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Thread: Madmole’s Recipe Request

  1. #16
    Tracker Lanadon Conners's Avatar
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    Can't have a decient Apocalypse without "Twonkies"! (we all know Twinkies would still be around in their packages 50 years later.) haha

    "Twonkies" Recipe:
    <recipe name="Twonkies" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCornbread" count="1"/>
    <ingredient name="foodJarofHoney" count="1"/>
    <ingredient name="foodCropBlueberry" count="5"/>
    </recipe>

  2. #17
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Lanadon Conners View Post
    Ramen Noodles Recipe:
    <recipe name="foodRamenNoodles" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanofMiso" count="1"/>
    <ingredient name="foodCanofPasta" count="2"/>
    <ingredient name="foodChickenRation" count="1"/>
    <ingredient name="foodCanofPeas" count="1"/>
    </recipe>
    That is more like full on chicken soup, ramen is just noodles.

    As mentioned, lets restrict to 1-2 cans if we can and try to come up with cool robust recipes, these are supposed to be the more filling and nutritious higher tier foods.

  3. #18
    Zombie Hunter Ezed's Avatar
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    Quote Originally Posted by madmole View Post
    I thought it has a pie crust like a pot pie though?
    Nope. It's a layer of mashed potatoes on top that's looks like a pie crust. Meat, potatoes, corn and peas.

    Only problem is you bake it instead of boiling or grilling. Any consideration for using the forge to bake stuff? Or will we get an oven at some point? Thanks MM!

  4. #19
    Scavenger LibbyA's Avatar
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    Quote Originally Posted by madmole View Post
    I thought it has a pie crust like a pot pie though?

    Shepherd's Pie is meat and veg with gravy, under a topping of mashed potato. No pastry involved whatsoever.

    Btw, the difference between Shepherd's Pie and Cottage Pie is that Shepherd's Pie uses lamb meat and Cottage Pie uses beef. Otherwise, it's the same pie.

  5. #20
    Zombie Hunter Reddevil's Avatar
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    no Shepard pie is typically ground lamb under a bed of mashed potatoes. people then add corn or carrots and other things to the meat section. It has also become popular to used ground beef instead of lamb.

  6. #21
    Zombie Hunter NukemDed's Avatar
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    Lamb Shanks Recipe:
    <recipe name="foodLambShank" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanLambRations" count="1"/>
    <ingredient name="itemBone" count="2"/>
    <ingredient name="foodMushroom" count="4"/>
    <ingredient name="foodAnimaFat" count="1"/>
    <ingredient name="foodPotatoe" count="4"/>
    </recipe>

  7. #22
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by madmole View Post
    Nobody has all of that though. Lets try to limit it to 1-2 canned items, some meat and veggies for filler.
    Revised
    Blood Ramen Recipe:
    <recipe name="foodBloodRamen" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="resourceFemur" count="2"/>
    <ingredient name="foodCanPasta" count="1"/>
    <ingredient name="foodCanMiso" count="1"/>
    <ingredient name="foodEgg" count="1"/>
    <ingredient name="drinkJarRedTea" count="1"/>
    </recipe>

  8. #23
    Zombie Hunter NukemDed's Avatar
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    Mc Burger Recipe:
    <recipe name="foodMcBurger count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodMoldyBread" count="2"/>
    <ingredient name="FoodRottenFlesh" count="1"/>
    <ingredient name="ItemPlantFibres" count="5"/>
    <ingredient name="foodAnimaFat" count="5"/>
    <ingredient name="foodAntiBiotic" count="1"/>
    </recipe>

  9. #24
    Colony Founder Odetta's Avatar
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    "Magic Mushrooms" Recipe:
    <recipe name="Magic Mushrooms" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodMushroom" count="10"/>
    <ingredient name="JarofAcid" count="1"/>
    <ingredient name="foodCanofMiso" count="1"/>
    <ingredient name="foodShamSandwhich" count="2"/>
    </recipe>

  10. #25
    Hunter LilMissNorti's Avatar
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    Quote Originally Posted by madmole View Post
    Got it, thanks. I think I'd add corn starch for the pie portion.
    It's not a 'pie' as such (not with pastry at least).

    Basically minced meat, chopped vege mixed together and mashed potato on top baked in an oven.

    Update - others already pointed this out...perhaps I should finish reading before posting lol.
    Attachment 28481
    Attached Images Attached Images

  11. #26
    Zombie Hunter NukemDed's Avatar
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    Seafood Chowder Recipe:
    <recipe name="foodSeafoodChowder count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanSalmon" count="1"/>
    <ingredient name="foodCanTuna" count="1"/>
    <ingredient name="foodCornCob" count="2"/>
    <ingredient name="drinkBottledWater" count="2"/>
    <ingredient name="foodCornMeal" count="2"/>
    </recipe>

    - - - Updated - - -

    Quote Originally Posted by Odetta View Post
    "Magic Mushrooms" Recipe:
    <recipe name="Magic Mushrooms" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodMushroom" count="10"/>
    <ingredient name="foodJarofHoney" count="1"/>
    <ingredient name="foodCanofMiso" count="1"/>
    <ingredient name="foodShamSandwhich" count="2"/>
    </recipe>
    jar of acid?

  12. #27
    Scavenger adreden's Avatar
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    If were talking recipes can we add these basic ones first:

    <insertAfter xpath="/recipes/recipe[@name='foodBoiledMeat']" >
    <recipe name="foodONEBoiledMeat" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodRawMeat" count="1"/>
    <ingredient name="drinkJarBoiledWater" count="1"/>
    </recipe>
    </insertAfter>

    <insertAfter xpath="/recipes/recipe[@name='foodCharredMeat']" >
    <recipe name="foodONECharredMeat" count="1" craft_area="campfire">
    <ingredient name="foodRawMeat" count="1"/>
    </recipe>
    </insertAfter>

    <insertAfter xpath="/recipes/recipe[@name='foodGrilledMeat']" >
    <recipe name="foodONEGrilledMeat" count="1" craft_area="campfire" craft_tool="toolCookingGrill" >
    <ingredient name="foodRawMeat" count="1"/>
    </recipe>
    </insertAfter>


    <item name="foodONECharredMeat">
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="foodWater"/>
    <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
    <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="250"/>
    <property name="EconomicValue" value="4"/>
    <property class="Action0">
    <property name="Class" value="Eat"/>
    <property name="Delay" value="0.3"/>
    <property name="Use_time" value="..."/>
    <property name="Sound_start" value="player_eating"/>
    </property>
    <property name="Group" value="Food/Cooking"/>

    <effect_group tiered="false">
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="subtract" value="1"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>
    <display_value name="waterAmount" value="-1" />
    </effect_group>
    <property name="CustomIcon" value="foodONECharredMeat" />
    </item>

    <item name="foodONEGrilledMeat">
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="food"/>
    <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
    <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="250"/>
    <property name="EconomicValue" value="5"/>
    <property class="Action0">
    <property name="Class" value="Eat"/>
    <property name="Delay" value="0.3"/>
    <property name="Use_time" value="..."/>
    <property name="Sound_start" value="player_eating"/>
    </property>
    <property name="Group" value="Food/Cooking"/>

    <effect_group tiered="false">
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="1"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>
    </effect_group>
    <property name="CustomIcon" value="foodONEGrilledMeat" />
    </item>

    <item name="foodONEBoiledMeat">
    <property name="HoldType" value="31"/>
    <property name="DisplayType" value="foodWater"/>
    <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
    <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
    <property name="Material" value="Morganic"/>
    <property name="Stacknumber" value="250"/>
    <property name="EconomicValue" value="10"/>
    <property class="Action0">
    <property name="Class" value="Eat"/>
    <property name="Delay" value="0.3"/>
    <property name="Use_time" value="..."/>
    <property name="Sound_start" value="player_eating"/>
    </property>
    <property name="Group" value="Food/Cooking"/>

    <effect_group tiered="false">
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="2"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="2"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="3"/>
    <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffProcessConsumables"/>
    </effect_group>
    <property name="CustomIcon" value="foodONEBoiledMeat" />
    </item>
    </append>


    Its ... please can we just do something with all that meat that is not ( X % 5 = 0 )
    trying to not get anyone's hackles up here.

  13. #28
    Colony Founder Odetta's Avatar
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    Quote Originally Posted by NukemDed View Post
    Seafood Chowder Recipe:
    <recipe name="foodSeafoodChowder count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanSalmon" count="1"/>
    <ingredient name="foodCanTuna" count="1"/>
    <ingredient name="foodCornCob" count="2"/>
    <ingredient name="drinkBottledWater" count="2"/>
    <ingredient name="foodCornMeal" count="2"/>
    </recipe>

    - - - Updated - - -



    jar of acid?
    Good idea, changing it now

  14. #29
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Reddevil View Post
    no Shepard pie is typically ground lamb under a bed of mashed potatoes. people then add corn or carrots and other things to the meat section. It has also become popular to used ground beef instead of lamb.
    We do have that can of lamb yet I think so it sounds like a winner.

  15. #30
    Colony Founder AtomicUs5000's Avatar
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    Fruit Leather Recipe:
    <recipe name="foodFruitLeather" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">
    <ingredient name="foodCanPears" count="1"/>
    <ingredient name="foodCropBlueberries" count="8"/>
    <ingredient name="foodCropYuccaFruit" count="4"/>
    <ingredient name="resourceCropSnowberryPlant" count="2"/>
    <ingredient name="foodHoney" count="1"/>
    </recipe>

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