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Thread: [World] Small Island - handmade map

  1. #1
    Ranger Sam_Neill's Avatar
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    Exclamation [World] Small Island - custom map (WIP)

    An actually handmade map for 7D2D alpha 17.4, screenshots below:

    Webmap to zoom in


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    Last edited by Sam_Neill; 4 Weeks Ago at 08:18 PM.

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    Ranger Sam_Neill's Avatar
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    Homepage and Download

    Currently a test server is up and running, doing a restart at 12:00 CEST and another backup at 23:59 (CEST). It is password protected, so if you want to take a look, please send a pm to me, so i can see "who is who" on the server.
    Test Server setup:
    -Virtual root server with 16 Cores and 32 GB RAM, hosted by Strato.
    -Server is built up with Allocs Server tools
    -Server has run visitmap for the whole map, so all chunks are calculated already.
    -Server might reboot/restart sooner or later, cause the starting map will change, so server access for now would be most likely people which want to test it.


    FAQ:
    -How large is the map?
    Currently 13312x13312 pixels, so about 4x times of Navezgane
    -Why is there so much water around ?
    -Why an island ?
    Cause i wanted a natural barrier instead of the known radiation zone, and it allowed me to do some POIs that are near water.
    -The water in the sea is only 5 deep and then there is already the bottom of the map, which is solid? Yeah i made it that way to save world voxels. Maybe the map runs faster then - we will see.
    -There are not many POIs/Towns in this map ? I wanted a map where you can get lost a bit, and also have space to play a bit hide and seek. Or build a fortress not everyone stumbles on immmediatly. But iam also not finished, there could be more buildings, especially some special buildings like The Walk of the Dead Prison (Hello Lazman! ). We will see.
    -How long you have been working on this map? I did start in November 2018, and did several breaks. I also had to learn mcuh stuff about water-placement, POI building, distant meshes and much much more.
    -Why there are so less biomes ?
    -Why is there desert only on the islands ?
    I wanted no harsh biome changes in the world. Also placing the desert only on separate islands with no other biomes should be interesting for the game: Living there for easy access for gas and have no real food and wood source or the other way ?
    -Why no destroyed biome ? I find it a bit ugly looking in Vanilla. The underground is quite repetitive. Maybe that changes in the coming A18. Another idea would be to make the map even larger and have destroyed land that is separated from the island at the right side of the map.
    -What does take so long to build this map ? All streets are levelled, i did even adjust the world.TGA, to make ramps to adjust the terrain to the streets, so you will see no holes or sudden insane steep ramps out of nowhere. Other things that take a while is placing prefabs and "painting" the roads and gravel path accordingly, so the prefab does fit in more nicely.
    -Why are most POIs and towns on the east side of the island? The west side is supposed to be an off limit land. There is a military base, maybe some weapon testing facilities make their way in there too.
    -There are not enough traders/Trader is not in a good spot everywhere? I guess some traders are still missing, but it was my thought to place them not in cities or other good locations, so you have to travel. And the distance is so far you have to plan for vehicles because of the long distances!
    Last edited by Sam_Neill; 10-02-2019 at 11:38 PM.

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    Ranger Sam_Neill's Avatar
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    Thx for tutorials all the people here in forum, especially:
    -Genosis / NotaGamer for the pretty awesome POI building tutorials Prefab Editor Tutorials
    -Distant Meshes Tutorial by Slaan 7 Days To Die Alpha 17 Tutorial: Prefab Editor and Creating Distant POI Mesh Files
    -Guppy for his help with smoothworldall and other things!
    -and of yourse the beginning of all: Red Eagle LXIX tutorial how to create a terrainmap with an external image Alpha 17b240 Quick Guide to Creating a ‘7 Days To Die’ world from an external image.
    - Genosis for the 18th Century Asylum he built - i placed it in a nice spot Asylum Prefab
    -Magolis (and of yourde the contributors) map pack, i did not use much yet, but the firewatchtower, which was modified by myself,

    To be done:
    -inserting more POIs, maybe another town or 2
    -adjusting ugly places
    -making more POIs/do them better
    -maybe making the map even larger to adress the visible gap (aka known as "seeing the end of the world)
    -radiation map not complete yet

    What would be interesting for me?
    -Hows the performance of the map for you ? (SP, but especially MP!)
    -Do you have tips, what could be altered/changed added ?
    -Do you have a prefab, that is suited for this map ? ( Can be big, i will adjust the terrain and the according streets, so it fits in nicely)

    You want to test performance on the server?
    Please PM me with your Steam ID, then i will give you the password. Maybe i can open it for all people, but i want a bit of control, who is joining.
    And also preventing people joining, which think its an regular server (maybe it will be one soon).
    Last edited by Crater Creator; 09-13-2019 at 07:49 PM.

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    Ranger Sam_Neill's Avatar
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    So, im done for the info i wanted to squeeze in - feel free to comment.
    I hope i did not forget to include any files in the download

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    Hello,

    it's a very good idea to provide custom handmade maps to play on and your map looks interesting, I like the idea of playing on the island so I might give it a try eventually, but I'm wondering, does this webmap represent its current state? Because considering the size, I would expect more POIs. I'll be honest with you, I'm not really a fan of running for long distances through empty land.

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    Ranger Sam_Neill's Avatar
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    Quote Originally Posted by mr.devolver View Post
    Hello,

    it's a very good idea to provide custom handmade maps to play on and your map looks interesting, I like the idea of playing on the island so I might give it a try eventually, but I'm wondering, does this webmap represent its current state? Because considering the size, I would expect more POIs. I'll be honest with you, I'm not really a fan of running for long distances through empty land.
    Yeah, sure some more POIs are missing, but there will be no massive concentration of POIs like in Navezgane.
    I did set thespawnpoints carefully (i hope so) so you have POIs near you, but travelling across the map will be much more comfortable with a vehicle

    PS: First, when starting i wanted to make a complete free map without any POI and let the players evolve that into streets and bridges and buildings - forming communities, fighting for resources.
    Last edited by Sam_Neill; 09-13-2019 at 09:36 PM.

  7. #7
    Ranger Sam_Neill's Avatar
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    A size comparison between Navezgane (i hope that is the actual version, but the size with 6144x6144 should be right) and my map so far:

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    Guppycurian Forum Whore Guppycur's Avatar
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    What'd you end up using to generate the dtm?

    - - - Updated - - -

    ...and is that Australia?

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    Ranger Sam_Neill's Avatar
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    Working on the files with paint.net, and converting the biome.png or the dtm.tga with krita, so it is in the right format. I dont want to buy photoshop^^
    I have a paint.net pdn file with the layers of the TGA,streets and so on one above the other so i can manipulate terrain with seeing the streets and vice versa.
    The TGA has then to be mirrored upside down and all the stuff to get it right. Took me some weeks or month to get a flow with that :-)

    I dont know the terrain source exactly, it is a much smaller island on terrain.party, just a bit stretched, and the flatlands or some hills to allow water sources above the others are painted into the tga.

  10. #10
    Guppycurian Forum Whore Guppycur's Avatar
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    And tga's still work? Huh... Thought that went away in .2 or something.

  11. #11
    Colony Founder Laz Man's Avatar
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    Wowow, this is the most complete custom map I've seen so far. Bravo!!!! It will be nice to see many more like this from the community someday. 😎

    - - - Updated - - -

    Quote Originally Posted by Sam_Neill View Post
    A size comparison between Navezgane (i hope that is the actual version, but the size with 6144x6144 should be right) and my map so far:
    Wow great visual comparison.

    Edit: kudos for limiting the distance to bedrock. This sounds like what MM had in mind for static terrain after gold. 😎
    Last edited by Laz Man; 09-14-2019 at 03:17 AM.

  12. #12
    Colony Founder Laz Man's Avatar
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    Your island looks strangely familiar to one of the hawaiian islands (kauai) 😎


  13. #13
    Guppycurian Forum Whore Guppycur's Avatar
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    That's it. Knew it was familiar.

  14. #14
    Ranger Sam_Neill's Avatar
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    Quote Originally Posted by Laz Man View Post
    Your island looks strangely familiar to one of the hawaiian islands (kauai) ��
    Spoiler: 

    Yeah, thats the original terrain, you are right

    Thank you for the kind words, i hope i can include your prison somewhere in the map too.

  15. #15
    Ranger Sam_Neill's Avatar
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    Quote Originally Posted by Guppycur View Post
    And tga's still work? Huh... Thought that went away in .2 or something.
    Yes that still works, but i have to mirror it before smoothing, otherwise its upside down.
    Last edited by Sam_Neill; 09-14-2019 at 06:42 AM.

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