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Thread: A Type of Player left behind since a14.7

  1. #1
    Refugee
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    A Type of Player left behind since a14.7

    This game is progressing great and is developing all the inner workings of one of the greatest games there is.

    Such a 'great game' concept makes this game desirable to be played by people at all tiers of pc specs.

    I would like you to notice how in Alpha 14.7 the lowest view distance setting was properly minimal, insomuch,
    it runs super well on my system. Alpha 15 raised that lowest view distance setting to a point not every system
    can handle. I can up and play a17 just fine for a few hours before my cpu needs a rest, and a18 seems to have a lowest view distance setting of 500 meters or something crazy, I can play it perfectly fine if I always look straight upwards.

    It's great that this game follows well along the wishes of people desiring more and more graphics, but there are also very, very patient people who don't care than to butcher a high graphic game into polymodels for the sake of all of the excellent game concepts. One notable instance of exactly that is Path of Exile when one update removed being able to alter the gamecode thingy and people were audible, people were very annoyed that it took away polymodel gameplay settings. They don't seem to care to revert that change.

    As it stands your game can be made to work for all peoples moving forwards if you allow built-in minimalistic settings. I can only really think of 3 minimalistic settings right now, but they alone would change play-ability severely. Like in a14.7 if you bring back that sort of view distance and put it into a18+ as "minimum view distance" would go a very long way, but isn't perfect. Next the graphic textures as it reads an "eighth" if you add /16, and /32 or /24 should also go a very long way.

    You could be argumentative, and say, no you need higher specs bud, don't try and trash our build. Yet people might play minecraft on school computers. I don't even like minecraft because the game concepts are too simple. They could be playing your game on school computers.

    You could wonder why not many people try and suggest lower settings, great question! We are patient folk and some people play the same game day after day after work all their lives and never change what they're playing, you can make that be your game.

  2. #2
    Scavenger
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    The saving grace, is that you can reduce the texture resolution and play on non-EAC servers by reducing the texture size yourself. If 7 Days To Die uses the newer D3D 11 .dds formats, I can port my Fallout 4 texture resizer tool to 7 Days. If it uses Direct3D 9 formats, then tools already exist that automatically reduce texture resolution.

  3. #3
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    I'd like to not have to use out of game tools to lower some game specs in order to play without lag issues or having objects pop in just as I crash into them. Also, sometimes seeing the polygonal models stretch and distort as they lumber toward you, kinda looks just as creepy as seeing the high texture models all torn up and stuff.

  4. #4
    Fun Pimps Staff Gazz's Avatar
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    I know that some optimisation is still being investigated / worked on.

    But to be brutally honest: The Kickstarter was 2013 and system specs that were okay for a minimal functionality alpha are unlikely to cut it for a release 6+ years after.
    This is not at all about leaving a type of player behind. It's about PC games requiring somewhat current PC hardware.

  5. #5
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    Current or not current, you can change view distance. Some of these things are easier than people might care to think.

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