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Thread: Improvements for the dedicated server

  1. #16
    Fun Pimps Staff Alloc's Avatar
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    I do not mind suggestions at all

    Though I will only add stuff that is actually interesting for server administration, nothing that changes the behavior of the game in any way. E.g. I do not see any reason to add a command to heal someone unless anyone can tell me why that's important to admins (but of course you're free to add such things to your local build if you want to ).
    Anyway if you have an idea just post it and we'll see if that fits the purpose of this patch.

    Regards,
    Chris

  2. #17
    Inventor BloodSlinger's Avatar
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    Can't think of one to heal, however unless you already did it, an ability to "kill" them would be good since they can't suicide. Plenty of reports where people fall through / find bugs putting them in a catch 22 with no way to escape it except death, while mates can't reach them to help with that.

  3. #18
    Fun Pimps Staff Alloc's Avatar
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    Quote Originally Posted by BloodSlinger View Post
    Can't think of one to heal, however unless you already did it, an ability to "kill" them would be good since they can't suicide. Plenty of reports where people fall through / find bugs putting them in a catch 22 with no way to escape it except death, while mates can't reach them to help with that.
    Yeah, that one might be handy. Not sure if that would be a deep interaction with the engine so I would have to check that.

  4. #19
    Fun Pimps Staff Alloc's Avatar
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    Just uploaded rev.103.
    Primarily added the abbreviation "pm" for "sayplayer" and changed its behavior so people can in fact use this as a PM function. I.e. the receiver does see the message as e.g. "Alloc (PM): hello" if used by a client. If used through Telnet or control panel it will be "Server (PM): hello".

    Also made the code more resistent to bugs in itself, so if there was something going wrong it at least should not affect the game/server

    Quote Originally Posted by BloodSlinger View Post
    ... an ability to "kill" them would be good since they can't suicide...
    Haven't forgotten about that one, in fact I just created a ticket so I won't at all
    It's just more work as I have to dig in the assembly again to find out how to do this while I am fairly familiar with the console business by now


    Regards,
    Chris

  5. #20
    Tracker limodor's Avatar
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    very nice work a big advantage for serveradmins ty so much alloc, i hope tfp include this in the next patch!

    MFG

  6. #21
    Fun Pimps Staff Alloc's Avatar
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    Thanks

    I doubt that TFP will do a lot on this though. I actually even doubt they noticed this at all

  7. #22
    Fun Pimps Staff Alloc's Avatar
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    Quote Originally Posted by BloodSlinger View Post
    ... an ability to "kill" them would be good since they can't suicide...
    Thanks to HAL9000 the latest rev has a kill command

  8. #23
    Tracker limodor's Avatar
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    had my first server crash, i never used derpopos fix because server never crashed under linux but do i need it now? can someone combine it with your files i try it but server does not start then

    TY

    http://pastebin.com/UUQbxFN9

  9. #24
    Fun Pimps Staff Alloc's Avatar
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    Hm, do you know on what event that happened?

    Also, did you use both the AC#.dll and the server-fixes.dll from the same revision (or just used the updatescripts command)?


    PS: From the log I would say this is not related to anything that DerPopo's fix could help. Looks more like you got some problem with the fixes.

  10. #25
    Tracker limodor's Avatar
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    not really, there was only a few ppl on the server normaly the server is nearly full with 20 ppl and it runs stable.
    i use this files http://svn.illy.bz/7dtd/binary-impro...s/bin/Release/
    i used frt servermanger with telnet connection when the crash happens, switching back to web connect because telnet never runs stable for me.
    he released a new manager now
    Changed telnet parsing - should be more stable
    i testing this later.
    is derpopo fix included in your files? i see a few posts ago you said yes so im confused

    another question, i try to make a second server but it uses the same log files, can this be a problem?

    /home/ogp_agent/.config/unity3d/The Fun Pimps/7 Days To Die/Player.log

    thanks and sorry bad english here

  11. #26
    Fun Pimps Staff Alloc's Avatar
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    Ugh, I never said DerPopo's fixes were included ^^

    Regarding the log ... wonder why it does use that path. Are you running the game through the management scripts or some other way?

  12. #27
    Tracker limodor's Avatar
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    Quote Originally Posted by Alloc View Post
    Ugh, I never said DerPopo's fixes were included ^^

    Regarding the log ... wonder why it does use that path. Are you running the game through the management scripts or some other way?
    then I misunderstood something but is there a chance you can apply popos patch in yours? i try it but no chance
    to get i work
    im using open game panel for all my headless servers but how change i change the log path?

    LG

  13. #28
    Fun Pimps Staff Alloc's Avatar
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    Not sure why it uses that path on your machine at all anyway ... but you should be able to change it with "-logfile somepath/file".

    Regarding DerPopo's fixes: No reason to do so as long as there's no real crash reports on the Linux side anyway. The one you encountered quite likely is not related to anything he fixed.

  14. #29
    Fun Pimps Staff Alloc's Avatar
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    Grml, wasn't able to edit my post anymore ... (less than a minute to late for that)

    Just had a quick talk with him: The fixes are for the Windows engine only. They might not be needed for the Linux engine at all anyway

  15. #30
    Tracker limodor's Avatar
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    Quote Originally Posted by Alloc View Post
    Not sure why it uses that path on your machine at all anyway ... but you should be able to change it with "-logfile somepath/file".

    Regarding DerPopo's fixes: No reason to do so as long as there's no real crash reports on the Linux side anyway. The one you encountered quite likely is not related to anything he fixed.
    -logfile works
    i wonder why the native linux server never crashed, its a windows bug
    thx for the files its really helpfull for admin to detect cheaters
    maybe its possible to remove keystones with playerid because some funny ppl build keystone forts overnight and i cannot always reset the whole area


    TY and LG

    PS: banned first cheater 63000 ironwall, 32000 goldenrod tea in belt usw.

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