Page 153 of 153 FirstFirst ... 53103143151152153
Results 2,281 to 2,292 of 2292

Thread: Improvements for the dedicated server

  1. #2281
    Hunter Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    103
    Rep Power
    0
    I made a wrapper around the web API a while ago. I just updated it to v1.3.1 to support the new 'count' parameter in the getLog endpoint. This will work in a browser or on a server (nodejs). It's written in Typescript so you will get intellisense on the responses in most IDEs.

    Maybe it'll be useful for someone ^^

    https://github.com/CatalysmsServerMa...ie-API-wrapper

  2. #2282
    Refugee
    Join Date
    Mar 2019
    Location
    Sweden
    Posts
    2
    Rep Power
    0
    @Annihlator
    I used the map.js provided (and tried the one from Prisma), added a cart.png to the images folder, verified permissions and I copied the prefabs.xml from folder into webserver folder but there is still no icon.
    I am obviously not sane, could you please provide some more detail what step I could have missed or done wrong?

    Nvm, probably a rights or size problem. Got a 32x32 cart.png and made sure it had the same rights as the others and now it seems to work...
    Last edited by Dirtylobster; 03-21-2019 at 10:43 AM.

  3. #2283
    Hunter Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    103
    Rep Power
    0
    Heya Alloc

    I'm making a browser based thingamajig but I've ran into a wall with CORS. I was wondering if you could implement this old ticket so I can make requests to the API from a browser?

    https://7dtd.illy.bz/ticket/135

    Thanks for all you do

  4. #2284
    Fun Pimps Staff Alloc's Avatar
    Join Date
    Oct 2013
    Location
    Germany - Darmstadt
    Posts
    3,143
    Rep Power
    1
    Hm, yeah, basically it's not much of an issue, just has to be configurable ... And configuration is something I wanted to wait on til I can provide some generic storage for mods in 7dtd so it's not like it is now with everyone using his own stuff
    I'll see about some simpler solution for now and get that added, but *most likely* not within the next two weeks.

  5. #2285
    Hunter Catalysm's Avatar
    Join Date
    Aug 2017
    Location
    Belgium
    Posts
    103
    Rep Power
    0
    Quote Originally Posted by Alloc View Post
    Hm, yeah, basically it's not much of an issue, just has to be configurable ... And configuration is something I wanted to wait on til I can provide some generic storage for mods in 7dtd so it's not like it is now with everyone using his own stuff
    I'll see about some simpler solution for now and get that added, but *most likely* not within the next two weeks.
    That's cool! No hurry or anything. For now, I've got a little hack in place that proxies the commands through an API I control so I bypass CORS

    Since I'm a bit further in my app now, I think that browser requests to the API will fail anyway because of mixed content (app is served through https but 99% of server maps aren't available over SSL).

    Thanks for replying ^^

  6. #2286
    Refugee
    Join Date
    Oct 2017
    Posts
    6
    Rep Power
    0
    Hey Alloc. I was curious - what's the limiting factor keeping this on .NET 2.0/3.5? There's a lot of cool libraries I'd like to use in mods going forward, but the mod loader cannot "iterate over the types" in a .NET 4.0 mod because of 2.0->4.0 compatibility. 4.0 can load in 2.0 modules but not the other way around.

  7. #2287
    Fun Pimps Staff Alloc's Avatar
    Join Date
    Oct 2013
    Location
    Germany - Darmstadt
    Posts
    3,143
    Rep Power
    1
    Quote Originally Posted by astynax777 View Post
    There's a lot of cool libraries I'd like to use in mods going forward,
    Me too

    Quote Originally Posted by astynax777 View Post
    I was curious - what's the limiting factor keeping this on .NET 2.0/3.5?
    The game running on .NET 3.5 up to A17. A18 will finally run on .NET 4.5.

  8. #2288
    Refugee
    Join Date
    Oct 2017
    Posts
    6
    Rep Power
    0
    NICE! I like your built-in server and all, and seriously - props to you for writing it, because I started writing my own before I saw you already did it, but I'd really like to use my .NET WebAPI controllers with the .NET self-host and Newtonsoft.Json. There's a lot of nice libraries we can finally use now! Thanks!

  9. #2289
    Ranger Markezzz's Avatar
    Join Date
    Apr 2014
    Location
    Chemnitz (Germany)
    Posts
    348
    Rep Power
    0
    Quote Originally Posted by Alloc View Post
    The game running on .NET 3.5 up to A17. A18 will finally run on .NET 4.5.
    Great News Alloc!

  10. #2290
    Fun Pimps Staff Alloc's Avatar
    Join Date
    Oct 2013
    Location
    Germany - Darmstadt
    Posts
    3,143
    Rep Power
    1
    I think you might be on the wrong forum here ... This is about 7 Days to Die, not any other game.

  11. #2291
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    21,486
    Rep Power
    1
    That's a bot, alloc. They're getting clever.

  12. #2292
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    4,621
    Rep Power
    1
    Nuked the nasty bot.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •