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Thread: Improvements for the dedicated server

  1. #2056
    Scavenger Rumbaar's Avatar
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    Quote Originally Posted by StompyNZ View Post
    in console:

    visitmap -512 -512 511 511 check

    that would scan the 4 regions around 0,0 and generate the json file in the "7 Days to Die Dedicated Server" folder (at least on windows).

    I moved that file into the \Mods\Allocs_WebAndMapRendering\webserver folder and then it shows up on the webmap

    You'll probably want to edit map.js and change var downloadCsv = true; to var downloadCsv = false; if you don't want it popping up a download for the files
    Is this a new feature since 16.1 -> 16.2 version of this server fix mod? Where did you get those instructions?

    Nothing is popping up, it's just an error that's displayed when the webmap is visited, after the update to the 16.2 version of the server fix mod was applied.

    Thanks for your help, but yeah not sure I need all that on my current friends server.

  2. #2057
    Colony Founder StompyNZ's Avatar
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    visitmap is a vanilla command that was added during a16 (prior to experimental)

    The rest I just worked out by reading the dll for visitmap and map.js for the client side stuff.


    What error did you get?

  3. #2058
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    Quote Originally Posted by Rumbaar View Post
    I get the same error when I hit the map, never had this error in the 16.1 version of the code

    Code:
    2017-08-05T22:45:32 46517.646 INF Web:Static:FileNotFound: "/static/densitymismatch.json" @ "C:\program files (x86)\steam\steamapps\common\7 Days To Die Dedicated Server\Mods\Allocs_WebAndMapRendering/webserver/densitymismatch.json"
    I only see an INFormation line there, no error. So no issue


    Quote Originally Posted by AncientLotus View Post
    When trying to use coppis prender or pblock im getting back
    Error in a command from Coppi's mod -> error in Coppi's mod obviously
    He already fixed it though as far as I'm aware.

  4. #2059
    Colony Founder h0tr0d's Avatar
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    /give issue fixed?

  5. #2060
    Scavenger Rumbaar's Avatar
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    Quote Originally Posted by Alloc View Post
    I only see an INFormation line there, no error. So no issue
    Okay, how do I eliminate this INFormation line, and why has it only developed from the 16.1->16.2 changes?

  6. #2061
    Reconstructionist xyth's Avatar
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    Minor error on the 16.2 version, running on dedi 16.2 on windows10: From log on startup: Web:Static:FileNotFound: "/static/densitymismatch.json" @ "C:\SteamCMD\TS-a16.2\Mods\Allocs_WebAndMapRendering/webserver/densitymismatch.json"

    Doesn't seem to have any obvious effect.

  7. #2062
    Colony Founder StompyNZ's Avatar
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    Quote Originally Posted by Rumbaar View Post
    Okay, how do I eliminate this INFormation line, and why has it only developed from the 16.1->16.2 changes?
    Quote Originally Posted by xyth View Post
    Minor error on the 16.2 version, running on dedi 16.2 on windows10: From log on startup: Web:Static:FileNotFound: "/static/densitymismatch.json" @ "C:\SteamCMD\TS-a16.2\Mods\Allocs_WebAndMapRendering/webserver/densitymismatch.json"

    Doesn't seem to have any obvious effect.
    https://7daystodie.com/forums/showth...l=1#post711289

    It's not an error, it's just telling you that the file isn't there. Atm at least, you have to manually copy the file generated by visitmap into the webserver folder (or set up a symlink to it).
    Last edited by StompyNZ; 1 Week Ago at 12:32 AM.

  8. #2063
    Colony Founder StompyNZ's Avatar
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    On windows, try this in a command prompt with run as admin:

    cd to Allocs_WebAndMapRendering\webserver folder

    mklink densitymismatch.json "..\..\..\densitymismatch.json"

    That creates a symlink so trying to open the json in webserver will open the file in the root game folder.

    then you won't need to move anything

  9. #2064
    Inventor DUST2DEATH's Avatar
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    ^You could also make a junction to that parent folder and have all the files.

  10. #2065
    Colony Founder StompyNZ's Avatar
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    Quote Originally Posted by DUST2DEATH View Post
    ^You could also make a junction to that parent folder and have all the files.
    heh, not sure I would want all the exe and dll files available for download from the game server

    I did add a symlink to the Prefabs folder on Guppy's prefab server so you can export and then download the file

  11. #2066
    Reconstructionist xyth's Avatar
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    So if you never used the visitmap command, you will get this info error until you do. Creating the link creates a similar error until you use visitmap. Thanks for the info guys.

  12. #2067
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    If the error annoys you, you can always place an empty file in the proper spot named densitymismatch.json

    As soon as it sees the file, it will no longer throw the error.

  13. #2068
    Nomad LewZephyr's Avatar
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    Can you explain like I am 5 on what the purpose of the densitymismatch.json file is for and why you would want to generate it and move it to the webserver folder?

    Thank you for your time and information.

  14. #2069
    Reconstructionist xyth's Avatar
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    Quote Originally Posted by Dracos99 View Post
    If the error annoys you, you can always place an empty file in the proper spot named densitymismatch.json

    As soon as it sees the file, it will no longer throw the error.
    Naww, the only thing that was annoying was not understanding what was wrong.

  15. #2070
    Colony Founder StompyNZ's Avatar
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    Quote Originally Posted by LewZephyr View Post
    Can you explain like I am 5 on what the purpose of the densitymismatch.json file is for and why you would want to generate it and move it to the webserver folder?

    Thank you for your time and information.
    it identifies blocks that have density that isn't within the accepted range for that block type.

    It appears a lot of them are contained within prefabs.

    You could then run the rcd (repair chunk density) command on each affected area to fix the densities

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