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Thread: Alpha 18's pve melee is currently just as bad as alpha 16's multiplayer pve

  1. #1
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    Alpha 18's pve melee is currently just as bad as alpha 16's multiplayer pve

    Ya remember the bad old days of alpha 16's super reach zombie hits, where you swoop in, tag a zombie with your club and dodge away, only to be hit like where no zombie arm could realistically tag you? Yeeeeeeaaa......18's currently is just as bad if not worse and it needs to be looked at. Alpha 16's sp pve combat was on the money. Still got hit now and then , but with all the zombies around thats all you could stand and live lol. The melee in 18 needs to be like 16's, just tweaked here and there. Least thats my thoughts on the matter.

  2. #2
    Colony Founder Ghostlight's Avatar
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    Tip: A18 zombies seem to preemptively swing as you approach. Stop short or just let them come to you and they will always swing too early and miss you. At that point you can step in a bit and basically do whatever you like to them (just don't miss!!). Seems a bit of an exploit to me but now that I've got it down, I am rarely hit in melee combat now.

  3. #3
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    As a matter of fact you should do exactly the same, start to swing your power strike BEFORE you get in range so that you don't just stand there while cranking up your arm. Which makes perfect sense to me. There might be some reach bug but overall the system is working great I think.

  4. #4
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    I haven't had any trouble, but I'm using a spear so...

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    Colony Founder Katitof's Avatar
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    Quote Originally Posted by ubai View Post
    I haven't had any trouble, but I'm using a spear so...
    Give sledge a shot and watch your inner world crumble into nothingness.

  6. #6
    Colony Founder Scyris's Avatar
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    Quote Originally Posted by Katitof View Post
    Give sledge a shot and watch your inner world crumble into nothingness.
    If you find even a t1 steel sledge early give it a whirl, it's stupidly strong and aren't that rare to find them either. 1-2 shot kills even completly unperked on warrior difficulty if you get a t3 one and stick some mods into it.

  7. #7
    Tracker jdm311's Avatar
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    Quote Originally Posted by Scyris View Post
    If you find even a t1 steel sledge early give it a whirl, it's stupidly strong and aren't that rare to find them either. 1-2 shot kills even completly unperked on warrior difficulty if you get a t3 one and stick some mods into it.
    The steel sledge is where it's at. I wonder if any other weapon can take off 2 heads with one power swing?

  8. #8
    Survivor Ralathar44's Avatar
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    Quote Originally Posted by Katitof View Post
    Give sledge a shot and watch your inner world crumble into nothingness.
    My first game on A18 I survived using the sledge for quite some time. It works fine. I feel like there may be a prioritization issue with all of melee though where sometimes you'll hit something nearby instead of your target, similar to the days hitting crawlers in grass you'd hit the grass. But the sledge itself works great.

    I think they've tightened up the hitboxes though. Previously I feel like their hitboxes extended beyond their graphics, now it's quite easy to shoot in between their legs or just to the side of their head. I really felt this more with knife instead of sledge. With sledge it was easy enough to knock them down and then smash their brains in. With knife using the normal attack you have to consistently hit the head or you're going to get mauled. While I did alot of bleed kiting, because Deep Cuts is amazing now, I definitely did get alot better at consistently head shotting a weaving and stumbling target because when you're backed into a corner with knife...you can't afford to miss.

  9. #9
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    No issues with melee, other than zombies are a bit smarter and speed variable so I can't just spend a day farming zombies and never get hit. Spear is safer but slower to kill with, sledge kills fast but must bigger risk due to closer proximity.

    Took a little to adjust to but haven't had any real issue with melee on Nomad using sledge. So much so I sorta think sledge needs a nerf because once I got decent with it there was no reason to use anything else.

    Armor is a big deal now BTW. Good light armor (mix leather and 2 pieces of military I found) and 3 ranks in light armorhave steeply mitigated both damage taken and risk of bleeds, I'm almost never stunned. I take some hits but a couple basic cloth bandages and natural healing perk fix it back up. I've got a huge stockpile of first aid bandages and pills because I don't really need them now.

  10. #10
    Reconstructionist Kalarro's Avatar
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    Arent zombies doing much less damage than they did before? I havent been hit much, but in Kages lets play he gets hit often and his hp bar barely moves. I remember in previous alphas that just a few hits were deadly.

  11. #11
    Hunter
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    There is something about the A18 behavior that seriously messed with my old-man autopilot, for me it didn't show up so much in the melee as the early archery, early headshots are a _bitch_. Combine that with the rarer feathers and when just about any zed 'cept the fire demon's tramping towards me it's got my full attention and alarm. Gimmes on the headshots, R.I.P. Melee got easier when I became much more aware of my own reach. Dogs, though, I now hate dogs worse than I hate vultures, that's new.

  12. #12
    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Kalarro View Post
    Arent zombies doing much less damage than they did before? I havent been hit much, but in Kages lets play he gets hit often and his hp bar barely moves. I remember in previous alphas that just a few hits were deadly.
    I think Kage plays on low difficulty....default or something. He's more of a builder than a fighter.

    Also, melee is broken now, imo. I simply do not get hit anymore outside of Enrage. Once you know to exploit their preemptive swing, and use a Club (only weapon I've tried in anger coz I love it, but should work with any melee weapon except a Spear), you basically cannot get hit from walking zombies.
    Last edited by Ghostlight; 3 Weeks Ago at 11:20 AM.

  13. #13
    Inventor Khulkhuum's Avatar
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    Just putting this out for everyone to think about it for a while...

    Most of us here are ADVANCED PLAYERS in the sense of playing the game for at least 1 more additional alpha (more likely several). This means we have tons of experience in fighting in this game. I'm talking about human skills, not in game skills. Just like you get accustomed to anything you frequent, we're more or less adjusted to 80-90% of the mechanics concerning fighting.

    Implementing rage does not change much, apart from the need to react to it in some way. I'm pretty sure "baiting first swing" was acceptable fighting in A17 as well as in previous alphas, but i doubt anyone talked about it that much.

    With that in mind, new players will need time to adjust, but we (as seasoned or advanced or pro players) already spent A TON of time fighting them zombies, even ferals and rads. You seriously think with one addition (apart from new sets of weapons) the fighting is so radically different that you have to relearn it? I doubt that.

  14. #14
    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Khulkhuum View Post
    I'm pretty sure "baiting first swing" was acceptable fighting in A17 as well as in previous alphas, but i doubt anyone talked about it that much.
    Well I feel it has majorly changed. The preemptive swing comes too early. Try standing still and let a zombie approach. Its first swing is WAAAAY too early and will never (well perhaps VERY rarely) hit you. I feel they also nerfed player swing range (at least with clubs) but the 2 are out of whack atm. Melee has never been easier for me.
    Last edited by Ghostlight; 3 Weeks Ago at 12:11 PM.

  15. #15
    Community Moderator OzHawkeye's Avatar
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    Quote Originally Posted by Ghostlight View Post
    Melee has never been easier for me.
    Can't say I've had any issues either, any my trusty club is what I meet 'n greet very nearly all zombies with.

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