="1"/>
    <ingredient name="drinkBeer" count="1"/>
    <ingredient name="drinkJarGrainAlcohol" count="1"/>
    <ingredient name="JarofAcid" count="1"/>
    </recipe>

  14. #119
    Colony Founder Jugginator's Avatar
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    Hmm, how about something that gets rid of the rather unused canned goods?

    <recipe name="foodSurvivorStew" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanBeef" count="1"/>
    <ingredient name="foodCanLamb" count="1"/>
    <ingredient name="foodCanStock" count="1"/>
    <ingredient name="foodCanPeas" count="1"/>
    <ingredient name="bottledWater" count="1"/>
    </recipe>

    Perhaps add mushrooms?

  15. #120
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    Tuna Salad Sandwich:

    <recipe name="foodTunaSaladSandwich" count="1" craft_area="campfire" tags="learnable">
    <ingredient name="foodCanTuna" count="1"/>
    <ingredient name="foodBoiledEgg" count="1"/>
    <ingredient name="foodCanPeas" count="1"/>
    <ingredient name="foodTaterBread" count="2"/>*See Below
    <ingredient name="foodAnimalFat" count="1"/>
    </recipe>

    Tater Bread:(Can be used to make all other sandwiches also)

    <recipe name="foodTaterBread" count="8" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodPotato" count="2"/>
    <ingredient name="oil" count="1"/>
    <ingredient name="foodCornMeal" count="4"/>
    <ingredient name="bottledWater" count="2"/>
    </recipe>

    Gravy

    <recipe name="canGravy" count="2" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanStock" count="1"/>
    <ingredient name="foodCornMeal" count="1"/>
    <ingredient name="bottledWater" count="1"/>
    <ingredient name="emptycan" count="1"/>
    </recipe>

    Salisbury Steak

    <recipe name="foodSalisburySteak" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="canGravy" count="1"/>
    <ingredient name="foodMeat" count="2"/>
    <ingredient name="foodMushroom" count="1"/>
    <ingredient name="Crysanthimum" count="1"/>
    </recipe>
    Last edited by dragonpc75; 4 Weeks Ago at 11:04 PM.

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