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Thread: A little peak of enthusiasm, but then a steep fall into disappointment...

  1. #16
    Survivor White-Gandalf's Avatar
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    Well: You meant GB. But my specs are nearly the same. Same graphics card and an AMD CPU, 16 GB RAM.

    To be fair: The funpimps have possibly worked on the issues, thus with A18.1 b6, just yesterday, i tried to switch shadows back on. Initially only to get a glimpse of how the scene would look like if i would have been able to play with shadows enabled. And to possibly take a new screenshot.

    But then i realized that with this A18.1 b6, shadows do not pull down FPS so badly any more. With the first A18 exp, i got drops to around 10 FPS with shadows (in a 27x27 base filled with spikes, and a tree farm nearby). Now, FPS drop by about 20%, but that is still playable. Nearly the same relations as in A16.

    That, i consider a major advantage. Well done.

    The microlags, however, are still there. Fingers crossed that they manage to find causes and mitigations!

  2. #17
    Leader Laz Man's Avatar
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    Quote Originally Posted by White-Gandalf View Post
    Well: You meant GB. But my specs are nearly the same. Same graphics card and an AMD CPU, 16 GB RAM.

    To be fair: The funpimps have possibly worked on the issues, thus with A18.1 b6, just yesterday, i tried to switch shadows back on. Initially only to get a glimpse of how the scene would look like if i would have been able to play with shadows enabled. And to possibly take a new screenshot.

    But then i realized that with this A18.1 b6, shadows do not pull down FPS so badly any more. With the first A18 exp, i got drops to around 10 FPS with shadows (in a 27x27 base filled with spikes, and a tree farm nearby). Now, FPS drop by about 20%, but that is still playable. Nearly the same relations as in A16.

    That, i consider a major advantage. Well done.

    The microlags, however, are still there. Fingers crossed that they manage to find causes and mitigations!
    Not sure why I said 12 MB lol. I actually upgraded to 16GB actually. On hirde nights I'm get pretty decent FPS. Here is one of my videos. Not getting any micro lag that I can remember.

    https://7daystodie.com/forums/showth...s-Day-35-Horde

  3. #18
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    Quote Originally Posted by White-Gandalf View Post
    Well: You meant GB. But my specs are nearly the same. Same graphics card and an AMD CPU, 16 GB RAM.

    To be fair: The funpimps have possibly worked on the issues, thus with A18.1 b6, just yesterday, i tried to switch shadows back on. Initially only to get a glimpse of how the scene would look like if i would have been able to play with shadows enabled. And to possibly take a new screenshot.

    But then i realized that with this A18.1 b6, shadows do not pull down FPS so badly any more. With the first A18 exp, i got drops to around 10 FPS with shadows (in a 27x27 base filled with spikes, and a tree farm nearby). Now, FPS drop by about 20%, but that is still playable. Nearly the same relations as in A16.

    That, i consider a major advantage. Well done.

    The microlags, however, are still there. Fingers crossed that they manage to find causes and mitigations!
    People have pointed it out many times the reason for the megalags is actually memory leak issues. The game doesn't need more than 8 gb of ram to run, it requires a decent memory pooling system which requires knowing how the garbage collector works.

  4. #19
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    All of you are talking about feathers being rare, and I'm over here playing so much buzzard baseball that I can't use them fast enough. Mid level bow (wooden, not primitive) with iron arrows is treating me pretty well.

    Seriously though, the feather delivery service (vulture attacks) works overtime for me. I tend to build my base in the desert though.

  5. #20
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    My main weapon of choice is a bow, as I am always playing a stealth build. I always have plenty of arrows. Never forget to destroy the bird nests as that will give you another 1-3 feathers per nest. Investing in the right perks will help a lot. Most times i can kill a zombie in 1 shot.
    so 1 zombie = 1 feather and 8 our of nine times i can get the arrow back out the zombie.

  6. #21
    Inventor Khulkhuum's Avatar
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    I'm way into mid game (past 35 day horde) with quite a lot of different equipment and most (if not all) workstations placed in my base. Also, i've built a decent horde defense base, which withstood two hordes so far, with me getting minimal damage. I've got an abundance of ammo, using pistols and bows, but for HN i also use a T3 machine gun to use up some of that ammo i stockpile. I got 5 full stacks (250) of feathers so far, probably due to the last 2 HN containing lots of vultures.

    One important thing to note about performance. After you start the game and get into any world, change the video quality settings at least once, even if to go back to the previous. I noticed that when you change one option and click apply, the FPS magically rises up. I had some serious lag at one point after entering my world and decided to use the old "change setting" routine (as it helped before). It turns out it (maybe?) flushes some memory/settings/cache/whatever and the FPS rises up to the regular they should have. Even if you have decent FPS on startup (20-30) it's good to do this, as the numbers could still scale up by 10-20. When i had that lag, it downed to 5-15 to come up back to 30-45 (my regular).

  7. #22
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    Quote Originally Posted by Khulkhuum View Post
    I'm way into mid game (past 35 day horde) with quite a lot of different equipment and most (if not all) workstations placed in my base. Also, i've built a decent horde defense base, which withstood two hordes so far, with me getting minimal damage. I've got an abundance of ammo, using pistols and bows, but for HN i also use a T3 machine gun to use up some of that ammo i stockpile. I got 5 full stacks (250) of feathers so far, probably due to the last 2 HN containing lots of vultures.

    One important thing to note about performance. After you start the game and get into any world, change the video quality settings at least once, even if to go back to the previous. I noticed that when you change one option and click apply, the FPS magically rises up. I had some serious lag at one point after entering my world and decided to use the old "change setting" routine (as it helped before). It turns out it (maybe?) flushes some memory/settings/cache/whatever and the FPS rises up to the regular they should have. Even if you have decent FPS on startup (20-30) it's good to do this, as the numbers could still scale up by 10-20. When i had that lag, it downed to 5-15 to come up back to 30-45 (my regular).
    Yeah the graphics options are bugged out and has been since like A17. I'm glad someone is finally noticing this. I was going to write up a bug report but had a feeling no one would actually listen so why waiste my time u know. But yeah u are right, apply graphic settings or else u get fps drops

  8. #23
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    Everybody says archery is worthless due to day 1 bow. Just deal until you find a good bow or even better a crossbow. Early game, its your silenced weapon. Late game, explosive bolts are better than even frag rockets. They do not damage blocks, and fire immediately (grenades are not so great at night when Z are running everywhere). 70 explosive bolts can take out an entire horde.

    Archery is the shizz.

  9. #24
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    Cant move for feathers most of the time, vultures give plenty and iron arrows come up in loot very regularly. Never really use guns ,bows are still fine apart from the missing the head shot from 4 feet away syndrome lol.

  10. #25
    Inventor Khulkhuum's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Yeah the graphics options are bugged out and has been since like A17. I'm glad someone is finally noticing this. I was going to write up a bug report but had a feeling no one would actually listen so why waiste my time u know. But yeah u are right, apply graphic settings or else u get fps drops
    Don't know much about how the problems with graphics options evolved, but i am sure they are contantly reworking things on this front. At the beginning of A18 (still in EXP i think) there was a brightness bug, where you had to change Reflections Quality in any way to not get oversaturated view on everything really. It's gone now.

    I can understand this can be overwhelming. My initial thought when my FPS dropped radically (for the first time so low and when no updates went in) was of sheer dissapointment. I walked around trying to find the source, basically unable to pinpoint if it was a POI, a group of Zs or something else. That was until i changed the settings. On the other hand, it could have been a spontanious problem, which was resolved with changing the Video Quality settings.

    I think TFP should go the long way around, determine what changing the Video Quality settings resets or clears and find every source of a potential problem. This is not the usual "we got a bug from point X, let's investigate area around X", but more of a "we know the symptomts and let's reverse engineer what causes it". This could take A LOT of time and effort, but i think it could solve most of the problems the game currently has with dropping FPS.

    EDIT: I'm deep into mid-game and still enjoy shooting Zs with a bow, especially as i got my hands on a compound bow. Deeply satisfying, not to mention all basic and some mid-tier Zs get headless before they can approach me. Always liked how you can shoot arrows from big distances in this game.
    Last edited by Khulkhuum; 4 Weeks Ago at 09:25 PM.

  11. #26
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    Quote Originally Posted by Hazeree View Post
    Everybody says archery is worthless due to day 1 bow. Just deal until you find a good bow or even better a crossbow. Early game, its your silenced weapon. Late game, explosive bolts are better than even frag rockets. They do not damage blocks, and fire immediately (grenades are not so great at night when Z are running everywhere). 70 explosive bolts can take out an entire horde.

    Archery is the shizz.
    I was testing a game with 20 active zombies. I had to use 3~4 explosive bolts/arrows per horde. They do damage blocks but at minimum amounts. I am not very sure how good they are though. Perhaps it's because I wasn't using mods on each bow...

  12. #27
    Survivor White-Gandalf's Avatar
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    After the first week, the problems with feathers go away, of course, let alone by riding the roofs of POIs or by occasional vulture visits.

    My balance shift recommendation only refers to the initial days, mainly the first two, where you have multiple pressing knapsack problems to solve. And it applies to newcomers, mainly. As soon as you adapt to the circumstances (as for example with a dedicated hunting and searching party, or if you know the right roofs of the right buildings), the problem gets alleviated.

    The entry into the game - the first few days - should be tailored for newcomers at normal difficulty levels. Hardcore enthusiasts should be able to change their difficulty level by options at game start. As far as i remember (till Alpha 13), this was always the case. I, too, made a playthrough on Alpha 15 with loot abundance set to 25%. That gave nearly the same loot regarding feathers as is now the default case with A18.

    I'm not able to see that the funpimps wanted the overall game difficulty set higher: The same time they bolstered the gun ammo found in loot to a multitude of what was normal the versions before. IF you have fun using guns, this surely will make the game a lot easier for you.

    What i do is: I have the impression that the funpimps somehow wanted to mimic the rules of some popular mods, where guns and ammo loot are by far overpowered in relation to bows.

    While i can live with that -at least after some adaption to it -, i think newcomers should be taken into account by balancing.

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