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Thread: Looking for feedback on my Super Carrier POI

  1. #1
    Tracker Naz's Avatar
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    Looking for feedback on my Super Carrier POI

    I'm not quite done yet still have more testing to do however i want to get it out for some feedback for the final version before a18. So i've created a "showcase map" and put it on a server for anyone to try it out =).
    Now that A18 has come out i'm working on the the conversion and refitting it with a18's new blocks. With luck i'll have it available as a rwg modlet in time for stable
    7 Days to Die Screenshot 2019.09.08 - 16.45.04.08.jpg
    More Screenshots
    The map
    The Aircraft Carrier

    Server (Now Offline)
    I recreated the old horde mode (bloodmoon & airdrops every night) and a small map (0.64k)

    IP:nazyssurvivors.game-server.cc
    port:25000
    prefab Files:

    or if you'd rather try it out yourself or host your own server here are the map & prefab files:

    Next month will take me to the 1 year mark since i started so i'm anxious to see what people think of it. The "final" version will be a rwg modlet i just need to finish testing to track down the last few issues.

    Install instructions and important note

    To Install Single Player
    Copy the Data Folder to your 7 Days To Die directory when asked to overwrite say yes.
    default location (windows) is C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die
    Copy the folder "Carrier Crater" to your generated world folder
    default location (windows) is:
    C:\Users\YOURUSERNAME\AppData\Roaming\7DaysToDie\G eneratedWorlds
    start a new game and select Carrier Crater

    To Install Server
    Copy the Data Folder to your 7 Days To Die Server directory when asked to overwrite say yes.
    default location (windows) is:
    C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die Dedicated Server
    Copy the folder "East Soaxa County" to your generated world folder
    default location (windows) is:
    C:\Users\YOURUSERNAME\AppData\Roaming\7DaysToDie\G eneratedWorlds
    ServerConfig xml
    Set Both Save Game Name and World Gen Seed To Carrier Crater
    Set World Gen Size To 640
    Start Server
    Note: Client install of the prefabs is required to have the distant meshes function

    Important note
    The Carrier's distant mesh has issues with the default maximum view distance. To avoid problems you must hit F1 at the main menu of 7 Days To Die and type: sg optionsviewdistance 11
    This must be done every time you start the game and changing video options ingame will reset the setting and you will need to quit out to the main menu and type it in again.

    Also quests are broken on this map. myself and others tried to get them working but were unable to. quests that require you to go to a location display the following "distance to xxx 0.0m" and quests such as "drunk and disorderly" only give xp when completed the last part going to a trader to turn in is missing but it still completes. I believe it has something to do with the small size of the map and all that can be done is to either ignore quests or comment them out in quests.xml and/or items. Not great but hey, A18 is around the corner and the map is just there to showcase the carrier anyway.

    To Uninstall
    In Steam right click 7 Days To Die and click properties, then the local files tab and left click on
    "verify integrity of game files"
    you may also want (optional) to delete the following prefab files & Generated World Files with the names:

    -Folder In Generated Worlds "Carrier Crater"
    Prefab Files
    -fordwater1
    -terrheightback
    -terrcarrierrear
    -terrcarrierfront
    -terrblock160x66x160
    -terrblock160x30x160
    -terrblock160x15x160
    -terrblock66x9x27
    -terrblock62x60x131
    -terrblock60x13x127
    -terrblock50x15x68
    Attached Images Attached Images
    Last edited by Naz; 10-27-2019 at 01:45 PM.

  2. #2
    Ranger Death2gnomes's Avatar
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    this is considered a single poi?

    just how big is it?

  3. #3
    Tracker Naz's Avatar
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    Quote Originally Posted by Death2gnomes View Post
    this is considered a single poi?

    just how big is it?
    The map was generated with nitrogen with a dtm from a17. 0 and a tweaked splat map. I then made the ice lake with simple terrain prefabs. The carrier on its own is 331x76x91. The final version will be a single prefab in rwg. The other prefabs are just for this specific map.
    Last edited by Naz; 09-13-2019 at 09:21 AM.

  4. #4
    Ranger bigstep70's Avatar
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    Its not really the same 'cause you can't see my face, but... WOW.. thats massive.
    I can't begin to think of the hours upon hours you've soaked into this one.
    The 5 or so prefabs I've done pale in comparison. Great work.

  5. #5
    Fun Pimps Staff Gazz's Avatar
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    It sure does look good.
    I only worry about an aircraft carrier showing up in Arizona. What's the backstory with that one? Bad navigation? =P

  6. #6
    Leader Laz Man's Avatar
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    Quote Originally Posted by Gazz View Post
    It sure does look good.
    I only worry about an aircraft carrier showing up in Arizona. What's the backstory with that one? Bad navigation? =P
    It's the flying kind...😎

  7. #7
    Tracker Naz's Avatar
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    Thank you it sure has been a beast of a project but I'll be happy when it's finally finished haha

    - - - Updated - - -

    I've pondered doing some lore explaining the how where why etc maybe do something with quests or notes

    - - - Updated - - -

    Quote Originally Posted by Laz Man View Post
    It's the flying kind...😎
    Haha think madmole would be receptive to the idea?

  8. #8
    Tracker Naz's Avatar
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    It drifted up the gulf of california and a nuke indended for phoenix left massive cratering bringing the sea further inland and nuclear winter froze it in or something haha

  9. #9
    Hunter ExeBT's Avatar
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    i am having issues with the mesh, when i explore inside the ship, when i came up the mesh is completly unload, and the block shapes dont show correctly, everything is a cube, nothing loads, i have a i5 7k 1070 6gb and 8gb RAM

  10. #10
    Ranger bigstep70's Avatar
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    you need a backstory ?
    The Philadelphia Experiment
    https://en.wikipedia.org/wiki/Philadelphia_Experiment
    that can explain how the ship got there, kindda
    and instead of everyone being fused to the deck, allegedly
    the teleportation mutated them all, so we get zombies instead
    works for me

  11. #11
    Tracker Naz's Avatar
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    Quote Originally Posted by ExeBT View Post
    i am having issues with the mesh, when i explore inside the ship, when i came up the mesh is completly unload, and the block shapes dont show correctly, everything is a cube, nothing loads, i have a i5 7k 1070 6gb and 8gb RAM
    read original post "Important note"

  12. #12
    Tracker Naz's Avatar
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    Quote Originally Posted by bigstep70 View Post
    you need a backstory ?
    The Philadelphia Experiment
    https://en.wikipedia.org/wiki/Philadelphia_Experiment
    that can explain how the ship got there, kindda
    and instead of everyone being fused to the deck, allegedly
    the teleportation mutated them all, so we get zombies instead
    works for me
    That's an interesting idea, but the carrier is based on the ford class carrier and that began construction in 2005 long after 1943 plus that was a destroyer instead of a aircraft carrier. Hats off tho pretty good idea =)

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