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Thread: Back after a long vacation from the game, where can I catch up?

  1. #16
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    To OP: one of the major changes vs prior versions is the emphasis on PoIs. It seems it's here to stay, regardless of all other mechanics that may or may not change in A18. PoIs are, in essence, mini dungeons with somewhat better loot.

    If you want to catch up quickly, you can mod yourself a head start (faster levels, for example) and check out various PoIs, just to see if you like them or not. Some people like them, some hate them.

  2. #17
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    That's cool and all but starting a new game is a bummer for me to do all the time. I had 2 game starts in A16 and now 2 game starts in A17 and I am hoping that I can stick with A17 even if A18 is to update via Steam. I will try A18 sometime down the road but not soon.

    All in all the game is great beyond measure and anyone that needs to decide if they want to play in my opinion should play or at least just wait for A18 and then play. The time you take to decide could be time that you put into the game and could be at level 25 with a minibike and a good starting position.

    I do find it hard to believe some of the bad comments about the game and how people want this or that or nothing at all, that just does not make sense to me with a game this enjoyable, but that's just my opinion and I suppose I should not judge.
    Last edited by bobrpggamer; 4 Weeks Ago at 09:26 PM.

  3. #18
    Tracker Pekiti's Avatar
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    Oh A18 looks good, and I am excited to see **spears** listed. I hope they are reach/melee weapons, not just thrown. Kind of concerned about the mentions of possibly removing minng (its in the last 10 pages or so), but it looks like something they are just casually debating the pros and cons. Digging in (literally and strategically) has been a core part of my play style, removing the ability to dig would ruin the game for me.

  4. #19
    Reconstructionist Khulkhuum's Avatar
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    Quote Originally Posted by Pekiti View Post
    Oh A18 looks good, and I am excited to see **spears** listed. I hope they are reach/melee weapons, not just thrown. Kind of concerned about the mentions of possibly removing minng (its in the last 10 pages or so), but it looks like something they are just casually debating the pros and cons. Digging in (literally and strategically) has been a core part of my play style, removing the ability to dig would ruin the game for me.
    MM mentioned at one point WHAT IF there was static terrain and voxel POIs as they started developing the game. Fiscussions went on, but in general they are not planning to remoce digging.

  5. #20
    Colony Founder meganoth's Avatar
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    It's more like a bad omen for the successor of 7d2d in a few years. They might start with static terrain there and everyone joining the next EA would be a guinea pig who tests out how much of our enjoyment depended on a fully modifiable world.

  6. #21
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    Quote Originally Posted by Pekiti View Post
    Oh A18 looks good, and I am excited to see **spears** listed. I hope they are reach/melee weapons, not just thrown. Kind of concerned about the mentions of possibly removing minng (its in the last 10 pages or so), but it looks like something they are just casually debating the pros and cons. Digging in (literally and strategically) has been a core part of my play style, removing the ability to dig would ruin the game for me.
    I really do not dig this Idea either but if this were to be true maybe other things would be possible with the static terrain. They mention mining is possible so you would think the hills were open for horizontal tunneling but this would also be static so there would only be one way to mine and that would be POI caves they spawn and mining maybe 10 blocks deep in caves or something. I don't know but it kind of sucks for a lot of people including me.

    The main selling point for the game is the unparalleled sandbox gameplay, so restricting any aspect of the sandbox gameplay will be like going from Morrowind to Oblivion and possibly have sales of their game decline drastically.
    Last edited by bobrpggamer; 4 Weeks Ago at 04:48 PM.

  7. #22
    Ranger Ti2xGr's Avatar
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    If you look at the underside of a map, you'd see that it really doesn't matter where "bedrock" is within reason. Until you dig in it, it is just empty space. I am not sure where people are reading that they are thinking about taking out mining. I have not seen any conversation that they have said this.

  8. #23
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    Quote Originally Posted by Ti2xGr View Post
    If you look at the underside of a map, you'd see that it really doesn't matter where "bedrock" is within reason. Until you dig in it, it is just empty space. I am not sure where people are reading that they are thinking about taking out mining. I have not seen any conversation that they have said this.
    I will pass on A18 myself until a stable version comes out and reviews and comments about it are positive, unless of course it is a mandatory update then I guess I will have no choice but to play it myself anyway or find another game.

    I really love the game, so I am hoping whatever they are doing with A18 will not ruin gameplay as it is now in A17 - which I think some are unhappy with that version coming out as well and would rather play A16 instead.
    Last edited by bobrpggamer; 4 Weeks Ago at 10:44 PM.

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